Player Matchup

Ymir
Ymir
Platinum IV
 
Ymir
Platinum IV
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Platinum III
Wh1iteDeath
Jing Wei
Platinum III
Level 145
God Stats
1W - 1L
1,295 SR
Queue Stats
54W - 29L
1,993 MMR
Party 1
Odin
Odin
Platinum V
Wαγηe
Odin
Platinum V
Level 157
God Stats
1W - 1L
1,336 SR
Queue Stats
49W - 41L
1,897 MMR
Solo
Eset
Eset
Platinum II
Yαrel
Eset
Platinum II
Level 210
God Stats
4W - 2L
1,552 SR
Queue Stats
222W - 209L
1,857 MMR
Solo
Loki
Loki
Gold II
Оkin
Loki
Gold II
Level 202
God Stats
4W - 0L
1,623 SR
Queue Stats
32W - 20L
1,760 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 179
1,461 SR
1,801 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 178
1,595 SR
1,867 MMR
Freya
Freya
Platinum IV
HumanSheeps
Freya
Platinum IV
Level 158
God Stats
1W - 1L
1,618 SR
Queue Stats
29W - 24L
1,882 MMR
Party 2
Kumbhakarna
Kumbhakarna
Platinum I
ItzKitsune
Kumbhakarna
Platinum I
Level 181
God Stats
2W - 2L
1,500 SR
Queue Stats
142W - 124L
1,900 MMR
Solo
Cerberus
Cerberus
Platinum II
SimonM
Cerberus
Platinum II
Level 233
God Stats
2W - 2L
1,873 SR
Queue Stats
73W - 71L
1,810 MMR
Solo
Nemesis
Nemesis
Platinum IV
marshmallowmike
Nemesis
Platinum IV
Level 158
God Stats
1W - 1L
1,524 SR
Queue Stats
23W - 17L
1,928 MMR
Party 2
King Arthur
King Arthur
Platinum III
春日部当红炸子鸡丶
King Arthur
Platinum III
Level 159
God Stats
2W - 6L
1,462 SR
Queue Stats
577W - 575L
1,816 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
7 / 1 / 7
8,730
582
6,458
12,320
9,430
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
Wh1iteDeath
Jing Wei
14
3 / 0 / 3
8,284
552
9,241
9,628
2,985
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odin
15
1 / 2 / 3
8,160
544
10,048
14,754
13,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Eset
Yαrel
Eset
15
4 / 0 / 7
8,748
583
13,736
7,097
2,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Loki
Оkin
Loki
14
5 / 1 / 8
8,178
545
8,520
11,562
4,105
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
CthulhuSusanoAo Kuang

VS

Bans
AresXbalanqueThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 1
7,374
492
7,440
9,397
3,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Kumbhakarna
ItzKitsune
Kumbhakarna
12
0 / 5 / 0
7,002
467
6,473
13,571
4,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
SimonM
Cerberus
12
1 / 4 / 0
7,115
474
4,561
16,120
11,746
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
1 / 5 / 1
6,926
462
6,734
12,873
4,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 2 / 0
8,438
563
10,949
17,007
15,719
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
6
20
Kills
4
4
Deaths
20
28
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
7
1
7
10.5
L
0
4
1
0.13
L
Kumbhakarna
ItzKitsune
Kumbhakarna
0
5
0
0
L
Cerberus
SimonM
Cerberus
1
4
0
0.25
W
Jing Wei
Wh1iteDeath
Jing Wei
3
0
3
4.5
W
Odin
1
2
3
1.25
W
Eset
Yαrel
Eset
4
0
7
7.5
L
1
5
1
0.3
W
Loki
Оkin
Loki
5
1
8
9
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,003
Damage
36,157
55,361
Taken
68,968
32,119
Mitigated
39,570
16,471
Healing
13,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
6,458
554
2,905
3,128
12,320
9,430
0
3,986
7,770
22,887
1,738
L
7,440
1,813
0
3,347
9,397
3,085
0
944
8,453
46,679
705
L
Kumbhakarna
ItzKitsune
Kumbhakarna
6,473
65
0
0
13,571
4,362
0
7,728
5,843
48,901
879
L
Cerberus
SimonM
Cerberus
4,561
150
0
4,259
16,120
11,746
6
7,158
8,962
39,705
384
W
Jing Wei
Wh1iteDeath
Jing Wei
9,241
7,086
0
2,771
9,628
2,985
192
6,059
2,914
0
66,675
W
Odin
10,048
1,912
0
4,088
14,754
13,131
0
88
14,666
4,108
63,131
W
Eset
Yαrel
Eset
13,736
1,941
624
2,155
7,097
2,468
65
3,348
3,439
79,921
2,363
L
6,734
2,055
0
829
12,873
4,658
0
3,887
8,986
0
66,224
W
Loki
Оkin
Loki
8,520
2,235
0
800
11,562
4,105
0
2,922
8,447
0
59,848
L
10,949
1,200
0
4,765
17,007
15,719
0
814
16,193
88
75,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,100
Gold Earned
36,855
502
Minions Killed
536
0
Camps Cleared
0
1,563,925
Distance Traveled
1,578,961
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,730
582
28
2
0
285,419
3
L
Freya
7,374
492
112
7
0
327,073
1
L
Kumbhakarna
7,002
467
109
7
0
327,280
0
L
Cerberus
7,115
474
100
7
0
295,210
4
W
Jing Wei
8,284
552
106
7
0
318,469
2
W
Odin
8,160
544
124
8
0
280,183
0
W
Eset
8,748
583
154
10
0
315,925
0
L
Nemesis
6,926
462
82
5
0
360,969
3
W
Loki
8,178
545
90
6
0
363,929
0
L
King Arthur
8,438
563
133
9
0
268,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role