Player Matchup

Zeus
Zeus
 
Zeus
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
Plexiti
Maui
Level 184
God Stats
1W - 0L
1,896 SR
Queue Stats
33W - 26L
1,575 Elo+
Solo
Charybdis
Charybdis
RainTiger
Charybdis
Level 173
God Stats
5W - 4L
1,434 SR
Queue Stats
306W - 310L
1,497 Elo+
Solo
Cthulhu
Cthulhu
SentientMango
Cthulhu
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 57L
1,569 Elo+
Solo
Janus
Janus
atownrep89
Janus
Level 206
God Stats
9W - 8L
1,672 SR
Queue Stats
507W - 523L
1,574 Elo+
Solo
Team Averages
Level 125
1,600 SR
1,543 Elo+

VS

Team Averages
Level 151
1,634 SR
1,554 Elo+
Tiamat
Tiamat
 
Tiamat
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
PHILLYSHELL5833
Nut
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 30L
1,628 Elo+
Solo
Agni
Agni
TheQuietDog
Agni
Level 201
God Stats
3W - 1L
1,864 SR
Queue Stats
191W - 147L
1,567 Elo+
Solo
Thanatos
Thanatos
irrvrnt
Thanatos
Level 202
God Stats
6W - 4L
1,589 SR
Queue Stats
244W - 261L
1,521 Elo+
Party 1
Shiva
Shiva
metroidhunter77
Shiva
Level 186
God Stats
4W - 4L
1,718 SR
Queue Stats
188W - 178L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
3 / 3 / 3
6,435
1,287
2,342
4,535
1,038
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Maui
Plexiti
Maui
13
4 / 0 / 6
7,041
1,408
3,613
4,581
2,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charybdis
RainTiger
Charybdis
9
2 / 2 / 5
5,558
1,112
2,793
2,730
696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
11
2 / 1 / 7
6,034
1,207
3,169
4,089
2,488
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Janus
9
1 / 3 / 4
5,693
1,139
2,319
3,554
829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
0 / 2 / 8
5,765
1,153
1,795
4,354
5,368
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

1
0 / 0 / 0
1,382
276
0
0
0
11
0 / 3 / 6
5,474
1,095
6,819
3,155
1,119
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Thanatos
irrvrnt
Thanatos
9
2 / 4 / 5
5,694
1,139
2,183
5,416
3,370
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
7 / 3 / 0
6,811
1,362
5,470
7,006
6,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
28
12
Kills
9
9
Deaths
12
25
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
3
3
3
1.5
L
Tiamat
 
Tiamat
0
2
8
2
L
0
0
0
0
W
Maui
Plexiti
Maui
4
0
6
7
W
Charybdis
RainTiger
Charybdis
2
2
5
2.25
W
Cthulhu
2
1
7
5.5
L
0
3
6
1
W
Janus
1
3
4
1
L
Thanatos
irrvrnt
Thanatos
2
4
5
1.13
L
7
3
0
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,236
Damage
16,267
19,489
Taken
19,931
7,266
Mitigated
16,131
6,877
Healing
4,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
2,342
329
445
1,006
4,535
1,038
523
2,358
2,117
9,727
0
L
Tiamat
 
Tiamat
1,795
90
242
615
4,354
5,368
0
2,132
2,139
6,182
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Maui
Plexiti
Maui
3,613
700
0
2,476
4,581
2,215
68
2,265
2,277
5,818
259
W
Charybdis
RainTiger
Charybdis
2,793
719
192
86
2,730
696
103
1,157
1,533
0
6,012
W
Cthulhu
3,169
29
508
1,355
4,089
2,488
0
1,828
2,234
7,804
1,285
L
6,819
220
0
0
3,155
1,119
22
2,170
903
14,496
0
W
Janus
2,319
75
513
296
3,554
829
122
1,444
1,992
6,661
0
L
Thanatos
irrvrnt
Thanatos
2,183
186
509
1,750
5,416
3,370
0
3,441
1,935
0
3,628
L
5,470
588
192
851
7,006
6,274
0
3,046
3,892
438
11,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,761
Gold Earned
25,126
60
Minions Killed
45
0
Camps Cleared
0
516,350
Distance Traveled
405,393
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,435
1,287
9
2
0
93,844
0
L
Tiamat
5,765
1,153
11
2
0
107,031
0
L
Nut
1,382
276
0
0
0
0
0
W
Maui
7,041
1,408
9
2
0
106,888
0
W
Charybdis
5,558
1,112
10
2
0
93,479
0
W
Cthulhu
6,034
1,207
16
3
0
120,054
2
L
Agni
5,474
1,095
18
4
0
81,687
0
W
Janus
5,693
1,139
16
3
0
102,085
0
L
Thanatos
5,694
1,139
2
0
0
114,706
0
L
Shiva
6,811
1,362
14
3
0
101,969
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role