Player Matchup

Ne Zha
Ne Zha
BIGGY 0 BOY
Ne Zha
Level 265
God Stats
43W - 34L
1,628 SR
Queue Stats
796W - 743L
1,555 Elo+
Solo
Athena
Athena
Gaulivant
Athena
Level 128
God Stats
0W - 2L
1,127 SR
Queue Stats
170W - 168L
1,517 Elo+
Solo
Kukulkan
Kukulkan
Khepricles
Kukulkan
Level 154
God Stats
8W - 12L
1,430 SR
Queue Stats
279W - 260L
1,527 Elo+
Party 1
Medusa
Medusa
hdtater
Medusa
Level 7
God Stats
2W - 2L
1,623 SR
Queue Stats
13W - 8L
1,540 Elo+
Party 1
Sylvanus
Sylvanus
thearchdork
Sylvanus
Level 131
God Stats
1W - 3L
1,449 SR
Queue Stats
301W - 264L
1,469 Elo+
Party 1
Team Averages
Level 137
1,451 SR
1,522 Elo+

VS

Team Averages
Level 135
1,561 SR
1,519 Elo+
Medusa
Medusa
 
Medusa
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
LMact0sh
Ne Zha
Level 124
God Stats
12W - 13L
1,548 SR
Queue Stats
162W - 160L
1,572 Elo+
Solo
Chang'e
Chang'e
asinadoom45
Chang'e
Level 102
God Stats
82W - 46L
1,660 SR
Queue Stats
200W - 155L
1,494 Elo+
Solo
King Arthur
King Arthur
lbakalbakal
King Arthur
Level 170
God Stats
58W - 63L
1,598 SR
Queue Stats
440W - 428L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
14
3 / 1 / 3
7,682
549
10,518
13,024
5,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Athena
Gaulivant
Athena
11
2 / 3 / 3
7,389
528
3,886
12,515
8,826
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
Khepricles
Kukulkan
11
1 / 5 / 3
6,517
466
4,258
8,807
2,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Medusa
hdtater
Medusa
10
2 / 9 / 2
6,468
462
3,611
10,618
2,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
thearchdork
Sylvanus
12
0 / 3 / 0
6,952
497
6,356
10,757
7,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
7 / 2 / 0
8,553
611
8,726
5,425
1,994
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hel
 
Hel
11
2 / 3 / 6
7,219
516
3,844
9,961
7,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ne Zha
LMact0sh
Ne Zha
14
5 / 3 / 4
7,553
540
8,967
13,967
5,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Chang'e
asinadoom45
Chang'e
15
4 / 1 / 5
8,319
594
8,626
6,514
2,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

King Arthur
lbakalbakal
King Arthur
15
3 / 0 / 3
8,583
613
9,608
12,922
7,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
39
8
Kills
21
21
Deaths
9
11
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
7
2
0
3.5
W
Hel
 
Hel
2
3
6
1.67
L
Ne Zha
3
1
3
4.5
L
Athena
Gaulivant
Athena
2
3
3
1.17
L
Kukulkan
Khepricles
Kukulkan
1
5
3
0.5
W
Ne Zha
LMact0sh
Ne Zha
5
3
4
2.33
W
Chang'e
asinadoom45
Chang'e
4
1
5
6.5
L
Medusa
hdtater
Medusa
2
9
2
0.33
W
King Arthur
lbakalbakal
King Arthur
3
0
3
4.5
L
Sylvanus
thearchdork
Sylvanus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,629
Damage
39,771
55,721
Taken
48,789
26,774
Mitigated
25,316
12,693
Healing
20,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
8,726
3,544
0
250
5,425
1,994
0
1,202
4,223
0
63,947
W
Hel
 
Hel
3,844
297
1,644
3,442
9,961
7,956
0
2,837
7,124
18,702
950
L
Ne Zha
10,518
3,804
0
3,253
13,024
5,265
0
1,020
11,904
0
75,467
L
Athena
Gaulivant
Athena
3,886
1,422
1,722
2,789
12,515
8,826
0
2,834
9,581
22,700
1,431
L
Kukulkan
Khepricles
Kukulkan
4,258
429
0
295
8,807
2,446
0
3,805
4,700
35,154
1,153
W
Ne Zha
LMact0sh
Ne Zha
8,967
1,359
0
5,931
13,967
5,207
0
2,054
11,913
0
67,199
W
Chang'e
asinadoom45
Chang'e
8,626
438
1,224
3,014
6,514
2,334
0
1,736
4,778
52,645
0
L
Medusa
hdtater
Medusa
3,611
1,284
177
275
10,618
2,571
687
3,824
6,654
0
25,569
W
King Arthur
lbakalbakal
King Arthur
9,608
707
0
4,708
12,922
7,825
0
5,862
7,060
0
66,046
L
Sylvanus
thearchdork
Sylvanus
6,356
1,701
62
4,120
10,757
7,666
0
327
10,430
39,653
12,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,008
Gold Earned
40,227
369
Minions Killed
459
0
Camps Cleared
0
1,372,377
Distance Traveled
1,415,176
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,553
611
99
7
0
282,638
0
W
Hel
7,219
516
32
2
0
256,930
5
L
Ne Zha
7,682
549
106
8
0
325,693
0
L
Athena
7,389
528
42
3
0
323,951
3
L
Kukulkan
6,517
466
81
6
0
253,725
3
W
Ne Zha
7,553
540
92
7
0
326,979
0
W
Chang'e
8,319
594
129
9
0
290,012
2
L
Medusa
6,468
462
43
3
0
243,379
0
W
King Arthur
8,583
613
107
8
0
258,617
4
L
Sylvanus
6,952
497
97
7
0
225,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role