Player Matchup

Maui
Maui
BatmanWitDaPump
Maui
Level 114
God Stats
5W - 2L
1,695 SR
Queue Stats
96W - 108L
1,403 Elo+
Party 2
Nemesis
Nemesis
Ginob006647
Nemesis
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 76L
1,387 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
GoodGuyAmir
Morgan Le Fay
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 25L
1,352 Elo+
Party 2
Hou Yi
Hou Yi
Jamarru
Hou Yi
Level 121
God Stats
4W - 3L
1,733 SR
Queue Stats
37W - 42L
1,497 Elo+
Party 2
Mulan
Mulan
vitoriadg
Mulan
Level 75
God Stats
13W - 20L
1,361 SR
Queue Stats
44W - 48L
1,450 Elo+
Solo
Team Averages
Level 80
1,558 SR
1,418 Elo+

VS

Team Averages
Level 104
1,494 SR
1,464 Elo+
Cerberus
Cerberus
 
Cerberus
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
 
King Arthur
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Irradiate
Anhur
Level 124
God Stats
5W - 1L
1,595 SR
Queue Stats
13W - 7L
1,499 Elo+
Solo
Pele
Pele
O-lewisost-O
Pele
Level 80
God Stats
12W - 9L
1,401 SR
Queue Stats
110W - 101L
1,422 Elo+
Solo
Hera
Hera
j_escott-beast
Hera
Level 148
God Stats
13W - 13L
1,473 SR
Queue Stats
674W - 646L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 0
7,038
440
3,041
14,200
8,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
Ginob006647
Nemesis
10
0 / 7 / 2
6,289
393
4,062
13,856
4,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morgan Le Fay
GoodGuyAmir
Morgan Le Fay
13
0 / 5 / 1
6,745
422
3,790
9,019
2,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
Jamarru
Hou Yi
11
1 / 6 / 2
6,296
394
6,606
12,134
3,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mulan
vitoriadg
Mulan
12
4 / 3 / 1
7,711
482
14,863
15,330
12,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
4 / 2 / 12
8,653
541
7,636
15,166
12,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
 
King Arthur
13
2 / 4 / 7
8,083
505
8,241
15,285
10,871
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Anhur
Irradiate
Anhur
14
9 / 0 / 11
9,009
563
15,226
9,127
3,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
4 / 0 / 6
7,825
489
7,661
11,796
3,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
6 / 1 / 7
9,306
582
7,899
8,520
3,101
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
68
7
Kills
25
25
Deaths
7
6
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
4
2
12
5
W
King Arthur
 
King Arthur
2
4
7
1.38
L
2
4
0
0.5
L
Nemesis
Ginob006647
Nemesis
0
7
2
0.14
L
Morgan Le Fay
GoodGuyAmir
Morgan Le Fay
0
5
1
0.1
W
Anhur
Irradiate
Anhur
9
0
11
14.5
L
Hou Yi
Jamarru
Hou Yi
1
6
2
0.33
W
4
0
6
7
W
6
1
7
9.5
L
Mulan
vitoriadg
Mulan
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,362
Damage
46,663
64,539
Taken
59,894
32,502
Mitigated
33,190
14,130
Healing
24,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
7,636
252
0
5,744
15,166
12,030
230
1,712
13,244
24,881
953
W
King Arthur
 
King Arthur
8,241
402
0
2,218
15,285
10,871
0
2,592
11,937
897
46,146
L
3,041
227
152
2,844
14,200
8,980
0
3,623
10,577
16,592
1,884
L
Nemesis
Ginob006647
Nemesis
4,062
985
0
1,110
13,856
4,954
0
2,166
11,690
0
37,174
L
Morgan Le Fay
GoodGuyAmir
Morgan Le Fay
3,790
222
0
1,087
9,019
2,769
0
4,455
4,564
45,325
0
W
Anhur
Irradiate
Anhur
15,226
10,104
0
5,177
9,127
3,201
860
1,348
7,779
0
60,508
L
Hou Yi
Jamarru
Hou Yi
6,606
2,265
0
2,405
12,134
3,135
0
2,402
9,732
0
37,326
W
7,661
908
0
6,911
11,796
3,987
176
998
10,684
0
56,491
W
7,899
1,950
210
3,860
8,520
3,101
134
2,760
5,675
68,877
2,577
L
Mulan
vitoriadg
Mulan
14,863
1,570
0
6,532
15,330
12,664
0
2,602
12,728
10,853
37,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,079
Gold Earned
42,876
279
Minions Killed
402
0
Camps Cleared
0
1,466,140
Distance Traveled
1,499,839
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,653
541
41
3
0
299,305
7
W
King Arthur
8,083
505
73
5
0
333,282
0
L
Maui
7,038
440
31
2
0
294,625
4
L
Nemesis
6,289
393
59
4
0
350,430
0
L
Morgan Le Fay
6,745
422
71
4
0
291,459
5
W
Anhur
9,009
563
95
6
0
286,117
0
L
Hou Yi
6,296
394
45
3
0
267,327
0
W
Pele
7,825
489
80
5
0
336,293
0
W
Hera
9,306
582
113
7
0
244,842
0
L
Mulan
7,711
482
73
5
0
262,299
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role