Player Matchup

Bacchus
Bacchus
Bronze III
Atomic_Owie
Bacchus
Bronze III
Level 159
God Stats
2W - 1L
1,590 SR
Queue Stats
22W - 20L
1,455 MMR
Party 2
Neith
Neith
Silver III
Badwarmax
Neith
Silver III
Level 145
God Stats
1W - 0L
1,526 SR
Queue Stats
30W - 36L
1,254 MMR
Party 2
Jormungandr
Jormungandr
Silver II
SmellyMeatball
Jormungandr
Silver II
Level 129
God Stats
1W - 3L
1,502 SR
Queue Stats
11W - 15L
1,240 MMR
Party 1
Nu Wa
Nu Wa
Bronze III
peperoni123
Nu Wa
Bronze III
Level 171
God Stats
1W - 0L
1,561 SR
Queue Stats
1W - 0L
1,500 MMR
Party 1
Pele
Pele
Gold V
xxStrikingDawg
Pele
Gold V
Level 69
God Stats
23W - 25L
1,517 SR
Queue Stats
52W - 55L
1,375 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 135
1,539 SR
1,365 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 123
1,495 SR
1,449 MMR
Apollo
Apollo
Silver I
 
Apollo
Silver I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Vamana
Vamana
Bronze III
Jones9674
Vamana
Bronze III
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,408 MMR
Solo
Fenrir
Fenrir
Gold III
Nonsense90
Fenrir
Gold III
Level 140
God Stats
54W - 63L
1,537 SR
Queue Stats
480W - 487L
1,564 MMR
Party 3
Cthulhu
Cthulhu
Bronze III
boos1029
Cthulhu
Bronze III
Level 32
God Stats
0W - 1L
1,439 SR
Queue Stats
67W - 67L
1,354 MMR
Solo
Ah Puch
Ah Puch
Gold IV
currobetis97
Ah Puch
Gold IV
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
117W - 124L
1,421 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Atomic_Owie
Bacchus
12
1 / 0 / 8
7,503
577
5,382
5,049
4,512
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
Badwarmax
Neith
13
2 / 4 / 2
7,486
576
6,655
8,589
2,562
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Jormungandr
SmellyMeatball
Jormungandr
15
2 / 0 / 1
9,130
702
5,083
7,050
4,890
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
5 / 0 / 5
8,660
666
9,968
4,379
1,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
6 / 0 / 5
7,807
601
7,679
8,962
3,175
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Bans
MedusaChang'eKing ArthurLoki

VS

Bans
SurtrKumbhakarnaAo KuangThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
13
1 / 2 / 3
7,309
562
4,949
10,708
3,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
Jones9674
Vamana
13
0 / 2 / 0
6,867
528
2,772
7,659
5,231
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
Nonsense90
Fenrir
13
3 / 3 / 0
6,693
515
4,338
11,085
4,308
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cthulhu
boos1029
Cthulhu
7
0 / 6 / 0
5,253
404
2,128
11,788
6,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Puch
currobetis97
Ah Puch
12
0 / 3 / 0
6,440
495
6,819
7,196
1,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
16
Kills
4
4
Deaths
16
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
1
2
3
1.25
W
Bacchus
Atomic_Owie
Bacchus
1
0
8
5
W
Neith
Badwarmax
Neith
2
4
2
0.75
L
Vamana
Jones9674
Vamana
0
2
0
0
L
Fenrir
Nonsense90
Fenrir
3
3
0
1
W
Jormungandr
SmellyMeatball
Jormungandr
2
0
1
2.5
L
Cthulhu
boos1029
Cthulhu
0
6
0
0
L
Ah Puch
currobetis97
Ah Puch
0
3
0
0
W
5
0
5
7.5
W
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,767
Damage
21,006
34,029
Taken
48,436
16,475
Mitigated
21,947
11,850
Healing
9,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
4,949
2,629
0
3,796
10,708
3,722
153
1,848
8,664
0
54,175
W
Bacchus
Atomic_Owie
Bacchus
5,382
607
1,706
2,095
5,049
4,512
0
2,874
2,175
19,739
974
W
Neith
Badwarmax
Neith
6,655
1,541
0
1,697
8,589
2,562
770
412
8,177
0
55,661
L
Vamana
Jones9674
Vamana
2,772
677
0
1,756
7,659
5,231
0
4,529
2,968
0
53,909
L
Fenrir
Nonsense90
Fenrir
4,338
858
0
500
11,085
4,308
0
3,240
7,603
0
57,608
W
Jormungandr
SmellyMeatball
Jormungandr
5,083
1,108
0
1,986
7,050
4,890
264
0
6,658
64,515
4,347
L
Cthulhu
boos1029
Cthulhu
2,128
265
0
1,948
11,788
6,877
0
5,459
6,005
13,017
0
L
Ah Puch
currobetis97
Ah Puch
6,819
227
0
1,063
7,196
1,809
0
3,699
3,118
54,149
0
W
9,968
1,881
0
943
4,379
1,336
349
2,381
1,998
61,715
944
W
7,679
1,069
0
3,423
8,962
3,175
0
3,280
5,682
0
55,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,586
Gold Earned
32,562
470
Minions Killed
407
0
Camps Cleared
0
1,403,913
Distance Traveled
1,313,230
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,309
562
103
8
0
254,762
2
W
Bacchus
7,503
577
35
3
0
292,221
9
W
Neith
7,486
576
84
6
0
242,880
2
L
Vamana
6,867
528
95
7
0
264,249
6
L
Fenrir
6,693
515
94
7
0
295,872
0
W
Jormungandr
9,130
702
140
11
0
249,547
4
L
Cthulhu
5,253
404
16
1
0
227,804
2
L
Ah Puch
6,440
495
99
8
0
270,543
1
W
Nu Wa
8,660
666
129
10
0
285,415
2
W
Pele
7,807
601
82
6
0
333,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role