Player Matchup

Ymir
Ymir
ArrosaBeltza
Ymir
Level 46
God Stats
16W - 13L
1,446 SR
Queue Stats
25W - 34L
1,273 Elo+
Party 1
Neith
Neith
COUNT1NG
Neith
Level 100
God Stats
10W - 4L
1,706 SR
Queue Stats
57W - 75L
1,293 Elo+
Party 1
Fenrir
Fenrir
ELPOLVAZOS2
Fenrir
Level 28
God Stats
4W - 6L
1,410 SR
Queue Stats
51W - 63L
1,329 Elo+
Party 1
Team Averages
Level 58
1,521 SR
1,298 Elo+

VS

Team Averages
Level 79
1,381 SR
1,397 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
ElAAnchoAA
Bakasura
Level 84
God Stats
0W - 2L
1,119 SR
Queue Stats
49W - 93L
1,294 Elo+
Solo
Medusa
Medusa
MILK MAN1940
Medusa
Level 67
God Stats
3W - 3L
1,523 SR
Queue Stats
147W - 190L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 8
7,590
759
3,707
5,980
6,215
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Neith
COUNT1NG
Neith
15
5 / 0 / 3
8,983
898
11,063
6,922
2,714
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fenrir
14
3 / 0 / 5
8,538
854
2,218
4,273
2,175
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
14
0 / 0 / 0
7,241
724
1,952
8,233
3,701
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Bakasura
ElAAnchoAA
Bakasura
11
0 / 7 / 0
6,821
682
3,154
10,333
5,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mace

Mace

+10
Physical Power

Medusa
14
0 / 1 / 0
7,260
726
7,472
4,340
1,595
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
0
8
Kills
0
0
Deaths
8
16
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
0
0
0
0
W
0
0
8
4
W
Neith
COUNT1NG
Neith
5
0
3
6.5
W
Fenrir
3
0
5
5.5
L
Bakasura
ElAAnchoAA
Bakasura
0
7
0
0
L
Medusa
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,988
Damage
12,578
17,175
Taken
22,906
11,104
Mitigated
11,032
4,202
Healing
5,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
1,952
518
0
2,357
8,233
3,701
0
1,417
6,778
0
14,758
W
3,707
550
0
160
5,980
6,215
0
0
5,931
13,825
0
W
Neith
COUNT1NG
Neith
11,063
5,755
0
3,217
6,922
2,714
252
14
6,775
0
41,791
W
Fenrir
2,218
300
0
825
4,273
2,175
0
48
4,183
0
30,805
L
Bakasura
ElAAnchoAA
Bakasura
3,154
1,985
0
1,319
10,333
5,736
0
1,882
8,406
0
9,360
L
Medusa
7,472
3,916
0
1,358
4,340
1,595
23
424
3,883
0
35,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,111
Gold Earned
21,322
142
Minions Killed
115
0
Camps Cleared
0
610,587
Distance Traveled
515,607
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
7,241
724
28
3
0
199,410
0
W
Ymir
7,590
759
21
2
0
213,207
0
W
Neith
8,983
898
78
8
0
194,888
0
W
Fenrir
8,538
854
43
4
0
202,492
0
L
Bakasura
6,821
682
28
3
0
147,168
0
L
Medusa
7,260
726
59
6
0
169,029
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role