Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
ExileForZz
Thanatos
Level 128
God Stats
0W - 1L
1,874 SR
Queue Stats
2W - 4L
1,616 Elo+
Party 1
Athena
Athena
ImussyI
Athena
Level 168
God Stats
0W - 1L
1,532 SR
Queue Stats
103W - 98L
1,545 Elo+
Solo
Horus
Horus
Life
Horus
Level 161
God Stats
0W - 1L
1,823 SR
Queue Stats
14W - 7L
1,682 Elo+
Solo
Ratatoskr
Ratatoskr
sadsnout
Ratatoskr
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
310W - 349L
1,542 Elo+
Solo
Team Averages
Level 137
1,646 SR
1,577 Elo+

VS

Team Averages
Level 157
1,655 SR
1,584 Elo+
Sobek
Sobek
 
Sobek
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
J1mn3y
Cthulhu
Level 171
God Stats
2W - 1L
1,653 SR
Queue Stats
140W - 131L
1,556 Elo+
Solo
Ix Chel
Ix Chel
RBJR
Ix Chel
Level 123
God Stats
5W - 3L
1,592 SR
Queue Stats
610W - 475L
1,562 Elo+
Solo
Hera
Hera
Santix18
Hera
Level 157
God Stats
1W - 0L
1,805 SR
Queue Stats
27W - 7L
1,753 Elo+
Party 2
Cernunnos
Cernunnos
ScubieDubieDu
Cernunnos
Level 159
God Stats
2W - 0L
1,726 SR
Queue Stats
34W - 19L
1,551 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
5 / 5 / 6
7,579
842
10,181
13,792
15,929
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
ExileForZz
Thanatos
12
3 / 7 / 4
7,078
786
8,239
9,479
5,414
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Athena
ImussyI
Athena
12
0 / 3 / 9
6,336
704
5,256
9,173
9,835
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Horus
Life
Horus
13
1 / 1 / 10
6,762
751
7,355
11,002
12,239
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ratatoskr
sadsnout
Ratatoskr
13
3 / 5 / 8
7,838
871
4,973
10,588
11,347
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
15
3 / 2 / 15
9,569
1,063
5,947
12,270
13,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Cthulhu
J1mn3y
Cthulhu
12
1 / 3 / 12
7,717
857
8,143
12,543
13,913
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ix Chel
RBJR
Ix Chel
13
2 / 2 / 15
8,193
910
9,092
7,552
6,283
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hera
15
5 / 2 / 15
9,418
1,046
11,824
8,055
3,465
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cernunnos
ScubieDubieDu
Cernunnos
15
10 / 3 / 9
9,694
1,077
12,089
8,357
3,769
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
87
12
Kills
21
21
Deaths
12
37
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
5
6
1.6
W
Sobek
 
Sobek
3
2
15
5.25
L
Thanatos
ExileForZz
Thanatos
3
7
4
0.71
L
Athena
ImussyI
Athena
0
3
9
1.5
W
Cthulhu
J1mn3y
Cthulhu
1
3
12
2.33
L
Horus
Life
Horus
1
1
10
6
W
Ix Chel
RBJR
Ix Chel
2
2
15
4.75
W
Hera
5
2
15
6.25
W
Cernunnos
ScubieDubieDu
Cernunnos
10
3
9
4.83
L
Ratatoskr
sadsnout
Ratatoskr
3
5
8
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,004
Damage
47,095
54,034
Taken
48,777
54,764
Mitigated
41,402
23,720
Healing
19,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
10,181
1,164
966
2,714
13,792
15,929
0
9,143
4,649
0
18,449
W
Sobek
 
Sobek
5,947
51
427
4,055
12,270
13,972
411
1,337
10,548
13,106
191
L
Thanatos
ExileForZz
Thanatos
8,239
1,658
814
3,768
9,479
5,414
0
7,221
2,258
0
11,643
L
Athena
ImussyI
Athena
5,256
1,147
982
554
9,173
9,835
0
5,454
3,719
10,975
0
W
Cthulhu
J1mn3y
Cthulhu
8,143
647
1,290
3,163
12,543
13,913
377
1,540
10,723
14,797
692
L
Horus
Life
Horus
7,355
3,621
6,064
5,943
11,002
12,239
0
6,537
4,465
0
11,516
W
Ix Chel
RBJR
Ix Chel
9,092
1,731
5,518
3,038
7,552
6,283
696
718
6,409
18,364
0
W
Hera
11,824
2,844
786
884
8,055
3,465
1,510
683
7,166
24,077
889
W
Cernunnos
ScubieDubieDu
Cernunnos
12,089
5,981
224
478
8,357
3,769
3,280
978
7,191
0
30,616
L
Ratatoskr
sadsnout
Ratatoskr
4,973
640
0
1,915
10,588
11,347
0
5,813
4,775
0
15,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,593
Gold Earned
44,591
49
Minions Killed
106
0
Camps Cleared
0
848,959
Distance Traveled
835,876
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,579
842
14
2
0
186,967
0
W
Sobek
9,569
1,063
23
3
0
180,202
0
L
Thanatos
7,078
786
7
1
0
166,819
0
L
Athena
6,336
704
7
1
0
155,159
0
W
Cthulhu
7,717
857
7
1
0
143,928
0
L
Horus
6,762
751
6
1
0
188,538
0
W
Ix Chel
8,193
910
12
1
0
165,108
0
W
Hera
9,418
1,046
25
3
0
190,103
0
W
Cernunnos
9,694
1,077
39
4
0
156,535
0
L
Ratatoskr
7,838
871
15
2
0
151,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role