Player Matchup

Ravana
Ravana
Lord-_-Harry
Ravana
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
160W - 199L
1,524 Elo+
Solo
Sobek
Sobek
Mungo4690
Sobek
Level 143
God Stats
36W - 23L
1,651 SR
Queue Stats
566W - 547L
1,457 Elo+
Solo
Anhur
Anhur
Tommyy98
Anhur
Level 156
God Stats
18W - 6L
1,735 SR
Queue Stats
208W - 196L
1,518 Elo+
Solo
Hercules
Hercules
madmanMugen
Hercules
Level 84
God Stats
2W - 1L
1,553 SR
Queue Stats
272W - 203L
1,583 Elo+
Solo
Raijin
Raijin
pirifootball
Raijin
Level 157
God Stats
2W - 1L
1,723 SR
Queue Stats
386W - 364L
1,559 Elo+
Solo
Team Averages
Level 140
1,632 SR
1,528 Elo+

VS

Team Averages
Level 147
1,527 SR
1,516 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
NilsHorens
Arachne
Level 123
God Stats
6W - 6L
1,519 SR
Queue Stats
204W - 187L
1,476 Elo+
Solo
Chiron
Chiron
Youtwo007
Chiron
Level 124
God Stats
1W - 3L
1,395 SR
Queue Stats
213W - 215L
1,543 Elo+
Solo
Ares
Ares
elloelloeloo
Ares
Level 153
God Stats
9W - 5L
1,703 SR
Queue Stats
352W - 335L
1,554 Elo+
Solo
Olorun
Olorun
明日之神
Olorun
Level 155
God Stats
3W - 4L
1,519 SR
Queue Stats
632W - 621L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
7
1 / 0 / 1
3,740
748
563
1,046
319
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sobek
Mungo4690
Sobek
6
0 / 0 / 2
3,947
789
656
2,279
1,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anhur
Tommyy98
Anhur
5
0 / 1 / 0
3,233
647
887
1,371
425
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
madmanMugen
Hercules
7
1 / 1 / 0
4,035
807
1,682
3,647
1,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Raijin
7
2 / 0 / 1
4,123
825
482
914
211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
6
0 / 1 / 1
3,408
682
1,348
3,807
1,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Arachne
NilsHorens
Arachne
6
2 / 1 / 0
3,405
681
1,166
3,559
951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Chiron
Youtwo007
Chiron
1
0 / 0 / 0
916
183
0
0
0
6
0 / 1 / 1
3,084
617
1,418
3,366
1,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
2
0 / 1 / 0
2,635
527
193
636
124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
4
4
Kills
2
2
Deaths
4
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
 
Kumbhakarna
0
1
1
0.5
W
Ravana
1
0
1
1.5
W
Sobek
Mungo4690
Sobek
0
0
2
1
L
Arachne
NilsHorens
Arachne
2
1
0
2
W
Anhur
Tommyy98
Anhur
0
1
0
0
L
Chiron
Youtwo007
Chiron
0
0
0
0
L
0
1
1
0.5
W
Hercules
madmanMugen
Hercules
1
1
0
1
W
Raijin
2
0
1
2.5
L
Olorun
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,270
Damage
4,125
9,257
Taken
11,368
3,544
Mitigated
4,188
3,581
Healing
5,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
 
Kumbhakarna
1,348
0
0
1,550
3,807
1,281
0
0
3,807
12,479
0
W
Ravana
563
233
0
295
1,046
319
0
0
1,046
0
17,772
W
Sobek
Mungo4690
Sobek
656
0
0
1,452
2,279
1,162
0
821
1,458
7,291
0
L
Arachne
NilsHorens
Arachne
1,166
742
0
2,244
3,559
951
0
562
2,957
0
10,926
W
Anhur
Tommyy98
Anhur
887
258
0
70
1,371
425
155
597
774
0
18,951
L
Chiron
Youtwo007
Chiron
0
0
0
0
0
0
0
0
0
0
0
L
1,418
89
0
1,334
3,366
1,832
0
296
3,028
12,576
0
W
Hercules
madmanMugen
Hercules
1,682
351
0
1,514
3,647
1,427
0
1,086
2,299
0
22,302
W
Raijin
482
0
0
250
914
211
0
167
747
15,491
174
L
Olorun
193
57
0
0
636
124
0
152
438
2,226
804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,078
Gold Earned
13,448
180
Minions Killed
86
0
Camps Cleared
0
489,241
Distance Traveled
353,543
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
3,408
682
33
7
0
105,789
1
W
Ravana
3,740
748
41
8
0
116,085
0
W
Sobek
3,947
789
9
2
0
95,811
0
L
Arachne
3,405
681
30
6
0
125,263
0
W
Anhur
3,233
647
40
8
0
87,048
0
L
Chiron
916
183
0
0
0
0
0
L
Ares
3,084
617
13
3
0
93,426
0
W
Hercules
4,035
807
49
10
0
89,487
0
W
Raijin
4,123
825
41
8
0
100,810
0
L
Olorun
2,635
527
10
2
0
29,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role