Player Matchup

Horus
Horus
 
Horus
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
Defenderdre2
Thor
Level 109
God Stats
5W - 6L
1,450 SR
Queue Stats
314W - 283L
1,553 Elo+
Party 3
Geb
Geb
ItsMeJax21
Geb
Level 156
God Stats
3W - 1L
1,571 SR
Queue Stats
115W - 120L
1,510 Elo+
Party 1
Apollo
Apollo
WalkEmDownManMan
Apollo
Level 20
God Stats
14W - 7L
1,797 SR
Queue Stats
77W - 51L
1,619 Elo+
Party 3
Thoth
Thoth
vLikeMike-_-
Thoth
Level 164
God Stats
4W - 4L
1,736 SR
Queue Stats
322W - 298L
1,553 Elo+
Party 1
Team Averages
Level 116
1,611 SR
1,547 Elo+

VS

Team Averages
Level 102
1,737 SR
1,598 Elo+
Ra
Ra
Alepeno
Ra
Level 158
God Stats
0W - 2L
1,666 SR
Queue Stats
87W - 70L
1,637 Elo+
Party 4
Arachne
Arachne
Duchainzzz
Arachne
Level 155
God Stats
1W - 1L
1,760 SR
Queue Stats
174W - 162L
1,510 Elo+
Party 2
Chaac
Chaac
ItBeCrisco
Chaac
Level 83
God Stats
3W - 3L
1,664 SR
Queue Stats
22W - 18L
1,578 Elo+
Solo
Ah Puch
Ah Puch
SendiTMixer
Ah Puch
Level 108
God Stats
13W - 6L
1,729 SR
Queue Stats
134W - 146L
1,559 Elo+
Party 2
Ishtar
Ishtar
rhexzy
Ishtar
Level 5
God Stats
1W - 1L
1,864 SR
Queue Stats
5W - 5L
1,708 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
1 / 1 / 2
6,097
508
4,840
10,229
4,570
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 2 / 1
6,970
581
6,461
11,714
3,826
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
2 / 0 / 6
7,080
590
5,208
8,132
5,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
5 / 0 / 0
7,661
638
8,088
7,604
2,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

12
1 / 1 / 0
6,611
551
4,092
3,960
1,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 1
5,554
463
4,790
6,796
2,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Arachne
Duchainzzz
Arachne
10
0 / 3 / 0
5,436
453
2,145
10,527
3,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Chaac
12
2 / 4 / 1
6,908
576
8,302
12,432
7,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Puch
SendiTMixer
Ah Puch
11
1 / 1 / 0
6,522
544
5,684
6,310
1,680
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ishtar
rhexzy
Ishtar
10
0 / 3 / 0
5,372
448
2,977
6,955
2,050
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
13
Kills
4
4
Deaths
13
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
1
2
2
L
1
2
1
0.75
W
4
2
1
2.25
L
Arachne
Duchainzzz
Arachne
0
3
0
0
L
Chaac
2
4
1
0.63
W
2
0
6
5
L
Ah Puch
SendiTMixer
Ah Puch
1
1
0
1
W
5
0
0
5
L
Ishtar
rhexzy
Ishtar
0
3
0
0
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,689
Damage
23,898
41,639
Taken
43,020
18,256
Mitigated
16,535
15,436
Healing
17,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,840
2,101
260
3,559
10,229
4,570
0
2,645
7,584
0
36,289
L
4,790
317
834
2,578
6,796
2,050
0
1,898
4,858
36,041
770
W
6,461
1,470
0
3,032
11,714
3,826
0
778
10,378
0
41,835
L
Arachne
Duchainzzz
Arachne
2,145
826
0
4,049
10,527
3,159
0
2,048
8,319
0
37,333
L
Chaac
8,302
1,602
0
5,764
12,432
7,596
0
1,182
11,182
0
50,133
W
5,208
241
352
2,764
8,132
5,656
0
3,580
4,476
21,864
0
L
Ah Puch
SendiTMixer
Ah Puch
5,684
287
0
2,403
6,310
1,680
0
2,909
3,087
50,017
0
W
8,088
6,026
0
4,485
7,604
2,918
944
1,331
6,273
0
64,012
L
Ishtar
rhexzy
Ishtar
2,977
1,564
0
1,508
6,955
2,050
0
681
6,274
0
28,253
W
4,092
124
0
984
3,960
1,286
0
1,892
2,032
45,344
669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,419
Gold Earned
29,792
398
Minions Killed
360
0
Camps Cleared
0
1,232,641
Distance Traveled
1,255,221
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,097
508
71
6
0
254,459
0
L
Ra
5,554
463
53
4
0
264,903
3
W
Thor
6,970
581
80
7
0
240,811
2
L
Arachne
5,436
453
73
6
0
269,890
2
L
Chaac
6,908
576
73
6
0
231,780
0
W
Geb
7,080
590
29
2
0
246,423
2
L
Ah Puch
6,522
544
102
9
0
234,260
7
W
Apollo
7,661
638
109
9
0
237,932
4
L
Ishtar
5,372
448
59
5
0
254,388
0
W
Thoth
6,611
551
109
9
0
253,016
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role