Player Matchup

Cerberus
Cerberus
Platinum V
BL1ND-shOOter_69
Cerberus
Platinum V
Level 46
God Stats
8W - 3L
1,693 SR
Queue Stats
16W - 5L
1,782 MMR
Solo
Thoth
Thoth
Diamond IV
OniAutumnLeaf
Thoth
Diamond IV
Level 47
God Stats
2W - 1L
1,566 SR
Queue Stats
162W - 51L
2,150 MMR
Party 1
Rama
Rama
Diamond IV
Фади
Rama
Diamond IV
Level 79
God Stats
56W - 16L
1,804 SR
Queue Stats
164W - 69L
2,159 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 57
1,688 SR
2,030 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 102
1,323 SR
1,738 MMR
Jing Wei
Jing Wei
Platinum V
Goblinsiko96
Jing Wei
Platinum V
Level 136
God Stats
0W - 2L
1,302 SR
Queue Stats
67W - 62L
1,905 MMR
Party 2
Mulan
Mulan
Gold IV
LordOfPingLG
Mulan
Gold IV
Level 102
God Stats
3W - 4L
1,452 SR
Queue Stats
30W - 37L
1,484 MMR
Party 2
Fafnir
Fafnir
Platinum V
Unluckii
Fafnir
Platinum V
Level 67
God Stats
0W - 1L
1,215 SR
Queue Stats
18W - 20L
1,826 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 5
8,299
922
5,537
11,503
9,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
0 / 1 / 6
8,143
905
5,262
4,247
1,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
14
5 / 1 / 2
8,820
980
8,044
5,328
1,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
AphroditeSerqetKuzenboCthulhuChang'e

VS

Bans
VulcanPersephoneOdinAchillesBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Goblinsiko96
Jing Wei
13
0 / 0 / 2
7,049
783
5,140
6,070
2,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

11
0 / 3 / 1
6,417
713
3,910
8,295
4,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fafnir
Unluckii
Fafnir
13
2 / 4 / 0
7,377
820
4,078
8,727
9,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
7
Kills
2
2
Deaths
7
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
0
5
4.5
L
Jing Wei
Goblinsiko96
Jing Wei
0
0
2
1
L
0
3
1
0.17
W
0
1
6
3
L
Fafnir
Unluckii
Fafnir
2
4
0
0.5
W
Rama
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,843
Damage
13,128
21,078
Taken
23,092
12,270
Mitigated
16,035
8,413
Healing
4,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,537
272
0
4,228
11,503
9,279
0
1,707
8,994
20,729
1,144
L
Jing Wei
Goblinsiko96
Jing Wei
5,140
2,975
0
2,554
6,070
2,077
0
2,862
2,666
0
28,915
L
3,910
546
0
1,321
8,295
4,491
0
4,048
3,701
0
13,190
W
5,262
468
0
1,157
4,247
1,247
1,264
659
3,428
33,462
0
L
Fafnir
Unluckii
Fafnir
4,078
1,117
0
990
8,727
9,467
0
2,359
5,982
16,941
780
W
Rama
8,044
6,161
0
3,028
5,328
1,744
2,488
1,127
3,824
0
31,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,262
Gold Earned
20,843
146
Minions Killed
109
0
Camps Cleared
0
540,055
Distance Traveled
523,892
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,299
922
39
4
0
184,834
0
L
Jing Wei
7,049
783
67
7
0
202,345
0
L
Mulan
6,417
713
19
2
0
161,585
1
W
Thoth
8,143
905
56
6
0
186,681
0
L
Fafnir
7,377
820
23
3
0
159,962
0
W
Rama
8,820
980
51
6
0
168,540
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role