Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Dxnhxz
Merlin
Level 67
God Stats
7W - 6L
1,517 SR
Queue Stats
563W - 547L
1,510 Elo+
Party 1
Geb
Geb
ll-Ludwig-ll
Geb
Level 158
God Stats
19W - 10L
1,705 SR
Queue Stats
607W - 590L
1,493 Elo+
Party 1
Loki
Loki
truckfire11
Loki
Level 83
God Stats
143W - 109L
1,598 SR
Queue Stats
655W - 634L
1,488 Elo+
Solo
Team Averages
Level 116
1,564 SR
1,498 Elo+

VS

Team Averages
Level 90
1,500 SR
1,408 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
MojoJojo1817
Ne Zha
Level 57
God Stats
2W - 0L
1,741 SR
Queue Stats
51W - 88L
1,291 Elo+
Party 3
Surtr
Surtr
Nerdsmithgumbo
Surtr
Level 143
God Stats
8W - 5L
1,390 SR
Queue Stats
48W - 49L
1,454 Elo+
Party 2
Thoth
Thoth
Subfocus
Thoth
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,500 Elo+
Party 2
Neith
Neith
quaniyah_for_eve
Neith
Level 49
God Stats
5W - 7L
1,371 SR
Queue Stats
10W - 17L
1,297 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
4 / 1 / 1
5,982
598
5,669
4,800
1,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hel
 
Hel
8
1 / 7 / 2
4,842
484
2,853
7,396
1,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
Dxnhxz
Merlin
9
1 / 5 / 0
4,935
494
1,091
6,356
1,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 1 / 3
5,233
523
2,877
8,570
5,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
4 / 4 / 0
5,676
568
3,990
8,185
2,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
8
1 / 3 / 4
5,461
546
2,008
8,668
6,402
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ne Zha
9
0 / 2 / 2
5,053
505
1,514
5,924
2,021
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
5 / 0 / 4
7,245
725
5,535
6,698
3,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Thoth
Subfocus
Thoth
12
8 / 2 / 1
6,756
676
7,152
4,649
1,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
2 / 3 / 0
4,664
466
3,425
5,026
1,387
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
27
10
Kills
16
18
Deaths
10
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
4
1
1
4.5
L
Hel
 
Hel
1
7
2
0.29
W
Cabrakan
 
Cabrakan
1
3
4
1
L
Merlin
Dxnhxz
Merlin
1
5
0
0.2
W
Ne Zha
0
2
2
0.5
W
5
0
4
7
W
Thoth
Subfocus
Thoth
8
2
1
4.25
L
0
1
3
1.5
W
2
3
0
0.67
L
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,480
Damage
19,634
35,307
Taken
30,965
11,473
Mitigated
14,748
10,684
Healing
7,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
5,669
2,297
0
2,697
4,800
1,539
516
548
4,212
0
38,736
L
Hel
 
Hel
2,853
264
180
1,991
7,396
1,393
0
1,126
6,112
25,308
0
W
Cabrakan
 
Cabrakan
2,008
385
0
1,595
8,668
6,402
0
1,594
7,074
11,687
0
L
Merlin
Dxnhxz
Merlin
1,091
126
0
878
6,356
1,278
0
3,333
2,970
24,647
0
W
Ne Zha
1,514
941
0
1,298
5,924
2,021
0
829
5,095
0
30,081
W
5,535
2,234
0
2,966
6,698
3,757
583
1,628
5,070
1,556
36,925
W
Thoth
Subfocus
Thoth
7,152
308
0
610
4,649
1,181
35
1,548
3,101
37,394
1,361
L
2,877
173
0
2,137
8,570
5,195
117
2,876
5,694
13,822
3,066
W
3,425
1,570
0
1,299
5,026
1,387
0
1,030
3,996
0
16,642
L
3,990
856
0
2,801
8,185
2,068
0
1,621
6,494
0
31,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,668
Gold Earned
29,179
228
Minions Killed
236
0
Camps Cleared
0
919,071
Distance Traveled
939,605
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,982
598
75
8
0
172,287
1
L
Hel
4,842
484
35
4
0
175,592
0
W
Cabrakan
5,461
546
18
2
0
180,041
0
L
Merlin
4,935
494
45
5
0
142,112
0
W
Ne Zha
5,053
505
59
6
0
176,945
0
W
Surtr
7,245
725
57
6
0
180,037
0
W
Thoth
6,756
676
73
7
0
224,681
0
L
Geb
5,233
523
16
2
0
215,830
0
W
Neith
4,664
466
29
3
0
177,901
2
L
Loki
5,676
568
57
6
0
213,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role