Player Matchup

Raijin
Raijin
CxP Shepard
Raijin
Level 148
God Stats
11W - 5L
1,465 SR
Queue Stats
36W - 24L
1,529 Elo+
Solo
Cerberus
Cerberus
Jak3xth3xSnak3
Cerberus
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 55L
1,519 Elo+
Party 1
Thoth
Thoth
Posuer
Thoth
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,343 Elo+
Party 1
Awilix
Awilix
antiflash22
Awilix
Level 34
God Stats
2W - 1L
1,500 SR
Queue Stats
25W - 22L
1,476 Elo+
Solo
Nox
Nox
kongxiangbiedi
Nox
Level 39
God Stats
30W - 37L
1,703 SR
Queue Stats
291W - 311L
1,529 Elo+
Solo
Team Averages
Level 59
1,534 SR
1,479 Elo+

VS

Team Averages
Level 114
1,515 SR
1,520 Elo+
Fenrir
Fenrir
 
Fenrir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ChefByardee
Cthulhu
Level 166
God Stats
1W - 2L
1,528 SR
Queue Stats
5W - 5L
1,490 Elo+
Solo
Neith
Neith
HairyBBL
Neith
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 11L
1,500 Elo+
Party 2
Scylla
Scylla
TemptingBark846
Scylla
Level 124
God Stats
2W - 4L
1,515 SR
Queue Stats
32W - 33L
1,672 Elo+
Party 2
Aphrodite
Aphrodite
astrifer
Aphrodite
Level 154
God Stats
52W - 49L
1,533 SR
Queue Stats
372W - 398L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
11
3 / 0 / 4
6,651
1,330
6,714
1,861
569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
11
2 / 0 / 6
6,776
1,355
3,173
6,230
4,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Thoth
Posuer
Thoth
11
0 / 0 / 6
5,895
1,179
3,367
2,452
653
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
11
4 / 4 / 4
6,932
1,386
4,005
5,062
1,708
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 2 / 7
5,953
1,191
1,498
2,531
627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

371

VS

Team 2 Tickets

345

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
5 / 2 / 0
6,922
1,384
4,579
6,826
4,664
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cthulhu
ChefByardee
Cthulhu
10
0 / 2 / 2
5,516
1,103
2,399
3,127
1,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
HairyBBL
Neith
10
0 / 3 / 0
5,329
1,066
1,384
3,394
590
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 1 / 4
6,510
1,302
6,253
3,714
1,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
astrifer
Aphrodite
11
0 / 1 / 4
5,850
1,170
1,638
4,339
1,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
16
9
Kills
6
6
Deaths
9
27
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
2
0
2.5
L
Cthulhu
ChefByardee
Cthulhu
0
2
2
0.5
W
Raijin
3
0
4
5
L
Neith
HairyBBL
Neith
0
3
0
0
W
Cerberus
2
0
6
5
W
Thoth
Posuer
Thoth
0
0
6
3
L
1
1
4
3
W
Awilix
4
4
4
1.5
L
Aphrodite
astrifer
Aphrodite
0
1
4
2
W
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,757
Damage
16,253
18,136
Taken
21,400
8,274
Mitigated
9,352
2,788
Healing
3,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,579
587
0
990
6,826
4,664
0
4,277
2,295
0
8,110
L
Cthulhu
ChefByardee
Cthulhu
2,399
215
0
76
3,127
1,670
0
2,274
770
4,423
100
W
Raijin
6,714
749
0
0
1,861
569
0
1,158
643
13,842
0
L
Neith
HairyBBL
Neith
1,384
433
0
44
3,394
590
0
1,941
1,369
0
5,471
W
Cerberus
3,173
448
237
2,551
6,230
4,717
0
3,272
2,620
11,866
0
W
Thoth
Posuer
Thoth
3,367
642
0
0
2,452
653
0
776
1,632
14,033
335
L
6,253
841
0
0
3,714
1,090
0
2,012
1,594
25,269
0
W
Awilix
4,005
1,243
0
0
5,062
1,708
0
2,303
2,603
0
8,019
L
Aphrodite
astrifer
Aphrodite
1,638
179
1,071
1,244
4,339
1,338
0
3,442
713
6,272
0
W
1,498
125
0
0
2,531
627
0
1,924
448
13,242
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,207
Gold Earned
30,127
119
Minions Killed
89
5
Camps Cleared
3
506,893
Distance Traveled
395,537
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,922
1,384
8
2
1
93,330
0
L
Cthulhu
5,516
1,103
7
1
2
51,009
0
W
Raijin
6,651
1,330
31
6
0
97,229
0
L
Neith
5,329
1,066
5
1
0
73,215
0
W
Cerberus
6,776
1,355
18
4
1
108,121
0
W
Thoth
5,895
1,179
24
5
1
97,365
0
L
Scylla
6,510
1,302
58
12
0
89,901
0
W
Awilix
6,932
1,386
15
3
2
92,797
0
L
Aphrodite
5,850
1,170
11
2
0
88,082
0
W
Nox
5,953
1,191
31
6
1
111,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role