Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Duki_55
Morgan Le Fay
Level 135
God Stats
14W - 15L
1,640 SR
Queue Stats
136W - 129L
1,508 Elo+
Party 2
King Arthur
King Arthur
EchoKnight97
King Arthur
Level 79
God Stats
34W - 33L
1,555 SR
Queue Stats
308W - 295L
1,543 Elo+
Solo
Bacchus
Bacchus
KevinLz
Bacchus
Level 62
God Stats
1W - 4L
1,438 SR
Queue Stats
193W - 163L
1,511 Elo+
Party 2
Cthulhu
Cthulhu
vmbr3456
Cthulhu
Level 119
God Stats
13W - 15L
1,685 SR
Queue Stats
82W - 84L
1,527 Elo+
Party 2
Team Averages
Level 112
1,564 SR
1,517 Elo+

VS

Team Averages
Level 100
1,619 SR
1,516 Elo+
Nemesis
Nemesis
 
Nemesis
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
AbFahed
Olorun
Level 109
God Stats
14W - 18L
1,397 SR
Queue Stats
514W - 473L
1,495 Elo+
Solo
Discordia
Discordia
GettingStoned
Discordia
Level 103
God Stats
12W - 1L
1,948 SR
Queue Stats
260W - 231L
1,539 Elo+
Party 1
Cthulhu
Cthulhu
IIZerodarkII
Cthulhu
Level 100
God Stats
14W - 8L
1,621 SR
Queue Stats
178W - 161L
1,558 Elo+
Solo
Terra
Terra
shaiiac
Terra
Level 87
God Stats
39W - 27L
1,630 SR
Queue Stats
352W - 320L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
5
0 / 2 / 0
3,163
633
972
2,914
818
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
Duki_55
Morgan Le Fay
6
0 / 2 / 0
3,359
672
1,285
2,535
568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
EchoKnight97
King Arthur
2
0 / 2 / 0
2,687
537
552
2,467
1,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
KevinLz
Bacchus
5
0 / 0 / 0
3,105
621
1,751
3,523
1,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
vmbr3456
Cthulhu
7
1 / 0 / 0
3,763
753
2,198
3,870
1,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
6
0 / 0 / 2
3,293
659
883
3,531
978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
AbFahed
Olorun
6
2 / 0 / 2
4,054
811
1,888
1,703
403
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Discordia
GettingStoned
Discordia
7
2 / 0 / 0
3,801
760
2,363
1,534
364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
IIZerodarkII
Cthulhu
6
2 / 0 / 2
3,676
735
2,215
2,531
965
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Terra
shaiiac
Terra
5
0 / 1 / 0
3,237
647
2,002
3,563
1,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
12
1
Kills
6
6
Deaths
1
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
2
0
0
W
Nemesis
 
Nemesis
0
0
2
1
W
Olorun
AbFahed
Olorun
2
0
2
3
L
Morgan Le Fay
Duki_55
Morgan Le Fay
0
2
0
0
L
King Arthur
EchoKnight97
King Arthur
0
2
0
0
W
Discordia
GettingStoned
Discordia
2
0
0
2
W
Cthulhu
IIZerodarkII
Cthulhu
2
0
2
3
L
Bacchus
KevinLz
Bacchus
0
0
0
0
W
Terra
shaiiac
Terra
0
1
0
0
L
Cthulhu
vmbr3456
Cthulhu
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,758
Damage
9,351
15,309
Taken
12,862
5,256
Mitigated
4,086
5,701
Healing
4,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
972
470
0
820
2,914
818
0
1,856
1,058
0
13,634
W
Nemesis
 
Nemesis
883
117
0
588
3,531
978
0
1,308
2,223
0
15,134
W
Olorun
AbFahed
Olorun
1,888
1,277
80
1,129
1,703
403
0
440
1,263
16,346
329
L
Morgan Le Fay
Duki_55
Morgan Le Fay
1,285
204
0
468
2,535
568
0
1,494
739
15,010
0
L
King Arthur
EchoKnight97
King Arthur
552
95
15
726
2,467
1,259
0
1,478
989
0
3,253
W
Discordia
GettingStoned
Discordia
2,363
135
0
825
1,534
364
0
810
724
15,492
0
W
Cthulhu
IIZerodarkII
Cthulhu
2,215
394
87
1,007
2,531
965
0
478
2,053
12,966
0
L
Bacchus
KevinLz
Bacchus
1,751
190
0
2,274
3,523
1,530
0
1,221
2,187
12,117
0
W
Terra
shaiiac
Terra
2,002
42
0
830
3,563
1,376
0
1,657
1,564
12,609
0
L
Cthulhu
vmbr3456
Cthulhu
2,198
162
0
1,398
3,870
1,081
0
1,633
1,868
11,293
2,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,077
Gold Earned
18,061
116
Minions Killed
137
0
Camps Cleared
0
485,377
Distance Traveled
580,418
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
3,163
633
24
5
0
98,930
0
W
Nemesis
3,293
659
30
6
0
132,264
0
W
Olorun
4,054
811
36
7
0
95,791
0
L
Morgan Le Fay
3,359
672
27
5
0
97,847
0
L
King Arthur
2,687
537
3
1
0
44,118
0
W
Discordia
3,801
760
31
6
0
110,322
1
W
Cthulhu
3,676
735
16
3
0
115,718
0
L
Bacchus
3,105
621
27
5
0
140,121
2
W
Terra
3,237
647
24
5
0
126,323
0
L
Cthulhu
3,763
753
35
7
0
104,361
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role