Player Matchup

Serqet
Serqet
Platinum IV
 
Serqet
Platinum IV
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Ullr
Ullr
Gold III
EldondelaEsquina
Ullr
Gold III
Level 149
God Stats
50W - 50L
1,528 SR
Queue Stats
363W - 363L
1,446 MMR
Party 2
Geb
Geb
Gold I
ILSM Shadow
Geb
Gold I
Level 157
God Stats
13W - 11L
1,531 SR
Queue Stats
289W - 282L
1,681 MMR
Party 2
Baron Samedi
Baron Samedi
Bronze III
Molachite
Baron Samedi
Bronze III
Level 144
God Stats
1W - 0L
1,570 SR
Queue Stats
3W - 4L
1,423 MMR
Party 3
Tyr
Tyr
Gold II
Pringles4878
Tyr
Gold II
Level 157
God Stats
14W - 19L
1,453 SR
Queue Stats
563W - 578L
1,588 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 141
1,516 SR
1,528 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 121
1,631 SR
1,571 MMR
Hades
Hades
Gold III
 
Hades
Gold III
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Platinum V
CashMoney___x___
Xing Tian
Platinum V
Level 142
God Stats
4W - 3L
1,726 SR
Queue Stats
32W - 22L
1,802 MMR
Party 1
Bastet
Bastet
Silver II
IdleMontes
Bastet
Silver II
Level 104
God Stats
8W - 5L
1,739 SR
Queue Stats
20W - 16L
1,525 MMR
Solo
Anhur
Anhur
Bronze III
YMNoah
Anhur
Bronze III
Level 123
God Stats
0W - 1L
1,690 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Chaac
Chaac
Gold III
jounhy_hazel8
Chaac
Gold III
Level 159
God Stats
3W - 6L
1,500 SR
Queue Stats
182W - 173L
1,529 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
6 / 0 / 3
6,787
617
7,038
8,533
2,751
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
5 / 1 / 1
6,565
597
7,266
5,745
1,677
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
0 / 1 / 3
5,391
490
2,760
7,399
4,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baron Samedi
Molachite
Baron Samedi
12
5 / 1 / 5
6,918
629
6,251
4,659
1,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 2 / 0
5,989
544
7,219
13,418
10,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
King ArthurChang'eLokiFreya

VS

Bans
MedusaLancelotBacchusAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
10
0 / 6 / 0
5,486
499
3,075
10,031
3,826
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Xing Tian
7
0 / 1 / 2
4,912
447
3,310
9,998
6,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bastet
IdleMontes
Bastet
11
3 / 4 / 1
6,187
562
3,883
7,708
1,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Anhur
YMNoah
Anhur
8
0 / 6 / 0
4,477
407
2,120
7,263
1,530
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 0 / 1
6,984
635
10,188
12,478
11,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
17
Kills
5
5
Deaths
17
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
6
0
3
7.5
L
Hades
 
Hades
0
6
0
0
L
Xing Tian
0
1
2
1
W
5
1
1
5.5
W
0
1
3
1.5
L
Bastet
IdleMontes
Bastet
3
4
1
0.88
W
Baron Samedi
Molachite
Baron Samedi
5
1
5
7.5
W
1
2
0
0.5
L
Anhur
YMNoah
Anhur
0
6
0
0
L
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,534
Damage
22,576
39,754
Taken
47,478
21,379
Mitigated
24,606
15,487
Healing
16,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
7,038
1,847
0
5,574
8,533
2,751
0
1,761
6,772
0
49,660
L
Hades
 
Hades
3,075
208
20
3,522
10,031
3,826
0
3,622
5,989
35,543
0
L
Xing Tian
3,310
569
0
2,277
9,998
6,216
0
2,556
7,252
15,668
444
W
7,266
3,647
0
1,541
5,745
1,677
340
1,323
4,422
0
50,479
W
2,760
694
0
2,465
7,399
4,514
0
1,253
6,146
12,240
0
L
Bastet
IdleMontes
Bastet
3,883
1,172
0
3,579
7,708
1,938
0
1,024
6,418
0
36,146
W
Baron Samedi
Molachite
Baron Samedi
6,251
1,388
247
1,344
4,659
1,701
0
1,868
2,791
35,699
0
W
7,219
1,200
0
4,316
13,418
10,736
0
289
13,129
111
44,497
L
Anhur
YMNoah
Anhur
2,120
1,075
0
959
7,263
1,530
0
875
6,216
0
17,486
L
10,188
1,807
0
6,326
12,478
11,096
0
286
12,192
613
58,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,650
Gold Earned
28,046
351
Minions Killed
276
0
Camps Cleared
0
1,136,128
Distance Traveled
1,121,505
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,787
617
91
8
0
309,696
0
L
Hades
5,486
499
67
6
0
210,380
1
L
Xing Tian
4,912
447
12
1
0
236,186
3
W
Ullr
6,565
597
89
8
0
179,589
0
W
Geb
5,391
490
14
1
0
233,512
5
L
Bastet
6,187
562
63
6
0
263,784
1
W
Baron Samedi
6,918
629
76
7
0
214,750
0
W
Tyr
5,989
544
81
7
0
198,581
0
L
Anhur
4,477
407
35
3
0
196,097
0
L
Chaac
6,984
635
99
9
0
215,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role