Player Matchup

Hel
Hel
 
Hel
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
 
Da Ji
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ratatoskr
Ratatoskr
GenghisKlax
Ratatoskr
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 28L
1,586 Elo+
Solo
Danzaburou
Danzaburou
Red49
Danzaburou
Level 164
God Stats
3W - 4L
1,274 SR
Queue Stats
45W - 65L
1,458 Elo+
Solo
Maui
Maui
Weave
Maui
Level 155
God Stats
2W - 4L
1,366 SR
Queue Stats
72W - 62L
1,561 Elo+
Party 1
Team Averages
Level 150
1,428 SR
1,521 Elo+

VS

Team Averages
Level 162
1,649 SR
1,570 Elo+
Thoth
Thoth
BudgetPandaCat
Thoth
Level 166
God Stats
2W - 1L
1,700 SR
Queue Stats
44W - 23L
1,687 Elo+
Solo
Ishtar
Ishtar
Ranabarana
Ishtar
Level 171
God Stats
1W - 1L
1,500 SR
Queue Stats
104W - 93L
1,548 Elo+
Solo
Fenrir
Fenrir
TayMahhh
Fenrir
Level 145
God Stats
4W - 3L
1,707 SR
Queue Stats
108W - 131L
1,539 Elo+
Solo
Achilles
Achilles
WinterMau5
Achilles
Level 159
God Stats
1W - 1L
1,830 SR
Queue Stats
235W - 272L
1,521 Elo+
Solo
Sun Wukong
Sun Wukong
icеman
Sun Wukong
Level 168
God Stats
3W - 4L
1,509 SR
Queue Stats
117W - 98L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
11
1 / 1 / 2
6,025
603
3,493
4,418
1,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
 
Da Ji
11
4 / 0 / 3
5,915
592
4,781
5,981
1,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ratatoskr
GenghisKlax
Ratatoskr
12
4 / 0 / 1
6,392
639
5,607
8,650
4,232
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Danzaburou
Red49
Danzaburou
12
3 / 1 / 1
6,433
643
5,945
6,842
2,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Maui
Weave
Maui
11
1 / 0 / 7
5,919
592
4,522
4,771
3,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 0
6,378
638
2,362
3,698
938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ishtar
Ranabarana
Ishtar
10
0 / 1 / 1
5,616
562
3,380
4,621
1,180
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
TayMahhh
Fenrir
9
0 / 4 / 0
4,928
493
2,076
8,112
2,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
WinterMau5
Achilles
8
1 / 5 / 1
4,764
476
4,635
10,843
8,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Sun Wukong
icеman
Sun Wukong
9
0 / 2 / 0
5,512
551
4,897
8,053
3,764
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
13
Kills
2
2
Deaths
13
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
1
1
2
2
W
Da Ji
 
Da Ji
4
0
3
5.5
L
1
1
0
1
W
Ratatoskr
GenghisKlax
Ratatoskr
4
0
1
4.5
L
Ishtar
Ranabarana
Ishtar
0
1
1
0.5
W
Danzaburou
Red49
Danzaburou
3
1
1
3.5
L
Fenrir
TayMahhh
Fenrir
0
4
0
0
W
Maui
Weave
Maui
1
0
7
4.5
L
Achilles
WinterMau5
Achilles
1
5
1
0.3
L
Sun Wukong
icеman
Sun Wukong
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,348
Damage
17,350
30,662
Taken
35,327
13,355
Mitigated
16,866
16,202
Healing
10,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
3,493
112
1,734
2,308
4,418
1,624
0
2,150
2,160
50,606
0
W
Da Ji
 
Da Ji
4,781
1,564
0
1,744
5,981
1,965
0
88
5,868
0
38,749
L
2,362
127
0
534
3,698
938
0
1,945
1,753
50,533
0
W
Ratatoskr
GenghisKlax
Ratatoskr
5,607
1,662
0
4,511
8,650
4,232
0
0
8,578
380
42,179
L
Ishtar
Ranabarana
Ishtar
3,380
1,787
0
1,803
4,621
1,180
0
441
4,180
0
41,372
W
Danzaburou
Red49
Danzaburou
5,945
2,832
0
3,874
6,842
2,156
0
0
6,691
0
49,719
L
Fenrir
TayMahhh
Fenrir
2,076
545
0
3,268
8,112
2,505
0
2,042
6,070
0
24,627
W
Maui
Weave
Maui
4,522
1,347
0
2,031
4,771
3,378
0
124
4,528
24,085
2,025
L
Achilles
WinterMau5
Achilles
4,635
1,396
0
2,087
10,843
8,479
0
3,674
7,169
0
15,102
L
Sun Wukong
icеman
Sun Wukong
4,897
1,111
0
2,452
8,053
3,764
0
90
7,963
0
38,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,684
Gold Earned
27,198
390
Minions Killed
342
0
Camps Cleared
0
1,117,068
Distance Traveled
1,082,128
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
6,025
603
102
10
0
229,201
2
W
Da Ji
5,915
592
69
7
0
248,973
1
L
Thoth
6,378
638
118
12
0
200,751
3
W
Ratatoskr
6,392
639
90
9
0
223,314
0
L
Ishtar
5,616
562
94
9
0
216,379
2
W
Danzaburou
6,433
643
88
9
0
193,226
2
L
Fenrir
4,928
493
53
5
0
236,393
1
W
Maui
5,919
592
41
4
0
222,354
0
L
Achilles
4,764
476
11
1
0
211,072
0
L
Sun Wukong
5,512
551
66
7
0
217,533
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role