Player Matchup

Ymir
Ymir
Mussvbe
Ymir
Level 69
God Stats
2W - 2L
1,524 SR
Queue Stats
7W - 10L
1,392 Elo+
Solo
Tiamat
Tiamat
StinkyKronque
Tiamat
Level 119
God Stats
0W - 3L
1,523 SR
Queue Stats
313W - 295L
1,488 Elo+
Solo
Osiris
Osiris
WESTIE 021
Osiris
Level 142
God Stats
2W - 3L
1,412 SR
Queue Stats
153W - 168L
1,461 Elo+
Solo
Ne Zha
Ne Zha
guillermito2001
Ne Zha
Level 156
God Stats
3W - 1L
1,748 SR
Queue Stats
107W - 81L
1,568 Elo+
Solo
Medusa
Medusa
tamatao-ByMalote
Medusa
Level 66
God Stats
8W - 7L
1,550 SR
Queue Stats
117W - 86L
1,512 Elo+
Solo
Team Averages
Level 110
1,551 SR
1,484 Elo+

VS

Team Averages
Level 150
1,535 SR
1,501 Elo+
Agni
Agni
 
Agni
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Dead Kevin
Skadi
Level 115
God Stats
118W - 93L
1,641 SR
Queue Stats
246W - 227L
1,521 Elo+
Solo
Chang'e
Chang'e
El1oTTi
Chang'e
Level 129
God Stats
23W - 15L
1,588 SR
Queue Stats
277W - 251L
1,515 Elo+
Solo
Loki
Loki
PantherYX
Loki
Level 169
God Stats
6W - 7L
1,449 SR
Queue Stats
144W - 145L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Mussvbe
Ymir
11
0 / 3 / 8
6,877
458
3,754
12,606
10,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
4 / 1 / 0
7,622
508
9,355
6,498
3,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Osiris
WESTIE 021
Osiris
9
1 / 2 / 0
6,467
431
4,041
9,292
4,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

12
1 / 5 / 2
6,766
451
6,921
12,864
4,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 6 / 0
7,597
506
6,863
12,777
4,073
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
17
2 / 1 / 2
10,067
671
9,535
10,404
4,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ao Kuang
 
Ao Kuang
15
5 / 3 / 4
8,673
578
9,282
15,286
5,772
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Skadi
15
1 / 3 / 5
8,669
578
7,213
8,167
2,350
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
El1oTTi
Chang'e
15
5 / 0 / 5
8,903
594
6,848
6,784
2,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Loki
14
4 / 3 / 7
8,446
563
7,387
9,210
2,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
40
10
Kills
17
17
Deaths
10
10
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
2
1
2
3
W
Ao Kuang
 
Ao Kuang
5
3
4
2.33
W
Skadi
1
3
5
1.17
W
Chang'e
El1oTTi
Chang'e
5
0
5
7.5
L
Ymir
Mussvbe
Ymir
0
3
8
1.33
W
Loki
4
3
7
2.5
L
4
1
0
4
L
Osiris
WESTIE 021
Osiris
1
2
0
0.5
L
1
5
2
0.4
L
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,934
Damage
40,265
54,037
Taken
49,851
26,429
Mitigated
17,974
15,828
Healing
19,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
9,535
1,338
0
4,681
10,404
4,940
151
1,199
9,088
82,056
488
W
Ao Kuang
 
Ao Kuang
9,282
1,915
0
5,655
15,286
5,772
0
4,988
10,039
66,559
0
W
Skadi
7,213
3,478
0
1,150
8,167
2,350
906
890
7,277
0
62,840
W
Chang'e
El1oTTi
Chang'e
6,848
302
1,123
5,354
6,784
2,121
584
2,687
3,897
45,963
1,399
L
Ymir
Mussvbe
Ymir
3,754
713
0
3,186
12,606
10,200
0
5,907
6,654
23,214
339
W
Loki
7,387
1,151
0
1,106
9,210
2,791
0
2,651
6,401
0
45,487
L
9,355
833
0
1,689
6,498
3,256
0
3,064
3,298
53,227
485
L
Osiris
WESTIE 021
Osiris
4,041
1,232
0
4,773
9,292
4,445
0
6,836
2,456
0
31,537
L
6,921
2,187
0
2,587
12,864
4,455
0
5,774
6,837
0
53,421
L
6,863
2,882
0
3,593
12,777
4,073
0
3,047
9,552
0
53,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,329
Gold Earned
44,758
375
Minions Killed
527
0
Camps Cleared
0
1,388,939
Distance Traveled
1,606,555
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,067
671
154
10
0
281,274
0
W
Ao Kuang
8,673
578
88
6
0
369,935
1
W
Skadi
8,669
578
107
7
0
279,443
0
W
Chang'e
8,903
594
120
8
0
350,495
0
L
Ymir
6,877
458
31
2
0
291,204
4
W
Loki
8,446
563
58
4
0
325,408
4
L
Tiamat
7,622
508
112
7
0
328,053
5
L
Osiris
6,467
431
63
4
0
176,536
1
L
Ne Zha
6,766
451
80
5
0
342,956
2
L
Medusa
7,597
506
89
6
0
250,190
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role