Player Matchup

Hun Batz
Hun Batz
BulgingBacc
Hun Batz
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 27L
1,329 Elo+
Party 1
Lancelot
Lancelot
JustVibn
Lancelot
Level 97
God Stats
13W - 8L
1,989 SR
Queue Stats
40W - 59L
1,426 Elo+
Party 1
Tiamat
Tiamat
RIRG0727
Tiamat
Level 123
God Stats
2W - 5L
1,331 SR
Queue Stats
177W - 158L
1,561 Elo+
Solo
Surtr
Surtr
ReportJungle
Surtr
Level 28
God Stats
1W - 5L
1,443 SR
Queue Stats
56W - 80L
1,402 Elo+
Party 1
Danzaburou
Danzaburou
RiSKy LoV3
Danzaburou
Level 50
God Stats
14W - 17L
1,394 SR
Queue Stats
73W - 96L
1,415 Elo+
Party 1
Team Averages
Level 66
1,531 SR
1,427 Elo+

VS

Team Averages
Level 138
1,525 SR
1,504 Elo+
Hercules
Hercules
 
Hercules
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Grouper_Trooper
Bacchus
Level 156
God Stats
181W - 150L
1,557 SR
Queue Stats
279W - 264L
1,484 Elo+
Solo
Serqet
Serqet
Kalderon57
Serqet
Level 178
God Stats
2W - 0L
1,473 SR
Queue Stats
91W - 61L
1,522 Elo+
Solo
Janus
Janus
uhhOrang3Ju1ce
Janus
Level 144
God Stats
13W - 7L
1,594 SR
Queue Stats
95W - 119L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BulgingBacc
Hun Batz
8
0 / 3 / 0
4,346
483
4,721
6,667
2,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Lancelot
JustVibn
Lancelot
10
2 / 1 / 1
5,176
575
3,756
6,215
2,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
RIRG0727
Tiamat
11
2 / 0 / 0
5,849
650
3,960
2,685
1,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

3
0 / 3 / 1
3,894
433
999
3,108
1,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
RiSKy LoV3
Danzaburou
7
0 / 4 / 1
4,127
459
1,757
5,524
1,525
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
3 / 1 / 0
7,539
838
2,037
4,422
2,216
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charybdis
 
Charybdis
9
2 / 1 / 5
5,613
624
4,325
5,138
1,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
4 / 0 / 3
6,403
711
3,611
6,171
4,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Serqet
Kalderon57
Serqet
11
2 / 0 / 1
5,475
608
2,130
7,636
2,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 2 / 1
5,771
641
2,502
5,208
1,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
4
Kills
11
11
Deaths
4
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
1
0
3
W
Charybdis
 
Charybdis
2
1
5
4.5
L
Hun Batz
BulgingBacc
Hun Batz
0
3
0
0
W
4
0
3
5.5
L
Lancelot
JustVibn
Lancelot
2
1
1
2.5
W
Serqet
Kalderon57
Serqet
2
0
1
2.5
L
Tiamat
RIRG0727
Tiamat
2
0
0
2
L
0
3
1
0.17
L
Danzaburou
RiSKy LoV3
Danzaburou
0
4
1
0.13
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,193
Damage
14,605
24,199
Taken
28,575
8,243
Mitigated
12,493
4,527
Healing
10,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
2,037
1,008
0
2,309
4,422
2,216
2,282
22
4,400
0
46,304
W
Charybdis
 
Charybdis
4,325
2,111
0
1,517
5,138
1,378
842
0
5,138
0
34,570
L
Hun Batz
BulgingBacc
Hun Batz
4,721
817
0
456
6,667
2,210
0
1,098
5,569
0
24,410
W
3,611
230
122
2,228
6,171
4,988
0
0
6,171
13,777
3,726
L
Lancelot
JustVibn
Lancelot
3,756
505
0
1,838
6,215
2,302
0
1,304
4,577
0
30,687
W
Serqet
Kalderon57
Serqet
2,130
476
0
3,534
7,636
2,354
0
1,095
6,541
0
28,584
L
Tiamat
RIRG0727
Tiamat
3,960
312
0
1,196
2,685
1,170
0
1,182
1,294
40,649
0
L
999
527
0
658
3,108
1,036
0
0
3,108
53
5,879
L
Danzaburou
RiSKy LoV3
Danzaburou
1,757
473
0
379
5,524
1,525
0
1,852
3,552
0
14,897
W
2,502
249
0
1,085
5,208
1,557
0
2,865
2,343
35,766
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,392
Gold Earned
30,801
204
Minions Killed
325
0
Camps Cleared
0
897,624
Distance Traveled
978,626
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,539
838
106
12
0
179,330
0
W
Charybdis
5,613
624
62
7
0
169,750
0
L
Hun Batz
4,346
483
43
5
0
191,966
0
W
Bacchus
6,403
711
23
3
0
192,045
3
L
Lancelot
5,176
575
59
7
0
250,843
0
W
Serqet
5,475
608
57
6
0
229,246
0
L
Tiamat
5,849
650
78
9
0
205,589
0
L
Surtr
3,894
433
13
1
0
61,352
0
L
Danzaburou
4,127
459
11
1
0
187,874
0
W
Janus
5,771
641
77
9
0
208,255
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role