Player Matchup

Zeus
Zeus
Kovacs1TD
Zeus
Level 67
God Stats
5W - 2L
1,552 SR
Queue Stats
26W - 27L
1,369 Elo+
Party 2
Kuzenbo
Kuzenbo
RPS2800
Kuzenbo
Level 103
God Stats
71W - 56L
1,613 SR
Queue Stats
171W - 176L
1,507 Elo+
Solo
Neith
Neith
TAMCH98
Neith
Level 89
God Stats
3W - 6L
1,360 SR
Queue Stats
119W - 117L
1,456 Elo+
Party 2
Team Averages
Level 86
1,508 SR
1,444 Elo+

VS

Team Averages
Level 72
1,511 SR
1,467 Elo+
The Morrigan
The Morrigan
KurtCobain8102
The Morrigan
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 99L
1,451 Elo+
Party 1
Mulan
Mulan
flying_turtle13
Mulan
Level 69
God Stats
40W - 42L
1,532 SR
Queue Stats
237W - 220L
1,476 Elo+
Solo
Mercury
Mercury
llMerclI
Mercury
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 133L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
15
5 / 0 / 6
9,208
921
10,744
4,038
1,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Kuzenbo
RPS2800
Kuzenbo
15
5 / 0 / 6
8,710
871
4,979
11,402
15,220
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Neith
TAMCH98
Neith
15
2 / 0 / 9
8,535
854
6,039
3,071
1,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
KurtCobain8102
The Morrigan
10
0 / 5 / 0
6,345
635
2,859
6,831
2,240
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 3 / 0
6,823
682
5,481
10,575
8,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Mercury
llMerclI
Mercury
11
0 / 4 / 0
6,526
653
1,780
9,054
2,923
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
0
12
Kills
0
0
Deaths
12
21
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Zeus
5
0
6
8
L
The Morrigan
KurtCobain8102
The Morrigan
0
5
0
0
W
Kuzenbo
RPS2800
Kuzenbo
5
0
6
8
W
Neith
TAMCH98
Neith
2
0
9
6.5
L
0
3
0
0
L
Mercury
llMerclI
Mercury
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,762
Damage
10,120
18,511
Taken
26,460
18,066
Mitigated
14,150
2,443
Healing
2,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
10,744
997
0
359
4,038
1,526
1,775
417
3,621
28,564
1,707
L
The Morrigan
KurtCobain8102
The Morrigan
2,859
433
0
190
6,831
2,240
0
5,650
1,029
9,980
739
W
Kuzenbo
RPS2800
Kuzenbo
4,979
1,608
367
1,048
11,402
15,220
61
1,572
9,830
20,084
0
W
Neith
TAMCH98
Neith
6,039
2,468
0
669
3,071
1,320
1,650
473
2,598
0
30,106
L
5,481
500
0
925
10,575
8,987
0
4,853
5,587
0
19,254
L
Mercury
llMerclI
Mercury
1,780
490
0
1,807
9,054
2,923
0
4,643
4,326
0
13,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,453
Gold Earned
19,694
143
Minions Killed
75
0
Camps Cleared
0
543,017
Distance Traveled
511,006
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,208
921
64
6
0
165,065
0
L
The Morrigan
6,345
635
17
2
0
153,788
0
W
Kuzenbo
8,710
871
25
3
0
192,773
0
W
Neith
8,535
854
54
5
0
185,179
0
L
Mulan
6,823
682
30
3
0
177,181
0
L
Mercury
6,526
653
28
3
0
180,037
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role