Player Matchup

Ishtar
Ishtar
Malatin
Ishtar
Level 61
God Stats
7W - 8L
1,416 SR
Queue Stats
223W - 270L
1,370 Elo+
Party 3
Pele
Pele
TheSprinlyux
Pele
Level 89
God Stats
5W - 5L
1,472 SR
Queue Stats
330W - 380L
1,393 Elo+
Party 3
Nu Wa
Nu Wa
X S L 1 M 3
Nu Wa
Level 66
God Stats
12W - 4L
1,499 SR
Queue Stats
104W - 113L
1,366 Elo+
Party 1
Ymir
Ymir
ZoowMeet
Ymir
Level 29
God Stats
6W - 7L
1,411 SR
Queue Stats
109W - 124L
1,315 Elo+
Party 3
Horus
Horus
rhino763
Horus
Level 62
God Stats
4W - 1L
1,715 SR
Queue Stats
80W - 85L
1,359 Elo+
Party 1
Team Averages
Level 61
1,503 SR
1,360 Elo+

VS

Team Averages
Level 98
1,447 SR
1,409 Elo+
Gilgamesh
Gilgamesh
BDMase
Gilgamesh
Level 108
God Stats
2W - 2L
1,535 SR
Queue Stats
40W - 54L
1,382 Elo+
Solo
Mercury
Mercury
ChunibyoPanda
Mercury
Level 43
God Stats
0W - 6L
1,152 SR
Queue Stats
46W - 63L
1,386 Elo+
Solo
Nu Wa
Nu Wa
Thegan-
Nu Wa
Level 98
God Stats
86W - 44L
1,492 SR
Queue Stats
186W - 179L
1,486 Elo+
Solo
Cthulhu
Cthulhu
Wii_Man666
Cthulhu
Level 105
God Stats
5W - 6L
1,693 SR
Queue Stats
48W - 55L
1,392 Elo+
Party 2
Hou Yi
Hou Yi
waddlesman
Hou Yi
Level 134
God Stats
3W - 5L
1,362 SR
Queue Stats
86W - 92L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Malatin
Ishtar
14
2 / 3 / 4
8,511
473
6,040
10,349
2,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 5 / 3
8,824
490
5,271
13,942
4,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

15
4 / 0 / 2
9,108
506
8,686
6,810
1,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
12
0 / 3 / 4
8,123
451
3,574
18,839
10,571
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Horus
rhino763
Horus
15
6 / 0 / 7
10,399
578
12,172
15,383
15,414
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BDMase
Gilgamesh
3
0 / 2 / 0
5,386
299
641
3,715
955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
12
1 / 6 / 2
7,414
412
5,187
13,400
3,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nu Wa
Thegan-
Nu Wa
19
3 / 0 / 3
10,643
591
11,853
4,719
1,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Wii_Man666
Cthulhu
13
3 / 3 / 6
8,811
490
9,955
14,820
14,010
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hou Yi
waddlesman
Hou Yi
13
4 / 5 / 5
7,961
442
11,322
13,288
4,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
27
16
Kills
11
11
Deaths
16
20
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BDMase
Gilgamesh
0
2
0
0
L
Mercury
1
6
2
0.33
W
Ishtar
Malatin
Ishtar
2
3
4
1.33
W
4
5
3
1.1
L
Nu Wa
Thegan-
Nu Wa
3
0
3
4.5
L
Cthulhu
Wii_Man666
Cthulhu
3
3
6
2
W
4
0
2
5
W
Ymir
0
3
4
0.67
W
Horus
rhino763
Horus
6
0
7
9.5
L
Hou Yi
waddlesman
Hou Yi
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,743
Damage
38,958
65,323
Taken
49,942
34,549
Mitigated
24,487
23,069
Healing
12,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BDMase
Gilgamesh
641
188
0
569
3,715
955
0
1,268
2,447
0
4,840
L
Mercury
5,187
1,911
0
4,384
13,400
3,799
0
1,749
11,651
0
41,785
W
Ishtar
Malatin
Ishtar
6,040
2,248
0
2,944
10,349
2,968
974
2,909
7,328
0
48,103
W
5,271
1,361
0
5,552
13,942
4,080
6
3,805
9,995
0
60,831
L
Nu Wa
Thegan-
Nu Wa
11,853
2,102
0
1,075
4,719
1,572
515
2,504
2,215
99,528
3,270
L
Cthulhu
Wii_Man666
Cthulhu
9,955
785
187
2,512
14,820
14,010
297
4,044
10,776
31,699
2,303
W
8,686
713
0
1,640
6,810
1,516
0
3,259
3,351
66,369
0
W
Ymir
3,574
947
2,377
5,266
18,839
10,571
487
5,555
13,002
34,968
2,224
W
Horus
rhino763
Horus
12,172
4,075
852
4,438
15,383
15,414
330
4,914
10,311
0
58,095
L
Hou Yi
waddlesman
Hou Yi
11,322
5,288
0
3,401
13,288
4,151
0
2,695
10,593
0
53,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,965
Gold Earned
40,215
394
Minions Killed
403
0
Camps Cleared
0
1,690,275
Distance Traveled
1,371,250
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,386
299
11
1
0
37,340
0
L
Mercury
7,414
412
69
4
0
371,292
0
W
Ishtar
8,511
473
73
4
0
327,194
7
W
Pele
8,824
490
85
5
0
381,792
1
L
Nu Wa
10,643
591
192
11
0
332,568
6
L
Cthulhu
8,811
490
55
3
0
327,380
0
W
Nu Wa
9,108
506
100
6
0
347,093
2
W
Ymir
8,123
451
53
3
0
317,983
2
W
Horus
10,399
578
83
5
0
316,213
0
L
Hou Yi
7,961
442
76
4
0
302,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role