Player Matchup

Sylvanus
Sylvanus
Eliaitor7
Sylvanus
Level 68
God Stats
3W - 2L
1,574 SR
Queue Stats
114W - 89L
1,516 Elo+
Solo
Hou Yi
Hou Yi
Nosfik
Hou Yi
Level 53
God Stats
0W - 4L
1,500 SR
Queue Stats
16W - 24L
1,256 Elo+
Solo
Apollo
Apollo
Yuels
Apollo
Level 144
God Stats
0W - 5L
1,589 SR
Queue Stats
68W - 70L
1,439 Elo+
Party 1
Hera
Hera
foxi24017954
Hera
Level 113
God Stats
1W - 1L
1,171 SR
Queue Stats
227W - 198L
1,483 Elo+
Party 1
Thor
Thor
zRigs
Thor
Level 120
God Stats
1W - 1L
1,829 SR
Queue Stats
112W - 97L
1,501 Elo+
Solo
Team Averages
Level 100
1,532 SR
1,439 Elo+

VS

Team Averages
Level 119
1,491 SR
1,466 Elo+
Neith
Neith
Qeril
Neith
Level 104
God Stats
178W - 229L
1,523 SR
Queue Stats
214W - 271L
1,447 Elo+
Solo
Olorun
Olorun
Spectersis
Olorun
Level 61
God Stats
4W - 2L
1,358 SR
Queue Stats
98W - 89L
1,483 Elo+
Solo
Hercules
Hercules
lGelAl
Hercules
Level 158
God Stats
13W - 8L
1,622 SR
Queue Stats
194W - 171L
1,515 Elo+
Solo
Mercury
Mercury
morsmodre
Mercury
Level 124
God Stats
9W - 11L
1,347 SR
Queue Stats
168W - 173L
1,374 Elo+
Solo
Cthulhu
Cthulhu
ryvan1
Cthulhu
Level 147
God Stats
166W - 136L
1,602 SR
Queue Stats
283W - 265L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Eliaitor7
Sylvanus
11
0 / 4 / 2
7,113
474
4,998
15,774
10,416
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hou Yi
Nosfik
Hou Yi
12
2 / 6 / 3
6,905
460
5,951
11,837
3,858
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Apollo
Yuels
Apollo
11
0 / 7 / 2
6,982
465
5,142
9,037
3,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

14
2 / 5 / 0
8,536
569
8,702
8,457
2,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
zRigs
Thor
11
2 / 4 / 1
6,777
452
6,346
11,764
5,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Qeril
Neith
13
0 / 2 / 3
6,848
457
3,233
7,560
2,169
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Olorun
Spectersis
Olorun
15
5 / 1 / 3
9,459
631
6,097
10,292
4,165
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
lGelAl
Hercules
16
7 / 0 / 3
10,141
676
8,495
14,065
11,490
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Mercury
morsmodre
Mercury
15
7 / 0 / 8
8,994
600
8,732
10,676
3,952
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
ryvan1
Cthulhu
13
7 / 3 / 6
8,422
561
11,259
15,132
12,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
49
6
Kills
26
26
Deaths
6
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Eliaitor7
Sylvanus
0
4
2
0.25
L
Hou Yi
Nosfik
Hou Yi
2
6
3
0.58
W
Neith
Qeril
Neith
0
2
3
0.75
W
Olorun
Spectersis
Olorun
5
1
3
6.5
L
Apollo
Yuels
Apollo
0
7
2
0.14
L
2
5
0
0.4
W
Hercules
lGelAl
Hercules
7
0
3
8.5
W
Mercury
morsmodre
Mercury
7
0
8
11
W
Cthulhu
ryvan1
Cthulhu
7
3
6
3.33
L
Thor
zRigs
Thor
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,139
Damage
37,816
56,869
Taken
57,725
25,530
Mitigated
33,892
11,731
Healing
17,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Eliaitor7
Sylvanus
4,998
1,567
2,011
5,089
15,774
10,416
373
3,983
11,300
28,157
1,627
L
Hou Yi
Nosfik
Hou Yi
5,951
2,589
0
2,190
11,837
3,858
216
2,532
8,966
0
47,585
W
Neith
Qeril
Neith
3,233
1,290
81
2,841
7,560
2,169
23
1,518
6,042
0
38,300
W
Olorun
Spectersis
Olorun
6,097
2,873
60
5,616
10,292
4,165
511
4,504
5,788
60,285
864
L
Apollo
Yuels
Apollo
5,142
2,416
0
1,331
9,037
3,245
0
744
8,293
0
42,674
L
8,702
2,358
8
509
8,457
2,934
0
4,930
3,318
58,411
0
W
Hercules
lGelAl
Hercules
8,495
3,147
0
4,891
14,065
11,490
0
2,661
11,404
0
67,969
W
Mercury
morsmodre
Mercury
8,732
4,852
0
1,537
10,676
3,952
1,048
1,244
9,432
0
54,567
W
Cthulhu
ryvan1
Cthulhu
11,259
388
383
2,077
15,132
12,116
0
3,611
11,521
42,906
1,508
L
Thor
zRigs
Thor
6,346
1,550
0
593
11,764
5,077
0
2,949
8,694
0
50,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,313
Gold Earned
43,864
381
Minions Killed
485
0
Camps Cleared
0
1,282,962
Distance Traveled
1,422,536
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,113
474
51
3
0
208,796
0
L
Hou Yi
6,905
460
67
4
0
260,040
0
W
Neith
6,848
457
70
5
0
236,078
0
W
Olorun
9,459
631
125
8
0
242,951
0
L
Apollo
6,982
465
69
5
0
243,705
4
L
Hera
8,536
569
107
7
0
254,329
0
W
Hercules
10,141
676
136
9
0
317,716
0
W
Mercury
8,994
600
81
5
0
325,492
4
W
Cthulhu
8,422
561
73
5
0
300,299
0
L
Thor
6,777
452
87
6
0
316,092
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role