Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nut
Nut
 
Nut
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chaac
Chaac
RiceeGumm
Chaac
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Party 1
Khepri
Khepri
g-green-forest
Khepri
Level 155
God Stats
1W - 4L
1,326 SR
Queue Stats
466W - 479L
1,459 Elo+
Party 3
Thor
Thor
lbuddahI
Thor
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 45L
1,645 Elo+
Party 1
Team Averages
Level 98
1,465 SR
1,521 Elo+

VS

Team Averages
Level 140
1,639 SR
1,477 Elo+
Sylvanus
Sylvanus
BlackAsianNinja
Sylvanus
Level 129
God Stats
65W - 66L
1,501 SR
Queue Stats
377W - 377L
1,466 Elo+
Party 2
Medusa
Medusa
Metathebear
Medusa
Level 119
God Stats
73W - 40L
1,744 SR
Queue Stats
525W - 511L
1,536 Elo+
Party 2
Cthulhu
Cthulhu
SixStringRelief
Cthulhu
Level 147
God Stats
14W - 7L
1,576 SR
Queue Stats
424W - 438L
1,477 Elo+
Party 2
Thor
Thor
StarGazer0122
Thor
Level 174
God Stats
4W - 3L
1,515 SR
Queue Stats
737W - 715L
1,443 Elo+
Solo
Thoth
Thoth
smokecones
Thoth
Level 129
God Stats
2W - 0L
1,859 SR
Queue Stats
65W - 68L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
13
5 / 1 / 0
7,810
710
5,293
4,822
1,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nut
 
Nut
10
1 / 3 / 1
5,172
470
3,967
6,711
1,842
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
RiceeGumm
Chaac
10
0 / 5 / 0
5,201
473
3,099
8,391
3,385
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 2 / 2
5,440
495
2,445
12,054
5,705
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thor
9
0 / 3 / 1
5,214
474
3,199
8,567
2,804
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
11
0 / 2 / 5
5,956
541
3,771
8,701
5,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Medusa
12
4 / 0 / 1
6,614
601
12,266
6,098
2,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
7 / 0 / 0
8,326
757
6,268
9,573
8,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 1 / 3
6,628
603
2,780
8,643
3,106
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Thoth
11
0 / 3 / 1
6,032
548
2,782
5,546
1,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
6
Kills
14
14
Deaths
6
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
5
1
0
5
L
Nut
 
Nut
1
3
1
0.5
W
Sylvanus
0
2
5
1.25
W
Medusa
4
0
1
4.5
L
Chaac
RiceeGumm
Chaac
0
5
0
0
W
7
0
0
7
W
3
1
3
4.5
L
0
2
2
0.5
L
Thor
0
3
1
0.17
W
Thoth
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,003
Damage
27,867
40,545
Taken
38,561
15,195
Mitigated
21,083
10,126
Healing
12,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
5,293
125
0
1,959
4,822
1,459
0
2,485
2,337
58,687
29
L
Nut
 
Nut
3,967
2,229
0
1,771
6,711
1,842
0
809
5,902
0
35,667
W
Sylvanus
3,771
718
959
2,435
8,701
5,805
352
2,221
6,480
23,581
6,873
W
Medusa
12,266
4,305
0
2,099
6,098
2,121
1,198
1,007
5,091
0
49,988
L
Chaac
RiceeGumm
Chaac
3,099
421
0
1,102
8,391
3,385
0
3,609
4,355
0
24,576
W
6,268
683
0
3,378
9,573
8,548
188
0
9,573
48,098
3,930
W
2,780
416
0
2,028
8,643
3,106
112
1,618
7,025
0
42,219
L
2,445
0
1,235
3,260
12,054
5,705
0
2,185
9,869
17,139
0
L
Thor
3,199
527
0
799
8,567
2,804
0
2,429
5,978
0
35,589
W
Thoth
2,782
82
0
1,171
5,546
1,503
0
2,863
2,683
36,777
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,837
Gold Earned
33,556
304
Minions Killed
355
0
Camps Cleared
0
1,137,076
Distance Traveled
1,125,549
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,810
710
109
10
0
264,683
3
L
Nut
5,172
470
74
7
0
203,277
2
W
Sylvanus
5,956
541
45
4
0
219,196
7
W
Medusa
6,614
601
77
7
0
228,526
0
L
Chaac
5,201
473
48
4
0
189,535
0
W
Cthulhu
8,326
757
91
8
0
182,534
0
W
Thor
6,628
603
74
7
0
258,112
0
L
Khepri
5,440
495
24
2
0
209,350
2
L
Thor
5,214
474
49
4
0
270,231
0
W
Thoth
6,032
548
68
6
0
237,181
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role