Player Matchup

Hel
Hel
 
Hel
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
FrostAngel193
Khepri
Level 9
God Stats
0W - 2L
1,257 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Nemesis
Nemesis
Lazy_Snorlax1997
Nemesis
Level 129
God Stats
0W - 2L
1,518 SR
Queue Stats
22W - 29L
1,448 Elo+
Solo
Hercules
Hercules
TheRedTiki
Hercules
Level 106
God Stats
9W - 4L
1,713 SR
Queue Stats
176W - 178L
1,486 Elo+
Solo
Heimdallr
Heimdallr
thePineapple214
Heimdallr
Level 88
God Stats
3W - 3L
1,528 SR
Queue Stats
139W - 126L
1,469 Elo+
Party 2
Team Averages
Level 92
1,503 SR
1,481 Elo+

VS

Team Averages
Level 104
1,525 SR
1,456 Elo+
Charon
Charon
 
Charon
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Chemaster69
Sol
Level 87
God Stats
14W - 15L
1,527 SR
Queue Stats
41W - 75L
1,326 Elo+
Solo
Sun Wukong
Sun Wukong
GodSlayinBeast
Sun Wukong
Level 127
God Stats
5W - 2L
1,765 SR
Queue Stats
259W - 248L
1,517 Elo+
Solo
Fenrir
Fenrir
JLong018
Fenrir
Level 129
God Stats
1W - 1L
1,267 SR
Queue Stats
78W - 81L
1,470 Elo+
Party 1
Izanami
Izanami
TopsideCellar
Izanami
Level 17
God Stats
11W - 6L
1,564 SR
Queue Stats
16W - 15L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
1 / 3 / 1
7,896
526
9,276
9,554
3,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 1 / 2
5,636
376
1,914
5,440
4,294
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
2 / 3 / 1
7,722
515
8,196
12,469
5,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
TheRedTiki
Hercules
12
2 / 2 / 3
7,673
512
10,073
14,175
13,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heimdallr
thePineapple214
Heimdallr
12
1 / 5 / 2
6,848
457
5,457
11,535
4,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
12
1 / 0 / 6
7,869
525
5,370
10,892
9,118
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
1 / 0 / 0
9,016
601
3,874
7,907
2,434
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Sun Wukong
GodSlayinBeast
Sun Wukong
14
2 / 2 / 2
8,184
546
9,139
12,943
7,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
JLong018
Fenrir
15
8 / 1 / 4
9,167
611
13,510
15,030
6,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Izanami
13
2 / 3 / 4
8,382
559
6,497
9,441
3,396
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
30
6
Kills
14
14
Deaths
6
9
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
3
1
0.5
W
Charon
 
Charon
1
0
6
4
W
1
0
0
1
L
0
1
2
1
W
Sun Wukong
GodSlayinBeast
Sun Wukong
2
2
2
1.5
W
Fenrir
JLong018
Fenrir
8
1
4
10
L
2
3
1
0.83
L
Hercules
TheRedTiki
Hercules
2
2
3
1.75
W
Izanami
2
3
4
1.33
L
Heimdallr
thePineapple214
Heimdallr
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,916
Damage
38,390
53,173
Taken
56,213
30,065
Mitigated
28,804
19,981
Healing
14,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
9,276
432
3,233
4,797
9,554
3,324
991
2,413
7,141
64,651
574
W
Charon
 
Charon
5,370
477
0
3,300
10,892
9,118
0
1,832
8,802
23,139
1,457
W
3,874
792
0
3,342
7,907
2,434
2,498
2,658
4,875
66,756
2,704
L
1,914
88
14
206
5,440
4,294
0
1,423
4,017
4,892
433
W
Sun Wukong
GodSlayinBeast
Sun Wukong
9,139
1,553
0
3,364
12,943
7,298
465
1,528
10,778
0
51,114
W
Fenrir
JLong018
Fenrir
13,510
3,386
0
3,770
15,030
6,558
0
2,305
12,114
0
59,878
L
8,196
3,181
0
2,477
12,469
5,238
0
2,672
9,797
0
57,151
L
Hercules
TheRedTiki
Hercules
10,073
2,722
0
6,536
14,175
13,051
40
531
13,644
0
47,544
W
Izanami
6,497
4,054
0
1,001
9,441
3,396
770
1,461
7,841
0
50,763
L
Heimdallr
thePineapple214
Heimdallr
5,457
2,010
0
2,718
11,535
4,158
0
1,545
9,990
0
41,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,775
Gold Earned
42,618
349
Minions Killed
410
0
Camps Cleared
0
1,499,830
Distance Traveled
1,650,292
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,896
526
117
8
0
303,869
5
W
Charon
7,869
525
27
2
0
327,258
6
W
Sol
9,016
601
128
9
0
313,511
0
L
Khepri
5,636
376
10
1
0
281,756
0
W
Sun Wukong
8,184
546
73
5
0
309,422
0
W
Fenrir
9,167
611
91
6
0
375,541
2
L
Nemesis
7,722
515
89
6
0
361,890
2
L
Hercules
7,673
512
71
5
0
308,161
0
W
Izanami
8,382
559
91
6
0
324,560
0
L
Heimdallr
6,848
457
62
4
0
244,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role