Player Matchup

Chaac
Chaac
Silver III
KingKeKi
Chaac
Silver III
Level 128
God Stats
0W - 1L
1,766 SR
Queue Stats
2W - 6L
1,405 MMR
Party 2
Athena
Athena
Bronze III
ShadowKillerz98
Athena
Bronze III
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,487 MMR
Party 2
Ix Chel
Ix Chel
Silver III
WrathofViper
Ix Chel
Silver III
Level 123
God Stats
0W - 1L
1,450 SR
Queue Stats
2W - 6L
1,405 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 126
1,572 SR
1,433 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 96
1,660 SR
1,333 MMR
Discordia
Discordia
Gold V
Rshheayia
Discordia
Gold V
Level 93
God Stats
8W - 5L
1,751 SR
Queue Stats
28W - 32L
1,333 MMR
Party 1
Cthulhu
Cthulhu
Gold V
TakingTheLs
Cthulhu
Gold V
Level 95
God Stats
16W - 10L
1,642 SR
Queue Stats
28W - 32L
1,333 MMR
Party 1
Danzaburou
Danzaburou
Gold V
Throwinggames010
Danzaburou
Gold V
Level 100
God Stats
14W - 13L
1,586 SR
Queue Stats
28W - 32L
1,333 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
KingKeKi
Chaac
15
2 / 3 / 1
9,143
762
9,400
13,233
13,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
1 / 4 / 2
8,606
717
4,301
13,961
15,885
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ix Chel
WrathofViper
Ix Chel
13
0 / 6 / 3
8,329
694
5,506
10,431
3,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bans
HeraAchillesHadesMulanAnubis

VS

Bans
BacchusMedusaSkadiAnhurIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Rshheayia
Discordia
16
4 / 1 / 8
10,125
844
11,586
5,460
2,172
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
TakingTheLs
Cthulhu
16
6 / 1 / 6
10,602
884
12,897
12,751
14,087
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
Throwinggames010
Danzaburou
16
3 / 1 / 7
10,634
886
9,778
9,357
4,292
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
3
Kills
13
13
Deaths
3
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Chaac
KingKeKi
Chaac
2
3
1
0.83
W
Discordia
Rshheayia
Discordia
4
1
8
8
L
1
4
2
0.5
W
Cthulhu
TakingTheLs
Cthulhu
6
1
6
9
W
Danzaburou
Throwinggames010
Danzaburou
3
1
7
6.5
L
Ix Chel
WrathofViper
Ix Chel
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,207
Damage
34,261
37,625
Taken
27,568
33,144
Mitigated
20,551
3,749
Healing
4,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
KingKeKi
Chaac
9,400
469
0
1,376
13,233
13,934
0
8,137
4,929
0
34,659
W
Discordia
Rshheayia
Discordia
11,586
396
0
616
5,460
2,172
868
1,271
4,107
35,910
0
L
4,301
472
0
225
13,961
15,885
74
6,622
7,188
10,277
1,865
W
Cthulhu
TakingTheLs
Cthulhu
12,897
431
176
1,494
12,751
14,087
542
4,771
7,682
25,852
1,268
W
Danzaburou
Throwinggames010
Danzaburou
9,778
3,927
0
1,890
9,357
4,292
1,725
2,611
6,499
0
38,817
L
Ix Chel
WrathofViper
Ix Chel
5,506
929
1,019
1,129
10,431
3,325
45
8,196
2,145
30,254
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,078
Gold Earned
31,361
125
Minions Killed
152
0
Camps Cleared
0
688,919
Distance Traveled
705,000
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,143
762
46
4
0
233,417
0
W
Discordia
10,125
844
37
3
0
242,270
0
L
Athena
8,606
717
18
2
0
228,660
1
W
Cthulhu
10,602
884
46
4
0
233,101
0
W
Danzaburou
10,634
886
69
6
0
229,629
0
L
Ix Chel
8,329
694
61
5
0
226,842
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role