Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
Hellfaer
Nut
Level 83
God Stats
1W - 2L
1,716 SR
Queue Stats
171W - 163L
1,466 Elo+
Solo
Kuzenbo
Kuzenbo
Komejant
Kuzenbo
Level 128
God Stats
10W - 6L
1,871 SR
Queue Stats
299W - 287L
1,476 Elo+
Solo
Terra
Terra
twitchPiruGamer
Terra
Level 128
God Stats
1W - 1L
1,775 SR
Queue Stats
106W - 101L
1,512 Elo+
Solo
He Bo
He Bo
yeyis3
He Bo
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 45L
1,361 Elo+
Solo
Team Averages
Level 110
1,672 SR
1,463 Elo+

VS

Team Averages
Level 138
1,575 SR
1,511 Elo+
Janus
Janus
 
Janus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
 
Cernunnos
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Demon_Hunter2508
Raijin
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 34L
1,514 Elo+
Solo
Gilgamesh
Gilgamesh
Norahc
Gilgamesh
Level 248
God Stats
18W - 10L
1,769 SR
Queue Stats
1,160W - 1,120L
1,556 Elo+
Party 1
Ra
Ra
Zibaz
Ra
Level 66
God Stats
3W - 1L
1,605 SR
Queue Stats
226W - 208L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
1 / 3 / 1
7,121
712
7,978
7,516
5,527
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

12
2 / 4 / 1
6,812
681
10,984
9,442
4,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
Komejant
Kuzenbo
12
1 / 3 / 3
7,099
710
5,773
15,246
16,289
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 0 / 4
7,101
710
2,590
9,517
7,603
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

He Bo
yeyis3
He Bo
12
0 / 5 / 3
6,286
629
4,082
7,981
3,441
Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
1 / 0 / 9
8,780
878
8,434
4,166
1,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
 
Cernunnos
15
4 / 0 / 6
8,427
843
11,664
8,131
3,521
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

13
1 / 3 / 9
7,634
763
7,827
8,762
3,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gilgamesh
Norahc
Gilgamesh
15
5 / 2 / 6
8,529
853
12,840
15,494
14,225
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Earring

Mystical Earring

+15
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ra
13
4 / 0 / 7
8,056
806
4,899
6,943
2,910
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
52
4
Kills
15
15
Deaths
5
12
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
3
1
0.5
W
Janus
 
Janus
1
0
9
5.5
W
Cernunnos
 
Cernunnos
4
0
6
7
W
1
3
9
1.83
L
2
4
1
0.63
L
Kuzenbo
Komejant
Kuzenbo
1
3
3
0.83
W
Gilgamesh
Norahc
Gilgamesh
5
2
6
4
W
Ra
4
0
7
7.5
L
0
0
4
2
L
He Bo
yeyis3
He Bo
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,407
Damage
45,664
49,702
Taken
43,496
37,152
Mitigated
26,015
21,105
Healing
25,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
7,978
436
841
1,065
7,516
5,527
0
2,856
4,527
23,363
0
W
Janus
 
Janus
8,434
84
1,022
375
4,166
1,781
201
2,511
1,655
26,021
246
W
Cernunnos
 
Cernunnos
11,664
3,898
486
1,488
8,131
3,521
498
4,916
3,215
0
24,786
W
7,827
741
1,294
564
8,762
3,578
364
3,807
4,955
16,692
191
L
10,984
4,097
431
1,235
9,442
4,292
0
3,722
5,496
0
21,423
L
Kuzenbo
Komejant
Kuzenbo
5,773
1,213
3,032
4,534
15,246
16,289
8
6,025
8,983
7,992
726
W
Gilgamesh
Norahc
Gilgamesh
12,840
1,632
971
3,217
15,494
14,225
177
4,778
10,716
2,028
20,426
W
Ra
4,899
316
11,925
4,574
6,943
2,910
0
3,751
3,192
8,522
517
L
2,590
0
4,771
3,652
9,517
7,603
0
4,027
5,303
4,538
0
L
He Bo
yeyis3
He Bo
4,082
303
504
1,040
7,981
3,441
0
4,450
3,183
10,023
229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,419
Gold Earned
41,426
79
Minions Killed
150
0
Camps Cleared
0
910,419
Distance Traveled
977,770
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,121
712
43
4
0
162,249
0
W
Janus
8,780
878
52
5
0
223,124
0
W
Cernunnos
8,427
843
41
4
0
202,320
0
W
Raijin
7,634
763
24
2
0
174,152
0
L
Nut
6,812
681
18
2
0
161,797
0
L
Kuzenbo
7,099
710
5
1
0
192,987
0
W
Gilgamesh
8,529
853
23
2
0
186,867
0
W
Ra
8,056
806
10
1
0
191,307
0
L
Terra
7,101
710
2
0
0
209,001
1
L
He Bo
6,286
629
11
1
0
184,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role