Player Matchup

Fenrir
Fenrir
Bronze III
 
Fenrir
Bronze III
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Silver V
Frandead_
Neith
Silver V
Level 97
God Stats
19W - 21L
1,446 SR
Queue Stats
64W - 91L
675 MMR
Solo
Raijin
Raijin
Silver III
Malaialeaist
Raijin
Silver III
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 38L
1,056 MMR
Solo
Cerberus
Cerberus
Silver II
oRevelation
Cerberus
Silver II
Level 104
God Stats
92W - 90L
1,515 SR
Queue Stats
238W - 264L
1,046 MMR
Party 1
Loki
Loki
Silver II
rompeortos777
Loki
Silver II
Level 190
God Stats
4W - 5L
1,584 SR
Queue Stats
243W - 267L
1,065 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 108
1,509 SR
1,068 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 115
1,512 SR
965 MMR
Bastet
Bastet
Silver IV
 
Bastet
Silver IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Puch
Ah Puch
Silver II
Cheezed_ME_Dawg
Ah Puch
Silver II
Level 83
God Stats
10W - 6L
1,574 SR
Queue Stats
239W - 256L
1,058 MMR
Solo
Hou Yi
Hou Yi
Silver III
LokeyMyLokiOP
Hou Yi
Silver III
Level 62
God Stats
18W - 15L
1,516 SR
Queue Stats
111W - 135L
759 MMR
Solo
Geb
Geb
Silver II
Mixer Casual
Geb
Silver II
Level 147
God Stats
44W - 47L
1,437 SR
Queue Stats
220W - 225L
894 MMR
Solo
Odin
Odin
Silver V
N1ght0wl_3
Odin
Silver V
Level 156
God Stats
24W - 16L
1,533 SR
Queue Stats
140W - 171L
615 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
0 / 2 / 0
4,947
495
883
5,971
3,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Neith
Frandead_
Neith
7
2 / 4 / 0
4,694
469
3,900
6,433
1,710
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Raijin
9
0 / 2 / 0
4,555
456
1,106
3,637
866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cerberus
oRevelation
Cerberus
6
0 / 0 / 0
4,267
427
888
5,171
2,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

2
0 / 0 / 0
3,555
356
68
711
162
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
SerqetPeleMedusaPoseidon

VS

Bans
AresBacchusDanzaburouThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
12
2 / 0 / 0
6,220
622
1,261
7,079
2,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
0 / 0 / 2
6,092
609
2,087
2,499
564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

11
2 / 0 / 2
5,956
596
3,569
5,063
1,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 2 / 1
5,720
572
4,511
8,449
3,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
1 / 0 / 1
6,658
666
2,631
4,242
2,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
14
2
Kills
8
8
Deaths
2
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
2
0
0
W
Bastet
 
Bastet
2
0
0
2
W
0
0
2
1
L
Neith
Frandead_
Neith
2
4
0
0.5
W
2
0
2
3
L
Raijin
0
2
0
0
W
3
2
1
1.75
W
1
0
1
1.5
L
Cerberus
oRevelation
Cerberus
0
0
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,845
Damage
14,059
21,923
Taken
27,332
8,490
Mitigated
9,878
4,609
Healing
12,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
883
156
0
777
5,971
3,285
0
934
4,935
0
19,582
W
Bastet
 
Bastet
1,261
118
0
6,058
7,079
2,013
0
698
6,315
0
51,085
W
2,087
0
0
1,533
2,499
564
467
524
1,891
36,876
2,033
L
Neith
Frandead_
Neith
3,900
1,149
0
1,190
6,433
1,710
0
1,971
3,946
0
20,668
W
3,569
1,155
0
1,321
5,063
1,669
737
0
5,063
0
36,022
L
Raijin
1,106
56
0
398
3,637
866
0
583
2,970
19,058
0
W
4,511
265
0
2,865
8,449
3,106
0
622
7,827
29,451
0
W
2,631
541
0
1,000
4,242
2,526
200
0
4,083
0
32,283
L
Cerberus
oRevelation
Cerberus
888
139
0
2,244
5,171
2,467
0
1,974
2,763
12,966
0
L
68
0
0
0
711
162
0
0
711
0
3,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,018
Gold Earned
30,646
167
Minions Killed
355
0
Camps Cleared
0
716,406
Distance Traveled
1,013,947
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,947
495
55
6
0
184,975
0
W
Bastet
6,220
622
95
10
0
251,138
4
W
Ah Puch
6,092
609
88
9
0
184,365
0
L
Neith
4,694
469
41
4
0
147,120
0
W
Hou Yi
5,956
596
70
7
0
174,448
2
L
Raijin
4,555
456
38
4
0
128,707
0
W
Geb
5,720
572
36
4
0
201,038
0
W
Odin
6,658
666
66
7
0
202,958
1
L
Cerberus
4,267
427
25
3
0
197,627
0
L
Loki
3,555
356
8
1
0
57,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role