Player Matchup

Janus
Janus
Besott3d
Janus
Level 105
God Stats
0W - 2L
1,303 SR
Queue Stats
21W - 33L
1,480 Elo+
Party 1
Susano
Susano
BradleyR
Susano
Level 148
God Stats
1W - 2L
1,859 SR
Queue Stats
34W - 52L
1,500 Elo+
Party 1
Thanatos
Thanatos
OgSono
Thanatos
Level 46
God Stats
1W - 3L
1,430 SR
Queue Stats
9W - 11L
1,575 Elo+
Party 1
Nut
Nut
jeff357
Nut
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,552 Elo+
Party 1
Hercules
Hercules
shaemoe
Hercules
Level 129
God Stats
0W - 1L
1,431 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Team Averages
Level 106
1,505 SR
1,521 Elo+

VS

Team Averages
Level 99
1,645 SR
1,629 Elo+
Neith
Neith
FentSmoker
Neith
Level 47
God Stats
1W - 0L
1,754 SR
Queue Stats
101W - 50L
1,671 Elo+
Party 2
Nu Wa
Nu Wa
Hoodiecam
Nu Wa
Level 117
God Stats
4W - 3L
1,602 SR
Queue Stats
39W - 34L
1,561 Elo+
Solo
Maui
Maui
Jangalo
Maui
Level 122
God Stats
1W - 1L
1,530 SR
Queue Stats
64W - 48L
1,629 Elo+
Party 2
Achilles
Achilles
LaTormiaShaMia
Achilles
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 92L
1,578 Elo+
Party 2
Susano
Susano
LazerD
Susano
Level 125
God Stats
3W - 1L
1,840 SR
Queue Stats
177W - 94L
1,707 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Besott3d
Janus
12
2 / 3 / 1
6,842
977
7,624
5,978
1,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Susano
BradleyR
Susano
11
0 / 7 / 4
6,329
904
3,557
7,740
2,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
OgSono
Thanatos
10
0 / 6 / 2
6,046
864
2,730
7,799
2,177
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nut
11
1 / 4 / 1
6,529
933
1,515
6,272
1,598
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hercules
shaemoe
Hercules
10
1 / 5 / 3
6,278
897
4,137
11,981
6,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
2 / 1 / 12
7,558
1,080
3,631
3,609
1,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
Hoodiecam
Nu Wa
14
4 / 0 / 13
8,242
1,177
8,061
3,704
1,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Maui
Jangalo
Maui
13
1 / 0 / 20
7,874
1,125
4,563
4,841
4,201
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Achilles
14
9 / 1 / 13
8,641
1,234
8,988
8,249
8,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Susano
LazerD
Susano
14
9 / 2 / 8
8,495
1,214
10,650
7,726
2,905
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
91
4
Kills
25
25
Deaths
4
11
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Janus
Besott3d
Janus
2
3
1
0.83
L
Susano
BradleyR
Susano
0
7
4
0.29
W
Neith
2
1
12
8
W
Nu Wa
Hoodiecam
Nu Wa
4
0
13
10.5
W
Maui
Jangalo
Maui
1
0
20
11
W
Achilles
9
1
13
15.5
W
Susano
LazerD
Susano
9
2
8
6.5
L
Thanatos
OgSono
Thanatos
0
6
2
0.17
L
Nut
1
4
1
0.38
L
Hercules
shaemoe
Hercules
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,563
Damage
35,893
39,770
Taken
28,129
13,936
Mitigated
17,770
6,243
Healing
5,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Besott3d
Janus
7,624
448
0
781
5,978
1,685
0
963
4,832
24,108
0
L
Susano
BradleyR
Susano
3,557
325
0
451
7,740
2,026
0
2,370
4,963
0
10,727
W
Neith
3,631
1,744
0
756
3,609
1,136
307
158
3,375
0
20,245
W
Nu Wa
Hoodiecam
Nu Wa
8,061
1,338
0
434
3,704
1,360
2,235
1,072
2,430
23,785
0
W
Maui
Jangalo
Maui
4,563
963
0
873
4,841
4,201
403
1,698
2,845
8,667
0
W
Achilles
8,988
2,020
0
2,006
8,249
8,168
456
1,998
5,867
0
21,611
W
Susano
LazerD
Susano
10,650
2,876
0
1,690
7,726
2,905
681
1,868
5,644
0
19,725
L
Thanatos
OgSono
Thanatos
2,730
187
0
1,604
7,799
2,177
0
1,796
5,618
0
8,681
L
Nut
1,515
779
0
1,016
6,272
1,598
0
3,219
2,834
0
9,826
L
Hercules
shaemoe
Hercules
4,137
870
0
2,391
11,981
6,450
0
3,329
8,182
0
7,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,024
Gold Earned
40,810
115
Minions Killed
157
0
Camps Cleared
0
716,627
Distance Traveled
908,731
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,842
977
51
7
0
165,843
0
L
Susano
6,329
904
22
3
0
124,791
0
W
Neith
7,558
1,080
38
5
0
165,416
0
W
Nu Wa
8,242
1,177
54
8
0
178,190
0
W
Maui
7,874
1,125
13
2
0
188,675
0
W
Achilles
8,641
1,234
26
4
0
187,434
0
W
Susano
8,495
1,214
26
4
0
189,016
0
L
Thanatos
6,046
864
15
2
0
144,116
0
L
Nut
6,529
933
21
3
0
125,127
0
L
Hercules
6,278
897
6
1
0
156,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role