Player Matchup

Izanami
Izanami
Bronze IV
Lui01
Izanami
Bronze IV
Level 147
God Stats
0W - 1L
1,508 SR
Queue Stats
2W - 12L
1,202 MMR
Party 4
Mulan
Mulan
Bronze III
NovaPrime475
Mulan
Bronze III
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Party 3
Merlin
Merlin
Silver III
RagingR3
Merlin
Silver III
Level 148
God Stats
10W - 29L
1,564 SR
Queue Stats
157W - 169L
1,116 MMR
Party 3
Ishtar
Ishtar
Gold V
mb2rea1
Ishtar
Gold V
Level 173
God Stats
44W - 41L
1,605 SR
Queue Stats
435W - 442L
1,207 MMR
Solo
Bellona
Bellona
Bronze IV
robobtop
Bellona
Bronze IV
Level 171
God Stats
0W - 4L
1,536 SR
Queue Stats
6W - 19L
1,236 MMR
Party 4
Team Averages
Bronze I
Bronze I
Average Tier
Level 158
1,543 SR
1,252 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,561 SR
1,252 MMR
Khepri
Khepri
Gold IV
JanusGG
Khepri
Gold IV
Level 181
God Stats
12W - 12L
1,586 SR
Queue Stats
139W - 139L
1,007 MMR
Party 2
Xbalanque
Xbalanque
Gold II
MAutomatic
Xbalanque
Gold II
Level 95
God Stats
2W - 1L
1,730 SR
Queue Stats
67W - 68L
1,488 MMR
Party 1
Vulcan
Vulcan
Gold III
V YANZ V
Vulcan
Gold III
Level 159
God Stats
4W - 2L
1,657 SR
Queue Stats
48W - 43L
1,453 MMR
Party 2
Set
Set
Silver II
WillXOTWOD
Set
Silver II
Level 106
God Stats
1W - 0L
1,324 SR
Queue Stats
30W - 30L
1,110 MMR
Party 1
Cthulhu
Cthulhu
Silver I
ZEUS-RG4L
Cthulhu
Silver I
Level 124
God Stats
2W - 1L
1,510 SR
Queue Stats
104W - 111L
1,203 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Lui01
Izanami
12
1 / 6 / 2
7,615
448
4,277
11,350
2,876
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

15
3 / 2 / 3
9,373
551
8,605
17,163
11,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Merlin
RagingR3
Merlin
13
1 / 5 / 2
8,136
479
4,405
8,132
1,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ishtar
mb2rea1
Ishtar
17
2 / 2 / 3
9,002
530
7,827
9,194
3,576
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bellona
robobtop
Bellona
12
0 / 3 / 2
7,111
418
3,156
13,589
8,535
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bans
AnhurCu ChulainnAchillesArtemis

VS

Bans
AthenaShivaArachneGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
JanusGG
Khepri
14
1 / 0 / 7
9,141
538
3,868
8,826
8,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Xbalanque
MAutomatic
Xbalanque
16
1 / 1 / 6
9,243
544
5,657
6,760
3,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Vulcan
V YANZ V
Vulcan
15
4 / 2 / 6
10,250
603
11,597
8,916
4,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
8 / 2 / 2
10,214
601
7,607
14,271
7,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
ZEUS-RG4L
Cthulhu
17
4 / 3 / 2
10,918
642
13,400
15,012
17,001
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
41
7
Kills
18
18
Deaths
8
12
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Khepri
JanusGG
Khepri
1
0
7
4.5
L
Izanami
Lui01
Izanami
1
6
2
0.33
W
Xbalanque
MAutomatic
Xbalanque
1
1
6
4
L
3
2
3
2.25
L
Merlin
RagingR3
Merlin
1
5
2
0.4
W
Vulcan
V YANZ V
Vulcan
4
2
6
3.5
W
8
2
2
4.5
W
Cthulhu
ZEUS-RG4L
Cthulhu
4
3
2
1.67
L
Ishtar
mb2rea1
Ishtar
2
2
3
1.75
L
Bellona
robobtop
Bellona
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,270
Damage
42,129
59,428
Taken
53,785
28,421
Mitigated
40,555
10,633
Healing
19,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
JanusGG
Khepri
3,868
149
0
1,646
8,826
8,983
134
735
8,037
24,397
2,644
L
Izanami
Lui01
Izanami
4,277
2,448
0
529
11,350
2,876
0
5,197
6,153
0
41,919
W
Xbalanque
MAutomatic
Xbalanque
5,657
3,968
0
3,306
6,760
3,237
192
569
6,183
0
81,639
L
8,605
882
0
5,000
17,163
11,709
0
9,409
7,754
0
54,913
L
Merlin
RagingR3
Merlin
4,405
96
0
723
8,132
1,725
0
5,573
2,559
48,694
570
W
Vulcan
V YANZ V
Vulcan
11,597
275
0
2,556
8,916
4,120
419
1,827
6,623
74,766
0
W
7,607
3,573
0
6,655
14,271
7,214
0
1,356
12,739
0
86,916
W
Cthulhu
ZEUS-RG4L
Cthulhu
13,400
1,034
357
5,185
15,012
17,001
129
70
14,942
79,969
1,030
L
Ishtar
mb2rea1
Ishtar
7,827
3,857
0
1,913
9,194
3,576
0
2,903
6,291
0
93,689
L
Bellona
robobtop
Bellona
3,156
658
0
2,468
13,589
8,535
0
5,230
8,359
0
37,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,237
Gold Earned
49,766
508
Minions Killed
546
0
Camps Cleared
0
1,659,836
Distance Traveled
1,776,049
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
9,141
538
34
2
0
361,902
2
L
Izanami
7,615
448
100
6
0
339,914
0
W
Xbalanque
9,243
544
114
7
0
342,304
6
L
Mulan
9,373
551
109
6
0
318,263
2
L
Merlin
8,136
479
97
6
0
301,091
5
W
Vulcan
10,250
603
126
7
0
358,059
2
W
Set
10,214
601
127
7
0
387,404
2
W
Cthulhu
10,918
642
145
9
0
326,380
0
L
Ishtar
9,002
530
138
8
0
351,964
0
L
Bellona
7,111
418
64
4
0
348,604
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role