Player Matchup

Tyr
Tyr
Catanc
Tyr
Level 145
God Stats
11W - 6L
1,541 SR
Queue Stats
397W - 355L
1,624 Elo+
Solo
Aphrodite
Aphrodite
JULIOLATAMX3
Aphrodite
Level 121
God Stats
1W - 1L
1,834 SR
Queue Stats
127W - 103L
1,544 Elo+
Solo
Jing Wei
Jing Wei
MCBMuny
Jing Wei
Level 123
God Stats
1W - 1L
1,629 SR
Queue Stats
49W - 46L
1,524 Elo+
Party 2
Chang'e
Chang'e
NotJanna
Chang'e
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,613 Elo+
Party 2
Arachne
Arachne
defundthecraigs
Arachne
Level 104
God Stats
8W - 6L
1,620 SR
Queue Stats
59W - 39L
1,599 Elo+
Party 2
Team Averages
Level 109
1,625 SR
1,581 Elo+

VS

Team Averages
Level 152
1,389 SR
1,544 Elo+
Ah Muzen Cab
Ah Muzen Cab
Dpressd
Ah Muzen Cab
Level 159
God Stats
1W - 1L
1,437 SR
Queue Stats
123W - 102L
1,569 Elo+
Party 1
Janus
Janus
Gusmorth
Janus
Level 159
God Stats
6W - 4L
1,654 SR
Queue Stats
464W - 436L
1,493 Elo+
Solo
Hun Batz
Hun Batz
Ramen Empire
Hun Batz
Level 136
God Stats
4W - 10L
1,193 SR
Queue Stats
376W - 352L
1,521 Elo+
Solo
Surtr
Surtr
Rompeojetez
Surtr
Level 145
God Stats
2W - 4L
1,074 SR
Queue Stats
120W - 101L
1,570 Elo+
Solo
Atlas
Atlas
TipSeaTurtle
Atlas
Level 160
God Stats
6W - 2L
1,588 SR
Queue Stats
145W - 120L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Catanc
Tyr
15
2 / 4 / 0
9,733
541
8,826
20,136
19,382
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Aphrodite
JULIOLATAMX3
Aphrodite
11
2 / 11 / 0
7,598
422
8,591
17,208
5,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
MCBMuny
Jing Wei
13
0 / 3 / 1
7,948
442
3,434
8,694
2,378
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
NotJanna
Chang'e
10
0 / 7 / 1
6,819
379
4,692
17,129
4,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

13
0 / 7 / 0
7,309
406
8,981
19,127
5,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Dpressd
Ah Muzen Cab
17
6 / 0 / 8
10,904
606
13,512
10,623
5,869
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Janus
Gusmorth
Janus
18
12 / 1 / 8
11,223
624
19,752
9,110
3,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
Ramen Empire
Hun Batz
17
6 / 2 / 7
9,817
545
11,276
14,135
5,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

16
3 / 1 / 4
10,471
582
11,285
12,435
13,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
5 / 0 / 14
10,221
568
9,107
17,249
20,270
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
73
4
Kills
32
32
Deaths
4
2
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Tyr
Catanc
Tyr
2
4
0
0.5
W
Ah Muzen Cab
Dpressd
Ah Muzen Cab
6
0
8
10
W
Janus
Gusmorth
Janus
12
1
8
16
L
Aphrodite
JULIOLATAMX3
Aphrodite
2
11
0
0.18
L
Jing Wei
MCBMuny
Jing Wei
0
3
1
0.17
L
Chang'e
NotJanna
Chang'e
0
7
1
0.07
W
Hun Batz
Ramen Empire
Hun Batz
6
2
7
4.75
W
3
1
4
5
W
5
0
14
12
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,524
Damage
64,932
82,294
Taken
63,552
37,816
Mitigated
48,460
24,926
Healing
14,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
Catanc
Tyr
8,826
749
0
5,144
20,136
19,382
0
3,358
16,542
0
78,665
W
Ah Muzen Cab
Dpressd
Ah Muzen Cab
13,512
4,578
0
476
10,623
5,869
2,101
2,398
8,225
0
106,191
W
Janus
Gusmorth
Janus
19,752
1,001
0
2,000
9,110
3,571
403
3,952
5,158
91,479
0
L
Aphrodite
JULIOLATAMX3
Aphrodite
8,591
738
456
4,171
17,208
5,624
0
9,688
6,928
30,923
1,225
L
Jing Wei
MCBMuny
Jing Wei
3,434
2,639
0
1,529
8,694
2,378
0
1,607
7,087
0
51,711
L
Chang'e
NotJanna
Chang'e
4,692
398
2,623
5,790
17,129
4,883
0
8,522
8,421
25,229
1,077
W
Hun Batz
Ramen Empire
Hun Batz
11,276
4,275
0
6,431
14,135
5,642
0
1,431
12,704
0
79,775
W
11,285
2,551
0
1,310
12,435
13,108
392
1,998
10,437
3,020
73,248
W
9,107
3,476
0
4,287
17,249
20,270
687
3,490
13,759
32,387
0
L
8,981
7,241
0
5,213
19,127
5,549
0
5,471
13,463
0
59,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,407
Gold Earned
52,636
488
Minions Killed
628
0
Camps Cleared
0
1,772,705
Distance Traveled
1,802,900
0
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,733
541
173
10
0
341,316
0
W
Ah Muzen Cab
10,904
606
179
10
0
372,693
0
W
Janus
11,223
624
159
9
0
382,965
9
L
Aphrodite
7,598
422
55
3
0
302,494
0
L
Jing Wei
7,948
442
131
7
0
376,884
0
L
Chang'e
6,819
379
32
2
0
364,520
0
W
Hun Batz
9,817
545
105
6
0
399,846
3
W
Surtr
10,471
582
141
8
0
295,895
1
W
Atlas
10,221
568
44
2
0
351,501
0
L
Arachne
7,309
406
97
5
0
387,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role