Player Matchup

Fenrir
Fenrir
Gold II
Déprex
Fenrir
Gold II
Level 128
God Stats
0W - 1L
1,741 SR
Queue Stats
18W - 14L
1,621 MMR
Solo
Cerberus
Cerberus
Gold II
Healbeartoe
Cerberus
Gold II
Level 144
God Stats
1W - 4L
1,555 SR
Queue Stats
363W - 356L
1,578 MMR
Party 1
Janus
Janus
Platinum IV
Wiseninjawolf2
Janus
Platinum IV
Level 65
God Stats
14W - 11L
1,611 SR
Queue Stats
211W - 183L
1,812 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 112
1,636 SR
1,671 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 117
1,550 SR
1,638 MMR
Cabrakan
Cabrakan
Gold V
RamOlimp29
Cabrakan
Gold V
Level 125
God Stats
13W - 7L
1,500 SR
Queue Stats
234W - 267L
1,406 MMR
Solo
Ra
Ra
Platinum IV
Vinman87
Ra
Platinum IV
Level 68
God Stats
10W - 8L
1,577 SR
Queue Stats
210W - 212L
1,881 MMR
Party 2
Ne Zha
Ne Zha
Gold III
tootall9823
Ne Zha
Gold III
Level 159
God Stats
2W - 1L
1,574 SR
Queue Stats
28W - 28L
1,629 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Déprex
Fenrir
9
0 / 2 / 2
5,207
744
926
4,362
2,404
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cerberus
Healbeartoe
Cerberus
9
2 / 2 / 0
5,443
778
1,737
6,624
3,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
0 / 2 / 2
5,814
831
4,850
3,673
995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
MedusaAchillesMulanCthulhuBacchus

VS

Bans
ScyllaAthenaGaneshaKuzenboAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
RamOlimp29
Cabrakan
10
0 / 2 / 5
5,956
851
2,759
5,507
3,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
4 / 0 / 2
7,044
1,006
3,098
1,978
639
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ne Zha
12
2 / 0 / 4
6,480
926
6,066
5,143
3,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
17
2
Kills
6
6
Deaths
2
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Déprex
Fenrir
0
2
2
0.5
L
Cerberus
Healbeartoe
Cerberus
2
2
0
1
W
Cabrakan
RamOlimp29
Cabrakan
0
2
5
1.25
W
4
0
2
5
L
0
2
2
0.5
W
Ne Zha
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,513
Damage
11,923
14,659
Taken
12,628
7,341
Mitigated
6,836
2,822
Healing
3,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Déprex
Fenrir
926
188
0
1,075
4,362
2,404
0
1,277
2,963
0
5,429
L
Cerberus
Healbeartoe
Cerberus
1,737
31
0
1,098
6,624
3,942
0
2,259
3,880
7,553
0
W
Cabrakan
RamOlimp29
Cabrakan
2,759
238
0
469
5,507
3,101
274
3,246
1,858
7,381
1,178
W
3,098
197
864
981
1,978
639
528
1,277
546
25,457
0
L
4,850
0
0
649
3,673
995
0
1,289
2,253
22,884
402
W
Ne Zha
6,066
670
0
1,083
5,143
3,096
576
1,484
3,440
0
17,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,464
Gold Earned
19,480
72
Minions Killed
90
0
Camps Cleared
0
332,024
Distance Traveled
411,483
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,207
744
15
2
0
102,761
0
L
Cerberus
5,443
778
11
2
0
111,986
0
W
Cabrakan
5,956
851
10
1
0
123,374
0
W
Ra
7,044
1,006
57
8
0
139,870
0
L
Janus
5,814
831
46
7
0
117,277
0
W
Ne Zha
6,480
926
23
3
0
148,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role