Player Matchup

Artio
Artio
NiksDadLeftHim
Artio
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 21L
1,274 Elo+
Party 1
Shiva
Shiva
Stokul
Shiva
Level 152
God Stats
1W - 0L
1,719 SR
Queue Stats
380W - 366L
1,501 Elo+
Party 1
Rama
Rama
Thanos1901
Rama
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 50L
1,452 Elo+
Party 1
Thanatos
Thanatos
Thanos1902
Thanatos
Level 93
God Stats
3W - 4L
1,426 SR
Queue Stats
52W - 62L
1,473 Elo+
Party 1
Ra
Ra
aarshplayz
Ra
Level 28
God Stats
7W - 14L
1,447 SR
Queue Stats
20W - 37L
1,381 Elo+
Party 1
Team Averages
Level 81
1,518 SR
1,416 Elo+

VS

Team Averages
Level 103
1,487 SR
1,537 Elo+
Artemis
Artemis
BrothaBOK
Artemis
Level 147
God Stats
9W - 7L
1,577 SR
Queue Stats
315W - 290L
1,557 Elo+
Solo
Surtr
Surtr
CreeperDesttre
Surtr
Level 147
God Stats
32W - 32L
1,541 SR
Queue Stats
442W - 420L
1,505 Elo+
Solo
Zeus
Zeus
V0K4P
Zeus
Level 85
God Stats
21W - 15L
1,565 SR
Queue Stats
559W - 561L
1,567 Elo+
Solo
Sylvanus
Sylvanus
VHC__SpillZ
Sylvanus
Level 128
God Stats
2W - 6L
1,251 SR
Queue Stats
181W - 170L
1,523 Elo+
Party 2
Nemesis
Nemesis
phi11
Nemesis
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 22L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 3
7,036
640
10,416
15,747
10,985
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shiva
Stokul
Shiva
10
2 / 4 / 6
6,254
569
4,923
12,928
7,670
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

12
2 / 2 / 1
6,688
608
4,524
8,160
2,230
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
Thanos1902
Thanatos
12
2 / 2 / 4
6,307
573
5,200
11,096
4,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 3 / 3
5,918
538
5,498
5,407
1,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BrothaBOK
Artemis
13
1 / 0 / 2
7,018
638
7,919
5,496
1,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
2 / 4 / 0
6,116
556
8,907
12,933
4,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Zeus
V0K4P
Zeus
12
5 / 2 / 0
6,819
620
8,140
5,996
1,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
VHC__SpillZ
Sylvanus
10
3 / 4 / 4
6,070
552
4,283
12,020
7,678
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Nemesis
phi11
Nemesis
11
2 / 1 / 1
5,844
531
4,154
7,937
2,611
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
20
11
Kills
13
13
Deaths
11
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Artemis
BrothaBOK
Artemis
1
0
2
2
L
2
4
0
0.5
W
3
2
3
2.25
W
Shiva
Stokul
Shiva
2
4
6
1.25
W
2
2
1
1.25
W
Thanatos
Thanos1902
Thanatos
2
2
4
2
L
Zeus
V0K4P
Zeus
5
2
0
2.5
L
Sylvanus
VHC__SpillZ
Sylvanus
3
4
4
1.25
W
2
3
3
1.17
L
Nemesis
phi11
Nemesis
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,561
Damage
33,403
53,338
Taken
44,382
26,651
Mitigated
18,632
24,292
Healing
15,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
BrothaBOK
Artemis
7,919
2,807
0
3,566
5,496
1,643
0
0
5,496
0
61,181
L
8,907
4,252
0
6,979
12,933
4,924
0
8,446
4,487
1,282
38,076
W
10,416
780
435
8,651
15,747
10,985
0
1,989
13,758
53,872
1,459
W
Shiva
Stokul
Shiva
4,923
853
528
2,158
12,928
7,670
0
5,602
7,326
0
22,507
W
4,524
3,138
0
3,445
8,160
2,230
0
730
7,430
0
44,889
W
Thanatos
Thanos1902
Thanatos
5,200
1,541
0
7,326
11,096
4,209
0
2,014
9,082
0
47,624
L
Zeus
V0K4P
Zeus
8,140
333
0
850
5,996
1,776
0
1,862
3,852
41,261
2,453
L
Sylvanus
VHC__SpillZ
Sylvanus
4,283
815
420
2,300
12,020
7,678
0
2,881
8,787
14,499
0
W
5,498
88
503
1,246
5,407
1,557
0
2,769
2,638
27,215
0
L
Nemesis
phi11
Nemesis
4,154
1,288
0
1,780
7,937
2,611
0
1,657
6,006
0
38,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,203
Gold Earned
31,867
345
Minions Killed
314
0
Camps Cleared
0
1,178,261
Distance Traveled
1,088,828
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,018
638
99
9
0
197,658
1
L
Surtr
6,116
556
57
5
0
174,525
2
W
Artio
7,036
640
97
9
0
230,255
0
W
Shiva
6,254
569
38
3
0
241,049
5
W
Rama
6,688
608
94
9
0
223,312
0
W
Thanatos
6,307
573
74
7
0
253,468
0
L
Zeus
6,819
620
73
7
0
210,610
2
L
Sylvanus
6,070
552
16
1
0
233,782
2
W
Ra
5,918
538
42
4
0
230,177
1
L
Nemesis
5,844
531
69
6
0
272,253
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role