Player Matchup

Kuzenbo
Kuzenbo
Adark117
Kuzenbo
Level 89
God Stats
2W - 1L
1,817 SR
Queue Stats
169W - 236L
1,319 Elo+
Party 1
Anhur
Anhur
KIMBLI45
Anhur
Level 115
God Stats
1W - 3L
1,446 SR
Queue Stats
170W - 218L
1,307 Elo+
Party 1
Lancelot
Lancelot
MIZALYcosp
Lancelot
Level 101
God Stats
2W - 6L
1,284 SR
Queue Stats
184W - 259L
1,328 Elo+
Party 1
Cthulhu
Cthulhu
eniek138801
Cthulhu
Level 53
God Stats
8W - 7L
1,588 SR
Queue Stats
66W - 148L
1,302 Elo+
Party 1
Merlin
Merlin
martinaBTS
Merlin
Level 84
God Stats
0W - 1L
1,400 SR
Queue Stats
0W - 5L
1,109 Elo+
Solo
Team Averages
Level 88
1,507 SR
1,273 Elo+

VS

Team Averages
Level 103
1,558 SR
1,460 Elo+
Ra
Ra
 
Ra
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
 
Pele
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
BlackoutAG
Artemis
Level 107
God Stats
32W - 18L
1,662 SR
Queue Stats
84W - 95L
1,426 Elo+
Party 2
Danzaburou
Danzaburou
FunayChamps
Danzaburou
Level 106
God Stats
21W - 12L
1,628 SR
Queue Stats
122W - 117L
1,447 Elo+
Party 2
Achilles
Achilles
Macgaren
Achilles
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 75L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Adark117
Kuzenbo
13
0 / 4 / 1
7,303
430
5,765
12,480
14,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Anhur
KIMBLI45
Anhur
11
1 / 8 / 1
7,188
423
6,253
13,435
2,930
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Lancelot
MIZALYcosp
Lancelot
13
2 / 8 / 0
7,889
464
6,413
17,439
6,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cthulhu
eniek138801
Cthulhu
12
1 / 4 / 3
7,852
462
6,075
16,388
11,069
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Merlin
martinaBTS
Merlin
14
1 / 3 / 1
8,775
516
9,555
7,774
2,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
18
10 / 0 / 3
11,144
656
13,334
8,444
3,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pele
 
Pele
16
2 / 0 / 10
9,053
533
4,909
12,243
5,484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Artemis
BlackoutAG
Artemis
14
6 / 2 / 10
9,478
558
12,349
11,631
3,787
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
FunayChamps
Danzaburou
16
4 / 2 / 1
10,762
633
10,922
12,677
4,809
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Macgaren
Achilles
14
5 / 1 / 12
8,735
514
7,201
13,165
12,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
63
5
Kills
27
27
Deaths
5
6
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
10
0
3
11.5
W
Pele
 
Pele
2
0
10
7
L
Kuzenbo
Adark117
Kuzenbo
0
4
1
0.13
W
Artemis
BlackoutAG
Artemis
6
2
10
5.5
W
Danzaburou
FunayChamps
Danzaburou
4
2
1
2.25
L
Anhur
KIMBLI45
Anhur
1
8
1
0.19
L
Lancelot
MIZALYcosp
Lancelot
2
8
0
0.25
W
Achilles
Macgaren
Achilles
5
1
12
11
L
Cthulhu
eniek138801
Cthulhu
1
4
3
0.63
L
Merlin
martinaBTS
Merlin
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,061
Damage
48,715
67,516
Taken
58,160
36,783
Mitigated
29,856
12,647
Healing
22,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
13,334
964
2,453
4,596
8,444
3,724
76
3,130
5,314
94,434
1,263
W
Pele
 
Pele
4,909
1,255
0
1,728
12,243
5,484
0
1,921
10,322
0
77,696
L
Kuzenbo
Adark117
Kuzenbo
5,765
1,458
0
1,359
12,480
14,150
0
1,699
10,613
38,572
169
W
Artemis
BlackoutAG
Artemis
12,349
6,073
237
5,472
11,631
3,787
1,418
4,666
6,965
0
53,105
W
Danzaburou
FunayChamps
Danzaburou
10,922
4,525
0
5,023
12,677
4,809
241
6,760
5,917
0
73,568
L
Anhur
KIMBLI45
Anhur
6,253
2,265
0
432
13,435
2,930
0
2,782
10,498
0
41,502
L
Lancelot
MIZALYcosp
Lancelot
6,413
917
0
3,898
17,439
6,289
0
3,780
13,485
55
57,891
W
Achilles
Macgaren
Achilles
7,201
1,758
150
2,835
13,165
12,052
0
5,196
7,969
0
27,192
L
Cthulhu
eniek138801
Cthulhu
6,075
168
1,786
4,494
16,388
11,069
136
1,941
14,116
25,753
0
L
Merlin
martinaBTS
Merlin
9,555
487
0
678
7,774
2,345
0
3,273
4,396
67,234
273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,007
Gold Earned
49,172
383
Minions Killed
508
0
Camps Cleared
0
1,646,777
Distance Traveled
1,701,387
0
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,144
656
161
9
0
359,078
7
W
Pele
9,053
533
99
6
0
385,839
6
L
Kuzenbo
7,303
430
53
3
0
286,710
0
W
Artemis
9,478
558
65
4
0
320,892
1
W
Danzaburou
10,762
633
137
8
0
288,898
0
L
Anhur
7,188
423
58
3
0
310,072
0
L
Lancelot
7,889
464
93
5
0
372,501
0
W
Achilles
8,735
514
46
3
0
346,680
9
L
Cthulhu
7,852
462
38
2
0
355,977
0
L
Merlin
8,775
516
141
8
0
321,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role