Player Matchup

Horus
Horus
Banatrick
Horus
Level 125
God Stats
1W - 0L
1,749 SR
Queue Stats
12W - 14L
1,474 Elo+
Party 1
Ymir
Ymir
Sin1st3r_21
Ymir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,237 Elo+
Party 1
Apollo
Apollo
jbean94
Apollo
Level 123
God Stats
5W - 3L
1,538 SR
Queue Stats
13W - 14L
1,487 Elo+
Party 1
Team Averages
Level 85
1,595 SR
1,399 Elo+

VS

Team Averages
Level 74
1,516 SR
1,447 Elo+
Sobek
Sobek
Dampierre17
Sobek
Level 34
God Stats
0W - 2L
1,275 SR
Queue Stats
17W - 30L
1,463 Elo+
Solo
Sol
Sol
Dohjack
Sol
Level 80
God Stats
5W - 7L
1,556 SR
Queue Stats
58W - 45L
1,433 Elo+
Solo
Bastet
Bastet
latoist
Bastet
Level 109
God Stats
1W - 1L
1,715 SR
Queue Stats
19W - 23L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Banatrick
Horus
18
3 / 0 / 5
10,702
713
5,603
11,129
12,154
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

16
0 / 3 / 6
9,776
652
4,373
13,699
10,340
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
jbean94
Apollo
19
6 / 2 / 3
12,747
850
22,207
13,582
6,972
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 2 / 4
10,623
708
7,959
18,091
21,900
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sol
18
3 / 3 / 1
11,655
777
16,380
12,593
3,385
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bastet
latoist
Bastet
16
1 / 4 / 4
10,344
690
7,715
9,475
3,163
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
14
9
Kills
5
5
Deaths
9
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Horus
Banatrick
Horus
3
0
5
5.5
L
1
2
4
1.5
L
Sol
3
3
1
1.17
W
0
3
6
1
W
Apollo
jbean94
Apollo
6
2
3
3.75
L
Bastet
latoist
Bastet
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,183
Damage
32,054
38,410
Taken
40,159
29,466
Mitigated
28,448
14,124
Healing
10,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Banatrick
Horus
5,603
1,893
3,782
4,151
11,129
12,154
42
6,358
4,759
0
9,600
L
7,959
289
0
2,663
18,091
21,900
0
2,151
15,927
33,216
1,390
L
Sol
16,380
5,287
144
6,268
12,593
3,385
657
1,661
10,932
56,329
893
W
4,373
624
0
2,462
13,699
10,340
95
8,480
5,219
13,005
0
W
Apollo
jbean94
Apollo
22,207
10,769
0
3,729
13,582
6,972
92
8,030
5,546
0
78,164
L
Bastet
latoist
Bastet
7,715
1,800
0
1,088
9,475
3,163
0
703
8,746
0
28,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,225
Gold Earned
32,622
175
Minions Killed
168
0
Camps Cleared
0
769,626
Distance Traveled
781,544
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,702
713
11
1
0
287,653
4
L
Sobek
10,623
708
34
2
0
277,460
0
L
Sol
11,655
777
93
6
0
238,486
7
W
Ymir
9,776
652
17
1
0
219,260
0
W
Apollo
12,747
850
147
10
0
262,713
0
L
Bastet
10,344
690
41
3
0
265,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role