Player Matchup

Cu Chulainn
Cu Chulainn
Bronze III
Cantklutchatall
Cu Chulainn
Bronze III
Level 127
God Stats
1W - 1L
1,430 SR
Queue Stats
1W - 3L
1,423 MMR
Party 1
Medusa
Medusa
Bronze III
LeMilk
Medusa
Bronze III
Level 123
God Stats
0W - 3L
1,505 SR
Queue Stats
0W - 3L
1,423 MMR
Party 1
Zhong Kui
Zhong Kui
Bronze III
juicyjumboboi
Zhong Kui
Bronze III
Level 167
God Stats
0W - 1L
1,846 SR
Queue Stats
0W - 3L
1,423 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 139
1,594 SR
1,423 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 120
1,526 SR
1,434 MMR
Neith
Neith
Gold V
AntonSmithface
Neith
Gold V
Level 69
God Stats
10W - 14L
1,529 SR
Queue Stats
321W - 311L
1,356 MMR
Party 2
Vulcan
Vulcan
Gold III
Don3zo
Vulcan
Gold III
Level 134
God Stats
80W - 50L
1,667 SR
Queue Stats
364W - 354L
1,466 MMR
Party 2
Mulan
Mulan
Gold I
XXDmgXControlXX
Mulan
Gold I
Level 156
God Stats
15W - 23L
1,382 SR
Queue Stats
572W - 564L
1,480 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Cantklutchatall
Cu Chulainn
13
0 / 8 / 3
8,754
730
5,667
17,170
11,393
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
LeMilk
Medusa
17
2 / 3 / 5
10,000
833
8,479
13,089
3,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
juicyjumboboi
Zhong Kui
18
8 / 6 / 2
12,115
1,010
13,716
16,082
7,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
KumbhakarnaAchillesBacchusNe ZhaThoth

VS

Bans
BastetKuzenboHorusDanzaburouGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 4 / 7
12,031
1,003
13,388
9,061
3,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Vulcan
Don3zo
Vulcan
17
4 / 2 / 10
11,232
936
13,998
8,451
2,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
5 / 4 / 11
11,121
927
14,762
17,289
23,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
45
10
Kills
17
17
Deaths
10
10
Assists
28
Player
Kills
Deaths
Assists
KDA
W
8
4
7
2.88
L
Cu Chulainn
Cantklutchatall
Cu Chulainn
0
8
3
0.19
W
Vulcan
Don3zo
Vulcan
4
2
10
4.5
L
Medusa
LeMilk
Medusa
2
3
5
1.5
W
5
4
11
2.63
L
Zhong Kui
juicyjumboboi
Zhong Kui
8
6
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,862
Damage
42,148
46,341
Taken
34,801
23,342
Mitigated
29,632
3,240
Healing
5,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,388
4,329
0
2,783
9,061
3,771
2,532
4,304
4,757
0
49,796
L
Cu Chulainn
Cantklutchatall
Cu Chulainn
5,667
552
0
0
17,170
11,393
0
6,483
10,160
705
21,758
W
Vulcan
Don3zo
Vulcan
13,998
119
0
589
8,451
2,795
646
4,108
4,343
48,100
0
L
Medusa
LeMilk
Medusa
8,479
3,589
0
2,435
13,089
3,978
0
3,941
8,612
0
30,279
W
14,762
1,915
339
1,956
17,289
23,066
88
5,490
11,769
1,634
29,967
L
Zhong Kui
juicyjumboboi
Zhong Kui
13,716
523
0
805
16,082
7,971
0
4,236
11,443
33,488
1,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,869
Gold Earned
34,384
131
Minions Killed
176
0
Camps Cleared
0
587,952
Distance Traveled
697,320
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,031
1,003
77
6
0
211,941
0
L
Cu Chulainn
8,754
730
39
3
0
179,243
0
W
Vulcan
11,232
936
74
6
0
256,950
0
L
Medusa
10,000
833
41
3
0
213,646
0
W
Mulan
11,121
927
25
2
0
228,429
0
L
Zhong Kui
12,115
1,010
51
4
0
195,063
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role