Player Matchup

Lancelot
Lancelot
ChubbyElephant
Lancelot
Level 68
God Stats
2W - 2L
1,500 SR
Queue Stats
144W - 164L
1,419 Elo+
Solo
Merlin
Merlin
Gangie07
Merlin
Level 82
God Stats
2W - 3L
1,332 SR
Queue Stats
408W - 422L
1,402 Elo+
Solo
Cthulhu
Cthulhu
PNK_CoTa
Cthulhu
Level 76
God Stats
13W - 12L
1,475 SR
Queue Stats
305W - 298L
1,419 Elo+
Solo
Baron Samedi
Baron Samedi
ReiBasil
Baron Samedi
Level 87
God Stats
144W - 129L
1,562 SR
Queue Stats
584W - 601L
1,478 Elo+
Solo
Rama
Rama
task_626
Rama
Level 56
God Stats
1W - 2L
1,188 SR
Queue Stats
97W - 131L
1,417 Elo+
Solo
Team Averages
Level 74
1,411 SR
1,427 Elo+

VS

Team Averages
Level 87
1,501 SR
1,388 Elo+
Chang'e
Chang'e
OxbowBridge260
Chang'e
Level 57
God Stats
1W - 1L
1,572 SR
Queue Stats
15W - 42L
1,210 Elo+
Solo
Thanatos
Thanatos
T4H LrgFarva
Thanatos
Level 87
God Stats
32W - 24L
1,731 SR
Queue Stats
361W - 364L
1,439 Elo+
Party 1
Danzaburou
Danzaburou
iSNIFTglew
Danzaburou
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 42L
1,433 Elo+
Party 1
Mulan
Mulan
ll-WISHBONE-II
Mulan
Level 105
God Stats
2W - 12L
1,201 SR
Queue Stats
217W - 198L
1,418 Elo+
Solo
Chiron
Chiron
nouni38
Chiron
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
249W - 249L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
15
4 / 2 / 2
8,907
524
4,455
8,465
4,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Merlin
Gangie07
Merlin
14
1 / 3 / 2
8,557
503
6,086
8,579
2,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cthulhu
PNK_CoTa
Cthulhu
15
3 / 7 / 2
9,217
542
9,364
15,196
8,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
ReiBasil
Baron Samedi
16
7 / 2 / 2
10,217
601
10,308
11,553
5,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Rama
14
1 / 3 / 3
7,999
471
5,404
9,392
2,866
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 1
6,194
364
580
4,084
927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Thanatos
T4H LrgFarva
Thanatos
14
3 / 3 / 2
8,030
472
3,790
12,978
4,479
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Danzaburou
iSNIFTglew
Danzaburou
14
1 / 4 / 1
7,879
463
4,673
10,136
3,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
9 / 4 / 1
10,744
632
15,314
18,998
12,855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chiron
nouni38
Chiron
14
2 / 3 / 0
8,259
486
5,572
10,383
2,981
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
20
16
Kills
15
17
Deaths
16
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Lancelot
4
2
2
2.5
W
Merlin
Gangie07
Merlin
1
3
2
0.67
L
0
2
1
0.25
W
Cthulhu
PNK_CoTa
Cthulhu
3
7
2
0.57
W
Baron Samedi
ReiBasil
Baron Samedi
7
2
2
4
L
Thanatos
T4H LrgFarva
Thanatos
3
3
2
1.33
L
Danzaburou
iSNIFTglew
Danzaburou
1
4
1
0.38
L
9
4
1
2.38
L
Chiron
nouni38
Chiron
2
3
0
0.67
W
Rama
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,617
Damage
29,929
53,185
Taken
56,579
22,764
Mitigated
24,453
11,728
Healing
16,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
4,455
486
0
1,136
8,465
4,055
262
108
8,357
0
57,759
W
Merlin
Gangie07
Merlin
6,086
302
0
2,183
8,579
2,546
643
0
8,579
60,195
2,010
L
580
36
40
782
4,084
927
0
1,543
2,367
14,232
0
W
Cthulhu
PNK_CoTa
Cthulhu
9,364
234
98
1,866
15,196
8,033
130
0
15,196
46,822
126
W
Baron Samedi
ReiBasil
Baron Samedi
10,308
263
358
4,350
11,553
5,264
762
589
10,964
61,399
488
L
Thanatos
T4H LrgFarva
Thanatos
3,790
709
0
6,595
12,978
4,479
65
4,293
8,359
0
42,689
L
Danzaburou
iSNIFTglew
Danzaburou
4,673
1,683
0
2,265
10,136
3,211
1,657
3,576
6,480
0
44,579
L
15,314
1,693
0
4,414
18,998
12,855
510
10,291
7,611
0
74,994
L
Chiron
nouni38
Chiron
5,572
1,360
461
2,292
10,383
2,981
2,292
3,969
6,193
0
46,949
W
Rama
5,404
4,125
0
1,737
9,392
2,866
430
0
9,392
0
42,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,897
Gold Earned
41,106
448
Minions Killed
379
0
Camps Cleared
0
1,696,370
Distance Traveled
1,381,532
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,907
524
81
5
0
438,191
4
W
Merlin
8,557
503
110
6
0
307,476
2
L
Chang'e
6,194
364
29
2
0
121,721
0
W
Cthulhu
9,217
542
87
5
0
337,465
0
W
Baron Samedi
10,217
601
106
6
0
324,503
0
L
Thanatos
8,030
472
69
4
0
368,718
1
L
Danzaburou
7,879
463
72
4
0
321,210
0
L
Mulan
10,744
632
117
7
0
264,147
0
L
Chiron
8,259
486
92
5
0
305,736
0
W
Rama
7,999
471
64
4
0
288,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role