Player Matchup

Kuzenbo
Kuzenbo
Banana_Doppio_
Kuzenbo
Level 67
God Stats
3W - 4L
1,509 SR
Queue Stats
64W - 85L
1,351 Elo+
Party 1
Discordia
Discordia
BigHoopsChip
Discordia
Level 47
God Stats
13W - 14L
1,590 SR
Queue Stats
55W - 75L
1,371 Elo+
Party 1
Mulan
Mulan
GormStorms
Mulan
Level 55
God Stats
4W - 18L
1,414 SR
Queue Stats
47W - 68L
1,328 Elo+
Party 1
Bakasura
Bakasura
RamboRodney
Bakasura
Level 57
God Stats
16W - 11L
1,648 SR
Queue Stats
47W - 59L
1,393 Elo+
Party 1
Medusa
Medusa
daLOOTgoblin666
Medusa
Level 28
God Stats
38W - 42L
1,575 SR
Queue Stats
108W - 144L
1,256 Elo+
Party 1
Team Averages
Level 51
1,547 SR
1,340 Elo+

VS

Team Averages
Level 114
1,461 SR
1,449 Elo+
Charybdis
Charybdis
ArcZid
Charybdis
Level 145
God Stats
4W - 5L
1,532 SR
Queue Stats
440W - 397L
1,474 Elo+
Party 2
Achilles
Achilles
Finesse-_-abc
Achilles
Level 84
God Stats
0W - 1L
1,150 SR
Queue Stats
37W - 31L
1,533 Elo+
Party 3
Da Ji
Da Ji
L-96-INGENIUM
Da Ji
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
57W - 54L
1,498 Elo+
Party 3
Hera
Hera
logan4012
Hera
Level 95
God Stats
0W - 2L
1,680 SR
Queue Stats
4W - 6L
1,299 Elo+
Solo
Scylla
Scylla
xx1punchUxx
Scylla
Level 89
God Stats
2W - 7L
1,443 SR
Queue Stats
514W - 488L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 4
7,766
485
4,995
13,322
12,281
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Discordia
BigHoopsChip
Discordia
14
1 / 2 / 3
8,355
522
5,663
6,108
1,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mulan
12
0 / 5 / 0
7,951
497
7,061
14,998
6,720
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
RamboRodney
Bakasura
17
11 / 2 / 1
10,357
647
10,884
16,435
8,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
0 / 3 / 5
7,601
475
3,329
8,602
2,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ArcZid
Charybdis
14
7 / 3 / 2
9,206
575
9,201
10,713
3,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
Finesse-_-abc
Achilles
14
3 / 2 / 3
8,151
509
6,965
14,601
8,090
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

16
4 / 1 / 3
9,404
588
6,399
11,349
4,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hera
14
1 / 4 / 3
7,915
495
4,999
8,841
2,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Scylla
15
3 / 2 / 8
8,645
540
8,696
6,520
1,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
37
12
Kills
18
18
Deaths
12
13
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Charybdis
ArcZid
Charybdis
7
3
2
2.67
W
0
6
4
0.33
W
Discordia
BigHoopsChip
Discordia
1
2
3
1.25
L
Achilles
Finesse-_-abc
Achilles
3
2
3
2.25
W
Mulan
0
5
0
0
L
4
1
3
5.5
W
Bakasura
RamboRodney
Bakasura
11
2
1
5.75
W
0
3
5
0.83
L
Hera
1
4
3
0.63
L
Scylla
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,932
Damage
36,260
59,465
Taken
52,024
31,190
Mitigated
19,959
15,320
Healing
10,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
ArcZid
Charybdis
9,201
4,829
0
3,680
10,713
3,399
451
2,890
7,683
0
68,865
W
4,995
982
0
2,596
13,322
12,281
259
4,158
9,164
26,016
1,748
W
Discordia
BigHoopsChip
Discordia
5,663
80
0
971
6,108
1,662
135
2,512
3,596
51,742
0
L
Achilles
Finesse-_-abc
Achilles
6,965
1,233
0
4,967
14,601
8,090
490
1,323
12,648
0
43,414
W
Mulan
7,061
1,069
0
4,309
14,998
6,720
332
1,444
13,554
918
51,611
L
6,399
1,341
0
1,220
11,349
4,456
0
1,027
9,811
0
78,424
W
Bakasura
RamboRodney
Bakasura
10,884
7,170
0
5,479
16,435
8,265
688
2,798
13,637
0
56,248
W
3,329
828
0
1,965
8,602
2,262
871
3,029
5,573
0
49,415
L
Hera
4,999
1,394
0
679
8,841
2,259
382
4,227
4,162
50,759
483
L
Scylla
8,696
954
0
447
6,520
1,755
628
1,164
5,017
59,452
259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,030
Gold Earned
43,321
448
Minions Killed
500
0
Camps Cleared
0
1,709,022
Distance Traveled
1,528,046
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,206
575
116
7
0
284,923
2
W
Kuzenbo
7,766
485
43
3
0
339,482
0
W
Discordia
8,355
522
101
6
0
328,832
5
L
Achilles
8,151
509
67
4
0
269,540
2
W
Mulan
7,951
497
103
6
0
297,955
0
L
Da Ji
9,404
588
124
8
0
363,873
0
W
Bakasura
10,357
647
123
8
0
385,740
2
W
Medusa
7,601
475
78
5
0
357,013
0
L
Hera
7,915
495
94
6
0
291,831
0
L
Scylla
8,645
540
99
6
0
317,879
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role