Player Matchup

Cthulhu
Cthulhu
Bootyclapasaur
Cthulhu
Level 130
God Stats
53W - 47L
1,588 SR
Queue Stats
176W - 172L
1,545 Elo+
Party 1
Medusa
Medusa
DuttyDarts
Medusa
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Raijin
Raijin
Medic Of Osiris
Raijin
Level 149
God Stats
6W - 13L
1,437 SR
Queue Stats
272W - 269L
1,496 Elo+
Party 1
Hercules
Hercules
MrMeeka
Hercules
Level 107
God Stats
1W - 3L
1,604 SR
Queue Stats
226W - 219L
1,513 Elo+
Party 1
Awilix
Awilix
TrapGodd
Awilix
Level 106
God Stats
1W - 4L
1,500 SR
Queue Stats
140W - 120L
1,594 Elo+
Solo
Team Averages
Level 101
1,526 SR
1,530 Elo+

VS

Team Averages
Level 114
1,439 SR
1,468 Elo+
Nut
Nut
 
Nut
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
DiLeo9963
Hun Batz
Level 122
God Stats
2W - 1L
1,499 SR
Queue Stats
59W - 59L
1,428 Elo+
Solo
The Morrigan
The Morrigan
T0URS
The Morrigan
Level 104
God Stats
4W - 7L
1,219 SR
Queue Stats
14W - 31L
1,315 Elo+
Solo
Cthulhu
Cthulhu
TheCutePrince
Cthulhu
Level 99
God Stats
17W - 15L
1,478 SR
Queue Stats
171W - 161L
1,539 Elo+
Solo
Kumbhakarna
Kumbhakarna
Zfighter8000
Kumbhakarna
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
218W - 174L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 2
7,475
440
6,664
14,263
5,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
DuttyDarts
Medusa
13
0 / 5 / 1
7,542
444
3,700
13,147
3,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
3 / 2 / 1
9,764
574
7,988
7,959
2,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hercules
MrMeeka
Hercules
15
0 / 1 / 3
8,885
523
12,181
17,292
16,661
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Awilix
TrapGodd
Awilix
17
6 / 4 / 2
9,696
570
9,678
13,789
5,891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
17
5 / 2 / 5
10,375
610
17,210
14,807
5,567
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
DiLeo9963
Hun Batz
15
3 / 4 / 5
8,705
512
5,611
12,091
3,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Morrigan
T0URS
The Morrigan
2
0 / 0 / 0
5,156
303
0
0
0
Cthulhu
15
3 / 2 / 5
9,273
545
10,187
19,705
14,245
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Kumbhakarna
Zfighter8000
Kumbhakarna
16
3 / 1 / 1
9,806
577
12,107
15,493
9,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
30
9
Kills
14
14
Deaths
9
9
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
5
2
5
3.75
L
0
2
2
0.5
W
Hun Batz
DiLeo9963
Hun Batz
3
4
5
1.38
L
Medusa
DuttyDarts
Medusa
0
5
1
0.1
L
3
2
1
1.75
L
Hercules
MrMeeka
Hercules
0
1
3
1.5
W
The Morrigan
T0URS
The Morrigan
0
0
0
0
W
Cthulhu
3
2
5
2.75
L
Awilix
TrapGodd
Awilix
6
4
2
1.75
W
Kumbhakarna
Zfighter8000
Kumbhakarna
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,211
Damage
45,115
66,450
Taken
62,096
34,816
Mitigated
33,400
18,664
Healing
25,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
17,210
12,215
0
6,819
14,807
5,567
824
1,364
13,201
0
90,222
L
6,664
310
301
3,054
14,263
5,613
0
6,104
8,088
49,127
1,358
W
Hun Batz
DiLeo9963
Hun Batz
5,611
973
0
4,476
12,091
3,941
0
1,720
10,177
0
67,845
L
Medusa
DuttyDarts
Medusa
3,700
1,407
0
2,480
13,147
3,867
1,472
632
12,515
0
41,441
L
7,988
443
0
1,170
7,959
2,784
536
3,888
4,003
74,412
979
L
Hercules
MrMeeka
Hercules
12,181
3,840
0
9,148
17,292
16,661
60
8,280
8,234
0
67,591
W
The Morrigan
T0URS
The Morrigan
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
10,187
1,020
212
8,003
19,705
14,245
0
8,228
10,331
58,967
1,367
L
Awilix
TrapGodd
Awilix
9,678
3,889
0
2,511
13,789
5,891
624
1,878
11,839
0
80,660
W
Kumbhakarna
Zfighter8000
Kumbhakarna
12,107
1,366
275
5,445
15,493
9,647
0
1,126
14,253
57,873
3,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,362
Gold Earned
43,315
532
Minions Killed
448
0
Camps Cleared
0
1,767,233
Distance Traveled
1,443,467
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
10,375
610
128
8
0
321,335
0
L
Cthulhu
7,475
440
77
5
0
360,294
0
W
Hun Batz
8,705
512
112
7
0
371,420
2
L
Medusa
7,542
444
68
4
0
320,844
0
L
Raijin
9,764
574
146
9
0
339,546
0
L
Hercules
8,885
523
118
7
0
333,826
1
W
The Morrigan
5,156
303
0
0
0
9,675
0
W
Cthulhu
9,273
545
96
6
0
362,825
0
L
Awilix
9,696
570
123
7
0
412,723
0
W
Kumbhakarna
9,806
577
112
7
0
378,212
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role