Player Matchup

Atlas
Atlas
Silver I
 
Atlas
Silver I
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Silver I
Daga220
Ra
Silver I
Level 123
God Stats
3W - 6L
1,332 SR
Queue Stats
96W - 107L
1,202 MMR
Solo
Fenrir
Fenrir
Silver I
DotimusPrime
Fenrir
Silver I
Level 148
God Stats
8W - 4L
1,690 SR
Queue Stats
204W - 200L
1,169 MMR
Solo
Ymir
Ymir
Silver IV
MentalMew
Ymir
Silver IV
Level 67
God Stats
0W - 2L
1,194 SR
Queue Stats
9W - 21L
1,191 MMR
Solo
Anhur
Anhur
Silver I
naughhtybear
Anhur
Silver I
Level 147
God Stats
0W - 3L
1,186 SR
Queue Stats
165W - 200L
1,187 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 138
1,380 SR
1,250 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 149
1,545 SR
1,379 MMR
Chang'e
Chang'e
Silver I
 
Chang'e
Silver I
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Silver I
 
Cernunnos
Silver I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Silver I
 
Osiris
Silver I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Bronze III
CSinert
King Arthur
Bronze III
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 22L
1,200 MMR
Solo
Bacchus
Bacchus
Silver I
WhySoTryHard--
Bacchus
Silver I
Level 120
God Stats
5W - 1L
1,726 SR
Queue Stats
136W - 148L
1,196 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
0 / 3 / 0
5,517
552
3,407
11,964
7,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

13
4 / 2 / 4
6,819
682
4,530
6,518
1,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
11
4 / 1 / 3
6,131
613
8,517
7,951
3,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ymir
6
0 / 3 / 0
4,230
423
1,065
7,463
3,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 1 / 2
4,688
469
4,040
7,281
2,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
KumbhakarnaFreyaAo KuangCthulhu

VS

Bans
MercuryCerberusAwilixBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
1 / 3 / 1
7,358
736
5,097
5,913
1,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Cernunnos
 
Cernunnos
10
3 / 1 / 1
6,354
635
7,025
6,106
1,612
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Osiris
 
Osiris
11
2 / 3 / 0
5,884
588
2,985
11,423
9,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

King Arthur
CSinert
King Arthur
12
3 / 0 / 0
6,826
683
9,118
8,049
5,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

9
1 / 1 / 3
5,960
596
5,475
7,799
6,054
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
15
8
Kills
10
10
Deaths
8
9
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
3
0
0
W
Chang'e
 
Chang'e
1
3
1
0.5
W
Cernunnos
 
Cernunnos
3
1
1
3.5
W
Osiris
 
Osiris
2
3
0
0.67
W
King Arthur
CSinert
King Arthur
3
0
0
3
L
4
2
4
3
L
Fenrir
4
1
3
5.5
L
Ymir
0
3
0
0
W
1
1
3
2.5
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,559
Damage
29,700
41,177
Taken
39,290
18,574
Mitigated
23,640
10,606
Healing
12,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
3,407
1,185
0
3,135
11,964
7,368
0
756
11,208
27,961
1,469
W
Chang'e
 
Chang'e
5,097
215
40
2,368
5,913
1,475
836
1,382
4,531
48,134
4,447
W
Cernunnos
 
Cernunnos
7,025
3,438
0
2,687
6,106
1,612
1,614
914
5,192
0
41,752
W
Osiris
 
Osiris
2,985
1,478
0
3,374
11,423
9,325
0
1,641
9,665
0
44,259
W
King Arthur
CSinert
King Arthur
9,118
635
0
1,965
8,049
5,174
0
2,602
4,857
756
46,208
L
4,530
792
547
2,642
6,518
1,925
0
4,300
2,218
43,423
0
L
Fenrir
8,517
2,378
0
1,323
7,951
3,858
0
1,276
6,675
1,068
39,215
L
Ymir
1,065
190
0
874
7,463
3,384
0
2,193
5,270
11,085
0
W
5,475
887
0
2,288
7,799
6,054
219
1,928
5,871
22,483
0
L
4,040
2,646
0
2,085
7,281
2,039
0
2,446
4,835
0
20,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,385
Gold Earned
32,382
281
Minions Killed
341
0
Camps Cleared
0
1,001,047
Distance Traveled
1,072,376
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
5,517
552
68
7
0
212,343
0
W
Chang'e
7,358
736
103
10
0
210,573
0
W
Cernunnos
6,354
635
59
6
0
192,195
0
W
Osiris
5,884
588
77
8
0
233,972
0
W
King Arthur
6,826
683
82
8
0
216,742
0
L
Ra
6,819
682
92
9
0
226,086
2
L
Fenrir
6,131
613
66
7
0
242,746
0
L
Ymir
4,230
423
17
2
0
145,833
0
W
Bacchus
5,960
596
20
2
0
218,894
2
L
Anhur
4,688
469
38
4
0
174,039
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role