Player Matchup

Hun Batz
Hun Batz
Diamond II
 
Hun Batz
Diamond II
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Diamond IV
Arthuría
Rama
Diamond IV
Level 147
God Stats
5W - 3L
1,534 SR
Queue Stats
123W - 149L
2,022 MMR
Solo
Khepri
Khepri
Platinum I
Levixh
Khepri
Platinum I
Level 127
God Stats
1W - 0L
1,495 SR
Queue Stats
99W - 98L
1,935 MMR
Solo
Cthulhu
Cthulhu
Diamond IV
SexyJapanese
Cthulhu
Diamond IV
Level 179
God Stats
73W - 53L
1,673 SR
Queue Stats
326W - 315L
1,931 MMR
Solo
The Morrigan
The Morrigan
Masters
Xhitoman
The Morrigan
Masters
Level 289
God Stats
4W - 1L
1,874 SR
Queue Stats
394W - 336L
2,489 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 181
1,615 SR
1,975 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 137
1,670 SR
1,846 MMR
Chang'e
Chang'e
Diamond III
 
Chang'e
Diamond III
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Diamond I
 
Thor
Diamond I
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kumbhakarna
Kumbhakarna
Platinum IV
Dankrel
Kumbhakarna
Platinum IV
Level 226
God Stats
7W - 3L
1,908 SR
Queue Stats
119W - 122L
1,838 MMR
Solo
Kuzenbo
Kuzenbo
Diamond IV
LukinhasFlowBR
Kuzenbo
Diamond IV
Level 129
God Stats
3W - 1L
1,908 SR
Queue Stats
230W - 207L
2,238 MMR
Party 1
Hou Yi
Hou Yi
Diamond IV
MrKaue
Hou Yi
Diamond IV
Level 159
God Stats
0W - 1L
1,534 SR
Queue Stats
45W - 50L
2,152 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
5 / 0 / 3
6,261
626
5,406
6,727
2,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rama
11
0 / 0 / 2
6,041
604
4,296
3,503
1,335
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Khepri
Levixh
Khepri
9
1 / 1 / 4
5,576
558
2,459
6,075
3,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cthulhu
SexyJapanese
Cthulhu
12
3 / 0 / 1
7,214
721
5,760
5,818
3,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

The Morrigan
Xhitoman
The Morrigan
11
1 / 0 / 4
5,894
589
6,298
3,451
987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AthenaThothSusano

VS

Bans
MedusaCamazotzAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
9
0 / 1 / 0
5,053
505
1,924
6,371
1,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thor
 
Thor
10
1 / 2 / 0
5,038
504
3,126
7,253
2,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kumbhakarna
Dankrel
Kumbhakarna
10
0 / 3 / 0
5,282
528
2,332
10,321
5,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
0 / 3 / 1
4,919
492
2,750
8,932
7,904
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hou Yi
MrKaue
Hou Yi
10
0 / 1 / 1
5,094
509
3,564
5,669
1,726
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
10
Kills
1
1
Deaths
10
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
5
0
3
6.5
L
Chang'e
 
Chang'e
0
1
0
0
L
Thor
 
Thor
1
2
0
0.5
W
Rama
0
0
2
1
L
Kumbhakarna
Dankrel
Kumbhakarna
0
3
0
0
W
Khepri
Levixh
Khepri
1
1
4
3
L
0
3
1
0.17
L
Hou Yi
MrKaue
Hou Yi
0
1
1
0.5
W
Cthulhu
SexyJapanese
Cthulhu
3
0
1
3.5
W
The Morrigan
Xhitoman
The Morrigan
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,219
Damage
13,696
25,574
Taken
38,546
11,995
Mitigated
18,960
8,684
Healing
13,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
5,406
1,705
0
888
6,727
2,741
0
864
5,801
0
47,920
L
Chang'e
 
Chang'e
1,924
48
408
3,571
6,371
1,732
0
2,653
3,360
31,871
1,467
L
Thor
 
Thor
3,126
431
0
3,168
7,253
2,435
0
906
6,229
0
35,420
W
Rama
4,296
3,622
0
2,149
3,503
1,335
0
626
2,877
0
51,057
L
Kumbhakarna
Dankrel
Kumbhakarna
2,332
226
0
2,287
10,321
5,163
0
4,995
4,688
37,539
524
W
Khepri
Levixh
Khepri
2,459
233
0
2,055
6,075
3,776
0
1,615
4,431
15,812
1,118
L
2,750
1,005
0
1,887
8,932
7,904
0
3,246
5,506
16,973
0
L
Hou Yi
MrKaue
Hou Yi
3,564
1,963
0
2,535
5,669
1,726
0
479
5,190
0
38,729
W
Cthulhu
SexyJapanese
Cthulhu
5,760
523
0
2,768
5,818
3,156
0
2,179
3,639
43,884
1,396
W
The Morrigan
Xhitoman
The Morrigan
6,298
1,024
0
824
3,451
987
0
1,310
1,931
44,003
1,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,986
Gold Earned
25,386
398
Minions Killed
305
0
Camps Cleared
0
1,028,634
Distance Traveled
997,124
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
6,261
626
88
9
0
242,970
2
L
Chang'e
5,053
505
70
7
0
194,422
0
L
Thor
5,038
504
67
7
0
220,116
0
W
Rama
6,041
604
106
11
0
187,155
0
L
Kumbhakarna
5,282
528
71
7
0
187,209
0
W
Khepri
5,576
558
18
2
0
213,201
2
L
Kuzenbo
4,919
492
20
2
0
203,895
0
L
Hou Yi
5,094
509
77
8
0
191,482
2
W
Cthulhu
7,214
721
97
10
0
182,119
1
W
The Morrigan
5,894
589
89
9
0
203,189
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role