Player Matchup

Ares
Ares
DiabloNoctis
Ares
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 101L
1,401 Elo+
Party 1
Charybdis
Charybdis
giltbuck89
Charybdis
Level 105
God Stats
3W - 2L
1,535 SR
Queue Stats
78W - 82L
1,367 Elo+
Party 1
Ra
Ra
xZodgillax
Ra
Level 130
God Stats
2W - 7L
1,178 SR
Queue Stats
79W - 77L
1,512 Elo+
Solo
Team Averages
Level 120
1,404 SR
1,426 Elo+

VS

Team Averages
Level 118
1,599 SR
1,476 Elo+
Danzaburou
Danzaburou
AnhellOvers
Danzaburou
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
108W - 104L
1,492 Elo+
Solo
Fenrir
Fenrir
Not Sparda
Fenrir
Level 128
God Stats
4W - 3L
1,702 SR
Queue Stats
193W - 188L
1,468 Elo+
Party 2
Zeus
Zeus
Xel Naga Void
Zeus
Level 122
God Stats
2W - 2L
1,594 SR
Queue Stats
191W - 184L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 1
8,924
686
5,559
6,096
5,916
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charybdis
giltbuck89
Charybdis
15
0 / 1 / 1
9,280
714
3,308
3,423
1,131
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

17
2 / 0 / 0
10,139
780
3,648
4,795
1,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AnhellOvers
Danzaburou
18
1 / 0 / 1
10,954
843
3,145
9,261
3,357
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
Not Sparda
Fenrir
14
0 / 0 / 2
8,601
662
2,314
6,244
3,479
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
1 / 2 / 1
8,781
675
5,351
3,927
1,003
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
6
2
Kills
2
2
Deaths
2
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AnhellOvers
Danzaburou
1
0
1
1.5
W
0
1
1
0.5
L
Fenrir
Not Sparda
Fenrir
0
0
2
1
L
1
2
1
0.75
W
Charybdis
giltbuck89
Charybdis
0
1
1
0.5
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,515
Damage
10,810
14,314
Taken
19,432
9,044
Mitigated
7,839
5,002
Healing
2,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AnhellOvers
Danzaburou
3,145
1,064
0
2,207
9,261
3,357
1,007
3,346
5,666
0
56,082
W
5,559
120
0
0
6,096
5,916
0
2,213
3,883
8,921
2,630
L
Fenrir
Not Sparda
Fenrir
2,314
460
0
396
6,244
3,479
0
2,619
3,472
0
13,580
L
5,351
270
0
0
3,927
1,003
506
2,586
1,261
22,523
0
W
Charybdis
giltbuck89
Charybdis
3,308
1,298
0
0
3,423
1,131
1,311
1,628
1,788
0
32,687
W
3,648
275
2,347
2,655
4,795
1,997
207
1,602
3,184
49,642
184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,343
Gold Earned
28,336
176
Minions Killed
169
0
Camps Cleared
0
740,155
Distance Traveled
615,269
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,954
843
110
8
0
230,811
0
W
Ares
8,924
686
14
1
0
247,137
0
L
Fenrir
8,601
662
19
1
0
221,068
0
L
Zeus
8,781
675
40
3
0
163,390
2
W
Charybdis
9,280
714
64
5
0
212,642
1
W
Ra
10,139
780
98
8
0
280,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role