Player Matchup

Vulcan
Vulcan
BetterAim-_-
Vulcan
Level 82
God Stats
22W - 11L
1,550 SR
Queue Stats
91W - 101L
1,470 Elo+
Solo
Achilles
Achilles
DrinkingRuby9
Achilles
Level 27
God Stats
6W - 16L
1,399 SR
Queue Stats
142W - 133L
1,360 Elo+
Party 2
Charybdis
Charybdis
Kitastrophy9776
Charybdis
Level 59
God Stats
2W - 1L
1,500 SR
Queue Stats
217W - 212L
1,345 Elo+
Party 2
Team Averages
Level 56
1,483 SR
1,392 Elo+

VS

Team Averages
Level 41
1,645 SR
1,390 Elo+
Cthulhu
Cthulhu
woohoo574
Cthulhu
Level 38
God Stats
32W - 37L
1,531 SR
Queue Stats
74W - 92L
1,314 Elo+
Solo
Ah Puch
Ah Puch
xVeneryy
Ah Puch
Level 62
God Stats
4W - 0L
1,903 SR
Queue Stats
82W - 75L
1,462 Elo+
Party 1
Hun Batz
Hun Batz
xflickzz
Hun Batz
Level 22
God Stats
3W - 2L
1,500 SR
Queue Stats
35W - 43L
1,393 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
15
0 / 5 / 0
9,517
680
3,235
7,798
2,457
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Achilles
DrinkingRuby9
Achilles
16
2 / 4 / 0
9,803
700
6,229
16,064
13,394
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
Kitastrophy9776
Charybdis
17
1 / 4 / 2
9,891
707
7,493
12,762
3,889
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
woohoo574
Cthulhu
17
3 / 0 / 9
11,165
798
11,809
13,536
7,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Puch
xVeneryy
Ah Puch
19
6 / 0 / 7
12,169
869
12,436
6,658
2,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hun Batz
xflickzz
Hun Batz
17
4 / 4 / 8
11,314
808
7,662
9,592
4,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
37
3
Kills
13
13
Deaths
4
2
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Vulcan
0
5
0
0
L
Achilles
DrinkingRuby9
Achilles
2
4
0
0.5
L
Charybdis
Kitastrophy9776
Charybdis
1
4
2
0.5
W
Cthulhu
woohoo574
Cthulhu
3
0
9
7.5
W
Ah Puch
xVeneryy
Ah Puch
6
0
7
9.5
W
Hun Batz
xflickzz
Hun Batz
4
4
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,957
Damage
31,907
36,624
Taken
29,786
19,740
Mitigated
14,517
7,412
Healing
8,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
3,235
0
141
611
7,798
2,457
0
5,440
2,037
44,462
0
L
Achilles
DrinkingRuby9
Achilles
6,229
799
0
2,754
16,064
13,394
0
8,854
6,635
0
18,285
L
Charybdis
Kitastrophy9776
Charybdis
7,493
2,341
0
3,906
12,762
3,889
0
8,245
3,838
0
30,749
W
Cthulhu
woohoo574
Cthulhu
11,809
163
307
5,429
13,536
7,797
101
743
12,793
46,446
4,773
W
Ah Puch
xVeneryy
Ah Puch
12,436
1,073
0
2,611
6,658
2,656
936
1,278
5,380
47,101
0
W
Hun Batz
xflickzz
Hun Batz
7,662
1,055
0
87
9,592
4,064
301
1,253
8,339
0
25,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,211
Gold Earned
34,648
191
Minions Killed
205
0
Camps Cleared
0
689,758
Distance Traveled
756,643
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
9,517
680
78
6
0
200,415
0
L
Achilles
9,803
700
32
2
0
262,011
0
L
Charybdis
9,891
707
81
6
0
227,332
0
W
Cthulhu
11,165
798
76
5
0
249,464
7
W
Ah Puch
12,169
869
73
5
0
248,278
0
W
Hun Batz
11,314
808
56
4
0
258,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role