Player Matchup

Mercury
Mercury
 
Mercury
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
King Arthur
King Arthur
BOJABOORE
King Arthur
Level 115
God Stats
4W - 4L
1,468 SR
Queue Stats
213W - 204L
1,509 Elo+
Solo
Poseidon
Poseidon
Hitzu
Poseidon
Level 164
God Stats
66W - 70L
1,579 SR
Queue Stats
239W - 205L
1,604 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Nimo12Master
Morgan Le Fay
Level 84
God Stats
13W - 6L
1,641 SR
Queue Stats
68W - 64L
1,466 Elo+
Party 3
Bacchus
Bacchus
kefzka
Bacchus
Level 89
God Stats
5W - 3L
1,593 SR
Queue Stats
73W - 61L
1,517 Elo+
Party 3
Team Averages
Level 111
1,556 SR
1,519 Elo+

VS

Team Averages
Level 145
1,517 SR
1,526 Elo+
Tiamat
Tiamat
Avoten
Tiamat
Level 143
God Stats
4W - 4L
1,709 SR
Queue Stats
124W - 124L
1,502 Elo+
Party 1
Xing Tian
Xing Tian
IOEscanorOI
Xing Tian
Level 117
God Stats
5W - 3L
1,372 SR
Queue Stats
546W - 549L
1,491 Elo+
Party 1
Scylla
Scylla
T-ALi-37530
Scylla
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 41L
1,603 Elo+
Party 2
Mercury
Mercury
bnbimo358
Mercury
Level 158
God Stats
3W - 2L
1,350 SR
Queue Stats
52W - 52L
1,509 Elo+
Party 2
Surtr
Surtr
killer75648
Surtr
Level 158
God Stats
26W - 14L
1,656 SR
Queue Stats
256W - 236L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
2 / 5 / 1
8,505
500
3,958
13,800
5,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

King Arthur
BOJABOORE
King Arthur
16
2 / 4 / 2
9,524
560
11,918
19,748
20,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Poseidon
Hitzu
Poseidon
19
5 / 2 / 0
10,835
637
11,781
7,663
2,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Morgan Le Fay
Nimo12Master
Morgan Le Fay
13
1 / 6 / 2
7,542
444
7,153
13,783
4,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
kefzka
Bacchus
10
0 / 7 / 3
7,022
413
5,721
15,987
14,237
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Avoten
Tiamat
15
8 / 2 / 7
9,474
557
19,395
9,584
7,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
IOEscanorOI
Xing Tian
15
5 / 0 / 13
9,373
551
8,369
12,612
9,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Scylla
16
4 / 2 / 8
8,963
527
6,266
12,784
3,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Mercury
bnbimo358
Mercury
15
4 / 3 / 2
8,386
493
1,354
10,069
3,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 3 / 1
10,054
591
14,204
18,835
22,868
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
55
10
Kills
24
24
Deaths
10
8
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
5
1
0.5
W
Tiamat
Avoten
Tiamat
8
2
7
5.75
L
King Arthur
BOJABOORE
King Arthur
2
4
2
0.75
L
Poseidon
Hitzu
Poseidon
5
2
0
2.5
W
Xing Tian
IOEscanorOI
Xing Tian
5
0
13
11.5
L
Morgan Le Fay
Nimo12Master
Morgan Le Fay
1
6
2
0.33
W
Scylla
4
2
8
4
W
Mercury
bnbimo358
Mercury
4
3
2
1.67
L
Bacchus
kefzka
Bacchus
0
7
3
0.21
W
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,531
Damage
49,588
70,981
Taken
63,884
46,884
Mitigated
46,935
11,841
Healing
19,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
3,958
1,612
0
640
13,800
5,024
0
7,128
6,230
0
86,283
W
Tiamat
Avoten
Tiamat
19,395
1,596
0
2,673
9,584
7,050
0
5,075
4,321
59,950
290
L
King Arthur
BOJABOORE
King Arthur
11,918
1,984
0
3,472
19,748
20,208
0
2,996
16,752
232
85,179
L
Poseidon
Hitzu
Poseidon
11,781
2,278
0
4,226
7,663
2,647
362
2,771
4,842
99,032
1,127
W
Xing Tian
IOEscanorOI
Xing Tian
8,369
1,061
0
2,263
12,612
9,376
0
6,028
6,258
24,904
1,164
L
Morgan Le Fay
Nimo12Master
Morgan Le Fay
7,153
398
0
2,058
13,783
4,768
0
11,182
2,185
44,232
0
W
Scylla
6,266
734
0
5,259
12,784
3,901
0
5,766
6,830
75,488
0
W
Mercury
bnbimo358
Mercury
1,354
393
0
2,340
10,069
3,740
0
6,529
3,540
0
47,616
L
Bacchus
kefzka
Bacchus
5,721
930
0
1,445
15,987
14,237
0
10,716
4,650
18,700
723
W
14,204
5,259
0
6,856
18,835
22,868
275
354
18,441
6,484
63,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,428
Gold Earned
46,250
554
Minions Killed
475
0
Camps Cleared
0
1,689,665
Distance Traveled
1,672,996
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,505
500
127
7
0
404,540
0
W
Tiamat
9,474
557
100
6
0
354,141
4
L
King Arthur
9,524
560
161
9
0
315,903
4
L
Poseidon
10,835
637
171
10
0
334,267
0
W
Xing Tian
9,373
551
19
1
0
348,335
0
L
Morgan Le Fay
7,542
444
81
5
0
326,463
0
W
Scylla
8,963
527
129
8
0
314,436
2
W
Mercury
8,386
493
113
7
0
372,648
3
L
Bacchus
7,022
413
14
1
0
308,492
0
W
Surtr
10,054
591
114
7
0
283,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role