Player Matchup

Fenrir
Fenrir
Glaciier26
Fenrir
Level 147
God Stats
1W - 2L
1,723 SR
Queue Stats
65W - 70L
1,532 Elo+
Party 1
Nu Wa
Nu Wa
GuttaTooSaucy
Nu Wa
Level 119
God Stats
9W - 1L
2,005 SR
Queue Stats
330W - 380L
1,509 Elo+
Party 1
Danzaburou
Danzaburou
HawWaterNLemons
Danzaburou
Level 162
God Stats
8W - 19L
1,469 SR
Queue Stats
309W - 408L
1,511 Elo+
Party 1
Merlin
Merlin
Worlëy
Merlin
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 26L
1,644 Elo+
Party 1
Odin
Odin
XShaman6
Odin
Level 158
God Stats
3W - 1L
1,731 SR
Queue Stats
156W - 229L
1,483 Elo+
Party 1
Team Averages
Level 143
1,686 SR
1,536 Elo+

VS

Team Averages
Level 145
1,617 SR
1,565 Elo+
Hun Batz
Hun Batz
ColdRags
Hun Batz
Level 148
God Stats
3W - 2L
1,758 SR
Queue Stats
161W - 154L
1,512 Elo+
Party 2
Surtr
Surtr
LikeaHawk
Surtr
Level 124
God Stats
3W - 2L
1,677 SR
Queue Stats
185W - 138L
1,658 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Melodoscious
Morgan Le Fay
Level 128
God Stats
9W - 1L
1,815 SR
Queue Stats
116W - 101L
1,495 Elo+
Solo
Hachiman
Hachiman
UnlivedLeech01
Hachiman
Level 165
God Stats
3W - 4L
1,336 SR
Queue Stats
150W - 132L
1,527 Elo+
Party 3
Hades
Hades
chavmauel
Hades
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 29L
1,635 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Glaciier26
Fenrir
14
4 / 7 / 3
7,481
499
11,261
16,966
10,342
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
2 / 3 / 2
7,470
498
6,298
6,115
1,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
HawWaterNLemons
Danzaburou
13
0 / 5 / 2
7,300
487
6,788
12,925
4,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
Worlëy
Merlin
13
2 / 4 / 1
7,200
480
5,645
11,243
5,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Odin
10
0 / 5 / 2
6,665
444
2,171
14,119
6,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ColdRags
Hun Batz
14
4 / 2 / 7
8,326
555
8,917
9,286
3,659
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Surtr
LikeaHawk
Surtr
14
4 / 1 / 2
9,089
606
9,029
11,984
8,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Morgan Le Fay
Melodoscious
Morgan Le Fay
13
3 / 3 / 4
8,087
539
5,865
8,396
3,064
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
16
6 / 0 / 4
9,639
643
13,279
10,882
4,447
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hades
chavmauel
Hades
13
7 / 2 / 8
8,895
593
8,148
12,396
11,431
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
49
8
Kills
24
24
Deaths
8
10
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
ColdRags
Hun Batz
4
2
7
3.75
L
Fenrir
Glaciier26
Fenrir
4
7
3
0.79
L
2
3
2
1
L
Danzaburou
HawWaterNLemons
Danzaburou
0
5
2
0.2
W
Surtr
LikeaHawk
Surtr
4
1
2
5
W
Morgan Le Fay
Melodoscious
Morgan Le Fay
3
3
4
1.67
W
Hachiman
6
0
4
8
L
Merlin
Worlëy
Merlin
2
4
1
0.63
L
Odin
0
5
2
0.2
W
Hades
chavmauel
Hades
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,163
Damage
45,238
61,368
Taken
52,944
28,316
Mitigated
30,840
11,429
Healing
19,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
ColdRags
Hun Batz
8,917
2,211
0
3,584
9,286
3,659
0
1,291
7,953
0
58,256
L
Fenrir
Glaciier26
Fenrir
11,261
2,575
0
2,313
16,966
10,342
0
4,049
12,686
0
60,782
L
6,298
1,215
0
677
6,115
1,558
0
2,246
3,807
44,127
1,041
L
Danzaburou
HawWaterNLemons
Danzaburou
6,788
2,644
0
3,179
12,925
4,466
0
2,030
10,895
0
54,123
W
Surtr
LikeaHawk
Surtr
9,029
2,608
0
2,297
11,984
8,239
385
4,826
6,409
2,416
52,881
W
Morgan Le Fay
Melodoscious
Morgan Le Fay
5,865
803
0
1,858
8,396
3,064
473
1,341
7,055
52,911
0
W
Hachiman
13,279
7,923
0
7,516
10,882
4,447
429
995
9,887
0
78,410
L
Merlin
Worlëy
Merlin
5,645
292
0
3,719
11,243
5,926
0
2,091
8,536
52,623
0
L
Odin
2,171
320
0
1,541
14,119
6,024
0
4,477
9,472
0
23,887
W
Hades
chavmauel
Hades
8,148
1,002
839
3,627
12,396
11,431
0
2,504
9,826
27,985
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,116
Gold Earned
44,036
382
Minions Killed
463
0
Camps Cleared
0
1,463,892
Distance Traveled
1,561,682
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,326
555
103
7
0
375,759
0
L
Fenrir
7,481
499
84
6
0
321,893
0
L
Nu Wa
7,470
498
77
5
0
267,355
0
L
Danzaburou
7,300
487
96
6
0
284,138
1
W
Surtr
9,089
606
91
6
0
319,138
0
W
Morgan Le Fay
8,087
539
104
7
0
280,536
1
W
Hachiman
9,639
643
133
9
0
279,454
0
L
Merlin
7,200
480
89
6
0
273,116
1
L
Odin
6,665
444
36
2
0
317,390
4
W
Hades
8,895
593
32
2
0
306,795
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role