Player Matchup

Geb
Geb
 
Geb
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
Jacket1098
Maui
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 27L
1,499 Elo+
Solo
Nemesis
Nemesis
KillyRabbit
Nemesis
Level 146
God Stats
3W - 1L
1,724 SR
Queue Stats
104W - 121L
1,445 Elo+
Solo
Zeus
Zeus
OGPrimordialOne
Zeus
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 65L
1,373 Elo+
Party 1
Hades
Hades
TreydmarkSkillz
Hades
Level 145
God Stats
1W - 1L
1,303 SR
Queue Stats
39W - 39L
1,360 Elo+
Party 1
Team Averages
Level 141
1,505 SR
1,435 Elo+

VS

Team Averages
Level 92
1,636 SR
1,419 Elo+
Ah Muzen Cab
Ah Muzen Cab
Dishkin
Ah Muzen Cab
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 68L
1,464 Elo+
Solo
Lancelot
Lancelot
PacoJZ
Lancelot
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
257W - 231L
1,497 Elo+
Solo
Jormungandr
Jormungandr
Ronnin369
Jormungandr
Level 20
God Stats
2W - 2L
1,500 SR
Queue Stats
159W - 184L
1,254 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Ruslan7820
Morgan Le Fay
Level 148
God Stats
4W - 1L
1,955 SR
Queue Stats
375W - 398L
1,416 Elo+
Solo
Hera
Hera
xBlymkx
Hera
Level 111
God Stats
26W - 14L
1,725 SR
Queue Stats
617W - 595L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
16
3 / 4 / 13
9,692
881
6,089
16,007
16,004
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

1
0 / 0 / 0
3,256
296
0
0
0
Nemesis
KillyRabbit
Nemesis
19
6 / 2 / 16
10,041
913
12,358
11,949
10,726
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
7 / 3 / 12
10,095
918
17,093
8,513
3,011
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

17
10 / 3 / 12
10,362
942
9,888
13,778
7,055
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Dishkin
Ah Muzen Cab
15
3 / 4 / 5
9,562
869
10,741
11,165
4,052
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Lancelot
PacoJZ
Lancelot
14
2 / 8 / 3
8,423
766
5,703
13,773
8,872
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jormungandr
Ronnin369
Jormungandr
16
3 / 6 / 7
9,641
876
4,521
13,157
11,157
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Morgan Le Fay
Ruslan7820
Morgan Le Fay
16
3 / 5 / 5
9,825
893
7,206
8,793
3,225
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hera
xBlymkx
Hera
17
1 / 4 / 8
9,620
875
8,541
7,559
2,921
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
40
26
Kills
12
12
Deaths
27
53
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
3
4
13
2.38
L
Ah Muzen Cab
Dishkin
Ah Muzen Cab
3
4
5
1.38
W
0
0
0
0
W
Nemesis
KillyRabbit
Nemesis
6
2
16
7
W
7
3
12
4.33
L
Lancelot
PacoJZ
Lancelot
2
8
3
0.44
L
Jormungandr
Ronnin369
Jormungandr
3
6
7
1.08
L
Morgan Le Fay
Ruslan7820
Morgan Le Fay
3
5
5
1.1
W
10
3
12
5.33
L
Hera
xBlymkx
Hera
1
4
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,428
Damage
36,712
50,247
Taken
54,447
36,796
Mitigated
30,227
22,927
Healing
9,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
6,089
288
3,009
2,544
16,007
16,004
128
4,179
11,828
10,729
0
L
Ah Muzen Cab
Dishkin
Ah Muzen Cab
10,741
1,854
664
1,501
11,165
4,052
809
7,190
3,658
0
19,914
W
0
0
0
0
0
0
0
0
0
0
0
W
Nemesis
KillyRabbit
Nemesis
12,358
1,891
1,189
3,802
11,949
10,726
271
4,451
7,498
0
25,196
W
17,093
1,629
1,252
2,654
8,513
3,011
41
5,078
3,435
36,179
445
L
Lancelot
PacoJZ
Lancelot
5,703
549
241
2,148
13,773
8,872
0
6,523
6,921
0
8,082
L
Jormungandr
Ronnin369
Jormungandr
4,521
797
312
512
13,157
11,157
145
7,566
5,094
14,103
0
L
Morgan Le Fay
Ruslan7820
Morgan Le Fay
7,206
241
643
1,099
8,793
3,225
503
7,112
1,590
17,821
962
W
9,888
1,079
2,325
6,152
13,778
7,055
910
6,100
7,678
28,360
0
L
Hera
xBlymkx
Hera
8,541
2,132
1,020
1,825
7,559
2,921
945
4,411
3,105
28,152
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,446
Gold Earned
47,071
129
Minions Killed
107
0
Camps Cleared
0
855,423
Distance Traveled
982,725
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,692
881
13
1
0
214,943
0
L
Ah Muzen Cab
9,562
869
17
2
0
209,129
0
W
Maui
3,256
296
0
0
0
0
0
W
Nemesis
10,041
913
32
3
0
251,254
0
W
Zeus
10,095
918
33
3
0
209,785
0
L
Lancelot
8,423
766
8
1
0
188,528
0
L
Jormungandr
9,641
876
14
1
0
195,416
0
L
Morgan Le Fay
9,825
893
30
3
0
190,735
0
W
Hades
10,362
942
51
5
0
179,441
0
L
Hera
9,620
875
38
3
0
198,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role