Player Matchup

Thanatos
Thanatos
Darkllynx
Thanatos
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
FatChubsleftNut
Merlin
Level 108
God Stats
5W - 8L
1,625 SR
Queue Stats
480W - 399L
1,534 Elo+
Party 1
Nut
Nut
II itry ll
Nut
Level 87
God Stats
32W - 19L
1,685 SR
Queue Stats
370W - 337L
1,545 Elo+
Party 1
Sylvanus
Sylvanus
LilChivan
Sylvanus
Level 109
God Stats
1W - 0L
1,367 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
btaytoes
Bellona
Level 160
God Stats
5W - 6L
1,553 SR
Queue Stats
13W - 11L
1,486 Elo+
Solo
Team Averages
Level 104
1,546 SR
1,513 Elo+

VS

Team Averages
Level 133
1,493 SR
1,470 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Bribben
Ah Muzen Cab
Level 114
God Stats
3W - 7L
1,511 SR
Queue Stats
94W - 81L
1,589 Elo+
Solo
Loki
Loki
JuicyMarshmellow
Loki
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 24L
1,314 Elo+
Solo
Charon
Charon
LProof
Charon
Level 157
God Stats
27W - 27L
1,535 SR
Queue Stats
336W - 334L
1,488 Elo+
Solo
Zeus
Zeus
joj54
Zeus
Level 128
God Stats
27W - 34L
1,421 SR
Queue Stats
146W - 149L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Darkllynx
Thanatos
13
0 / 2 / 8
7,262
484
4,142
11,617
4,545
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
4 / 1 / 1
9,285
619
6,611
7,453
2,068
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
1 / 1 / 4
7,203
480
9,896
12,409
4,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
LilChivan
Sylvanus
13
2 / 1 / 3
7,820
521
5,992
12,825
10,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Bellona
btaytoes
Bellona
14
8 / 1 / 1
9,398
627
8,617
14,938
14,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
12
1 / 6 / 0
7,693
513
8,263
13,273
6,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Muzen Cab
Bribben
Ah Muzen Cab
14
2 / 0 / 0
7,577
505
13,805
12,155
3,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
2 / 4 / 0
6,323
422
3,614
8,653
2,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Charon
LProof
Charon
11
0 / 4 / 2
7,092
473
5,623
13,932
10,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Zeus
joj54
Zeus
16
1 / 1 / 0
8,986
599
3,777
6,662
2,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
15
Kills
6
6
Deaths
15
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
1
6
0
0.17
L
Ah Muzen Cab
Bribben
Ah Muzen Cab
2
0
0
2
W
Thanatos
Darkllynx
Thanatos
0
2
8
2
W
4
1
1
4.5
W
1
1
4
3
L
2
4
0
0.5
L
Charon
LProof
Charon
0
4
2
0.25
W
Sylvanus
LilChivan
Sylvanus
2
1
3
3.5
W
Bellona
btaytoes
Bellona
8
1
1
8.5
L
Zeus
joj54
Zeus
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,258
Damage
35,082
59,242
Taken
54,675
36,453
Mitigated
25,507
29,969
Healing
17,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
8,263
4,686
0
3,398
13,273
6,808
0
0
13,273
358
51,101
L
Ah Muzen Cab
Bribben
Ah Muzen Cab
13,805
6,331
0
5,260
12,155
3,922
870
2,604
9,551
0
81,155
W
Thanatos
Darkllynx
Thanatos
4,142
1,649
0
7,176
11,617
4,545
0
455
11,162
0
57,005
W
6,611
159
0
2,742
7,453
2,068
191
3,852
3,601
78,817
1,288
W
9,896
5,695
0
6,161
12,409
4,943
616
2,063
10,346
0
67,425
L
3,614
847
0
3,184
8,653
2,263
0
1,627
7,026
0
32,084
L
Charon
LProof
Charon
5,623
1,094
0
4,307
13,932
10,497
214
4,516
9,416
21,602
0
W
Sylvanus
LilChivan
Sylvanus
5,992
1,483
2,088
5,856
12,825
10,478
137
2,528
10,297
23,358
0
W
Bellona
btaytoes
Bellona
8,617
3,578
0
5,946
14,938
14,419
580
782
14,156
0
55,439
L
Zeus
joj54
Zeus
3,777
44
0
944
6,662
2,017
0
3,856
2,806
78,861
1,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,968
Gold Earned
37,671
494
Minions Killed
472
0
Camps Cleared
0
1,414,066
Distance Traveled
1,322,465
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
7,693
513
94
6
0
248,729
0
L
Ah Muzen Cab
7,577
505
129
9
0
282,498
1
W
Thanatos
7,262
484
91
6
0
336,901
0
W
Merlin
9,285
619
141
9
0
289,014
4
W
Nut
7,203
480
138
9
0
254,017
0
L
Loki
6,323
422
57
4
0
242,728
0
L
Charon
7,092
473
30
2
0
273,012
2
W
Sylvanus
7,820
521
30
2
0
273,044
0
W
Bellona
9,398
627
94
6
0
261,090
0
L
Zeus
8,986
599
162
11
0
275,498
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role