Player Matchup

Bastet
Bastet
Dandawg11
Bastet
Level 156
God Stats
4W - 2L
1,745 SR
Queue Stats
38W - 39L
1,487 Elo+
Party 1
Loki
Loki
LaOuiji
Loki
Level 195
God Stats
6W - 8L
1,454 SR
Queue Stats
217W - 196L
1,565 Elo+
Party 1
Nu Wa
Nu Wa
MrCrazypants2
Nu Wa
Level 102
God Stats
4W - 1L
1,843 SR
Queue Stats
82W - 22L
1,840 Elo+
Party 3
Terra
Terra
Randomstorm1365
Terra
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
56W - 25L
1,711 Elo+
Party 3
Ix Chel
Ix Chel
Zarecon
Ix Chel
Level 134
God Stats
3W - 1L
1,822 SR
Queue Stats
113W - 48L
1,776 Elo+
Party 3
Team Averages
Level 139
1,673 SR
1,676 Elo+

VS

Team Averages
Level 99
1,606 SR
1,542 Elo+
Vulcan
Vulcan
 
Vulcan
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
 
Ah Puch
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
KingofShepards
King Arthur
Level 129
God Stats
6W - 1L
1,836 SR
Queue Stats
47W - 40L
1,592 Elo+
Solo
Thanatos
Thanatos
StealthyShuriken
Thanatos
Level 63
God Stats
22W - 35L
1,599 SR
Queue Stats
278W - 285L
1,495 Elo+
Solo
Baron Samedi
Baron Samedi
christophervi069
Baron Samedi
Level 139
God Stats
1W - 2L
1,594 SR
Queue Stats
67W - 56L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Dandawg11
Bastet
12
3 / 1 / 6
7,101
1,420
8,975
5,478
1,792
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Loki
LaOuiji
Loki
11
6 / 2 / 1
7,577
1,515
5,647
5,507
1,857
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 2 / 5
6,297
1,259
4,631
3,023
996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 0 / 5
6,097
1,219
999
2,937
2,657
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ix Chel
Zarecon
Ix Chel
11
1 / 0 / 3
6,278
1,256
4,704
2,384
836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

385

VS

Team 2 Tickets

337

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
11
1 / 3 / 3
6,446
1,289
3,078
4,865
1,369
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Puch
 
Ah Puch
11
0 / 4 / 4
5,950
1,190
4,516
6,081
1,443
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
KingofShepards
King Arthur
11
2 / 0 / 2
6,489
1,298
4,680
9,052
4,746
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

10
0 / 2 / 2
5,523
1,105
1,165
3,310
833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Baron Samedi
christophervi069
Baron Samedi
11
2 / 2 / 2
6,311
1,262
2,421
3,867
2,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
18
11
Kills
5
5
Deaths
11
20
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
1
3
3
0.83
L
Ah Puch
 
Ah Puch
0
4
4
0.5
W
Bastet
Dandawg11
Bastet
3
1
6
6
L
King Arthur
KingofShepards
King Arthur
2
0
2
3
W
Loki
LaOuiji
Loki
6
2
1
3.25
W
1
2
5
1.75
W
0
0
5
2.5
L
0
2
2
0.5
W
Ix Chel
Zarecon
Ix Chel
1
0
3
2.5
L
Baron Samedi
christophervi069
Baron Samedi
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,956
Damage
15,860
19,329
Taken
27,175
8,138
Mitigated
10,392
4,620
Healing
1,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
3,078
46
0
0
4,865
1,369
0
1,005
3,846
15,585
320
L
Ah Puch
 
Ah Puch
4,516
87
0
126
6,081
1,443
0
803
5,232
10,958
350
W
Bastet
Dandawg11
Bastet
8,975
1,417
0
1,144
5,478
1,792
0
2,607
2,871
0
15,433
L
King Arthur
KingofShepards
King Arthur
4,680
614
0
586
9,052
4,746
0
4,966
3,833
0
11,629
W
Loki
LaOuiji
Loki
5,647
1,069
0
240
5,507
1,857
0
3,054
2,453
0
18,745
W
4,631
1,104
0
0
3,023
996
0
1,839
1,184
10,834
0
W
999
560
657
1,274
2,937
2,657
0
1,492
1,445
5,471
0
L
1,165
201
0
301
3,310
833
0
1,215
1,983
0
2,250
W
Ix Chel
Zarecon
Ix Chel
4,704
519
461
844
2,384
836
0
733
1,651
14,187
1,290
L
Baron Samedi
christophervi069
Baron Samedi
2,421
40
552
371
3,867
2,001
0
1,455
2,372
11,207
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,350
Gold Earned
30,719
98
Minions Killed
94
8
Camps Cleared
3
581,979
Distance Traveled
476,305
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
6,446
1,289
24
5
0
98,794
0
L
Ah Puch
5,950
1,190
20
4
1
103,179
0
W
Bastet
7,101
1,420
14
3
2
123,821
0
L
King Arthur
6,489
1,298
21
4
0
107,089
0
W
Loki
7,577
1,515
31
6
3
105,872
0
W
Nu Wa
6,297
1,259
13
3
1
113,011
0
W
Terra
6,097
1,219
10
2
0
111,531
0
L
Thanatos
5,523
1,105
3
1
1
66,311
0
W
Ix Chel
6,278
1,256
30
6
2
127,744
0
L
Baron Samedi
6,311
1,262
26
5
1
100,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role