Player Matchup

Kukulkan
Kukulkan
Cramz 5286
Kukulkan
Level 127
God Stats
1W - 3L
1,309 SR
Queue Stats
31W - 32L
1,271 Elo+
Party 2
King Arthur
King Arthur
ElevenEvan127
King Arthur
Level 156
God Stats
2W - 3L
1,500 SR
Queue Stats
79W - 76L
1,200 Elo+
Party 2
Scylla
Scylla
GutturalDukino
Scylla
Level 129
God Stats
2W - 1L
1,644 SR
Queue Stats
40W - 29L
1,556 Elo+
Solo
Cupid
Cupid
bFearless13
Cupid
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 9L
1,083 Elo+
Solo
Serqet
Serqet
google2003
Serqet
Level 58
God Stats
1W - 2L
1,256 SR
Queue Stats
102W - 107L
1,512 Elo+
Solo
Team Averages
Level 116
1,442 SR
1,324 Elo+

VS

Team Averages
Level 122
1,572 SR
1,522 Elo+
Chernobog
Chernobog
 
Chernobog
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
 
Osiris
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Charp Cheddar
Discordia
Level 140
God Stats
13W - 8L
1,648 SR
Queue Stats
107W - 113L
1,552 Elo+
Party 1
Cthulhu
Cthulhu
JFKPeekedme6909
Cthulhu
Level 114
God Stats
8W - 10L
1,507 SR
Queue Stats
499W - 480L
1,515 Elo+
Solo
Thanatos
Thanatos
bonjoubiz
Thanatos
Level 69
God Stats
15W - 11L
1,706 SR
Queue Stats
62W - 70L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Cramz 5286
Kukulkan
10
0 / 2 / 1
5,677
568
738
3,659
817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
ElevenEvan127
King Arthur
11
0 / 1 / 1
6,277
628
6,133
7,864
5,379
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

9
0 / 4 / 3
5,167
517
4,034
7,346
2,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
2 / 3 / 1
5,676
568
5,254
7,958
2,380
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Serqet
google2003
Serqet
10
4 / 4 / 1
5,914
591
2,420
7,334
2,795
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
10
5 / 2 / 3
5,932
593
6,381
6,982
2,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Osiris
 
Osiris
10
0 / 0 / 1
5,246
525
2,300
8,801
8,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Discordia
Charp Cheddar
Discordia
13
5 / 0 / 3
7,084
708
4,539
2,726
732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 2 / 6
5,500
550
3,443
8,907
5,887
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
bonjoubiz
Thanatos
11
3 / 2 / 4
5,901
590
4,522
7,385
2,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
31
6
Kills
14
14
Deaths
6
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
5
2
3
3.25
W
Osiris
 
Osiris
0
0
1
0.5
W
Discordia
Charp Cheddar
Discordia
5
0
3
6.5
L
Kukulkan
Cramz 5286
Kukulkan
0
2
1
0.25
L
King Arthur
ElevenEvan127
King Arthur
0
1
1
0.5
L
0
4
3
0.38
W
1
2
6
2
L
2
3
1
0.83
W
Thanatos
bonjoubiz
Thanatos
3
2
4
2.5
L
Serqet
google2003
Serqet
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,579
Damage
21,185
34,161
Taken
34,801
13,770
Mitigated
19,647
7,655
Healing
11,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
6,381
4,116
0
2,322
6,982
2,051
781
2,041
4,656
0
37,529
W
Osiris
 
Osiris
2,300
663
0
1,978
8,801
8,248
0
0
8,801
545
31,536
W
Discordia
Charp Cheddar
Discordia
4,539
331
0
628
2,726
732
0
304
2,422
46,159
0
L
Kukulkan
Cramz 5286
Kukulkan
738
58
0
468
3,659
817
0
1,429
2,006
31,290
174
L
King Arthur
ElevenEvan127
King Arthur
6,133
1,095
0
750
7,864
5,379
0
826
7,026
0
46,381
L
4,034
645
0
1,866
7,346
2,399
0
1,748
5,598
18,135
734
W
3,443
280
0
1,823
8,907
5,887
0
1,856
7,051
23,454
229
L
5,254
3,669
513
4,058
7,958
2,380
0
1,868
6,046
0
39,871
W
Thanatos
bonjoubiz
Thanatos
4,522
895
0
4,380
7,385
2,729
0
434
6,721
0
37,502
L
Serqet
google2003
Serqet
2,420
353
0
0
7,334
2,795
0
1,836
5,334
0
26,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,711
Gold Earned
29,663
289
Minions Killed
328
0
Camps Cleared
0
1,029,658
Distance Traveled
1,096,364
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
5,932
593
58
6
0
199,231
0
W
Osiris
5,246
525
59
6
0
202,824
0
W
Discordia
7,084
708
113
11
0
235,020
2
L
Kukulkan
5,677
568
71
7
0
211,855
0
L
King Arthur
6,277
628
80
8
0
212,823
0
L
Scylla
5,167
517
22
2
0
184,618
1
W
Cthulhu
5,500
550
45
5
0
218,336
4
L
Cupid
5,676
568
70
7
0
192,004
0
W
Thanatos
5,901
590
53
5
0
240,953
0
L
Serqet
5,914
591
46
5
0
228,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role