Player Matchup

Merlin
Merlin
 
Merlin
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
ColdMaI
Lancelot
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
132W - 115L
1,493 Elo+
Party 3
Charybdis
Charybdis
Da_Real_302
Charybdis
Level 149
God Stats
8W - 10L
1,500 SR
Queue Stats
189W - 171L
1,475 Elo+
Party 1
Cu Chulainn
Cu Chulainn
bnyxT
Cu Chulainn
Level 89
God Stats
2W - 3L
1,393 SR
Queue Stats
140W - 120L
1,496 Elo+
Party 3
Jormungandr
Jormungandr
phillykilla60
Jormungandr
Level 146
God Stats
152W - 87L
1,622 SR
Queue Stats
314W - 297L
1,494 Elo+
Party 1
Team Averages
Level 119
1,503 SR
1,491 Elo+

VS

Team Averages
Level 100
1,528 SR
1,461 Elo+
Sol
Sol
 
Sol
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
DRIPPYDICKENS
Bacchus
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 140L
1,384 Elo+
Solo
Hou Yi
Hou Yi
FidelCashFlo420
Hou Yi
Level 86
God Stats
2W - 2L
1,614 SR
Queue Stats
265W - 282L
1,434 Elo+
Party 2
Ymir
Ymir
KittyLicker508
Ymir
Level 109
God Stats
3W - 3L
1,400 SR
Queue Stats
148W - 147L
1,484 Elo+
Party 2
Medusa
Medusa
VL Stunna8686
Medusa
Level 89
God Stats
2W - 2L
1,625 SR
Queue Stats
77W - 69L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
0 / 1 / 1
4,663
666
2,314
3,589
969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
ColdMaI
Lancelot
9
2 / 1 / 0
4,499
643
2,017
4,665
1,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
Da_Real_302
Charybdis
7
0 / 1 / 1
4,137
591
4,176
3,274
775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cu Chulainn
bnyxT
Cu Chulainn
10
2 / 0 / 1
5,764
823
2,036
4,137
1,619
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Jormungandr
phillykilla60
Jormungandr
7
1 / 2 / 1
4,560
651
3,191
6,533
3,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
1 / 1 / 2
4,777
682
2,580
3,409
782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
5
0 / 3 / 0
3,481
497
567
3,612
2,192
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
4 / 0 / 0
4,817
688
4,029
3,823
950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

6
0 / 1 / 4
4,382
626
2,497
7,560
3,597
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

8
0 / 0 / 1
4,112
587
1,759
5,120
1,273
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
12
5
Kills
5
5
Deaths
5
4
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
1
1
0.5
L
Sol
 
Sol
1
1
2
2
W
Lancelot
ColdMaI
Lancelot
2
1
0
2
L
Bacchus
0
3
0
0
W
Charybdis
Da_Real_302
Charybdis
0
1
1
0.5
L
4
0
0
4
L
0
1
4
2
L
0
0
1
0.5
W
Cu Chulainn
bnyxT
Cu Chulainn
2
0
1
2.5
W
Jormungandr
phillykilla60
Jormungandr
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,734
Damage
11,432
22,198
Taken
23,524
8,949
Mitigated
8,794
5,682
Healing
7,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
2,314
42
0
730
3,589
969
0
920
2,669
24,017
0
L
Sol
 
Sol
2,580
368
0
1,345
3,409
782
0
986
2,209
26,550
1,683
W
Lancelot
ColdMaI
Lancelot
2,017
390
0
440
4,665
1,811
0
925
3,740
0
22,354
L
Bacchus
567
92
0
811
3,612
2,192
0
0
3,612
9,970
0
W
Charybdis
Da_Real_302
Charybdis
4,176
2,384
0
1,173
3,274
775
0
991
2,283
0
21,646
L
4,029
2,204
0
2,017
3,823
950
0
748
3,048
0
24,776
L
2,497
580
0
1,778
7,560
3,597
0
2,152
5,408
13,624
0
L
1,759
453
0
1,572
5,120
1,273
0
870
4,060
0
28,005
W
Cu Chulainn
bnyxT
Cu Chulainn
2,036
690
0
1,290
4,137
1,619
398
567
3,570
0
39,678
W
Jormungandr
phillykilla60
Jormungandr
3,191
854
0
2,049
6,533
3,775
0
2,005
4,528
17,128
2,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,623
Gold Earned
21,569
239
Minions Killed
186
0
Camps Cleared
0
759,498
Distance Traveled
673,997
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
4,663
666
62
9
0
148,836
1
L
Sol
4,777
682
50
7
0
142,803
0
W
Lancelot
4,499
643
39
6
0
184,291
0
L
Bacchus
3,481
497
22
3
0
92,175
0
W
Charybdis
4,137
591
28
4
0
137,902
0
L
Hou Yi
4,817
688
45
6
0
140,307
0
L
Ymir
4,382
626
16
2
0
143,602
1
L
Medusa
4,112
587
53
8
0
155,110
0
W
Cu Chulainn
5,764
823
71
10
0
144,227
0
W
Jormungandr
4,560
651
39
6
0
144,242
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role