Player Matchup

Danzaburou
Danzaburou
Ashborn3X
Danzaburou
Level 41
God Stats
16W - 21L
1,108 SR
Queue Stats
122W - 140L
1,406 Elo+
Party 1
King Arthur
King Arthur
MisutaCloudy
King Arthur
Level 83
God Stats
30W - 15L
1,762 SR
Queue Stats
280W - 249L
1,498 Elo+
Party 1
Janus
Janus
SpaceMT
Janus
Level 102
God Stats
29W - 43L
1,436 SR
Queue Stats
254W - 235L
1,527 Elo+
Party 1
Fenrir
Fenrir
Verum Diablo
Fenrir
Level 109
God Stats
0W - 3L
1,500 SR
Queue Stats
335W - 326L
1,500 Elo+
Party 1
Charon
Charon
xXDestriveXx
Charon
Level 13
God Stats
1W - 1L
1,739 SR
Queue Stats
22W - 28L
1,443 Elo+
Party 1
Team Averages
Level 70
1,509 SR
1,475 Elo+

VS

Team Averages
Level 83
1,406 SR
1,451 Elo+
Cupid
Cupid
 
Cupid
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
AmBillAgain
Anubis
Level 29
God Stats
14W - 13L
1,582 SR
Queue Stats
95W - 92L
1,522 Elo+
Party 2
Nemesis
Nemesis
Jgonz983
Nemesis
Level 116
God Stats
3W - 5L
1,177 SR
Queue Stats
28W - 30L
1,222 Elo+
Solo
Cthulhu
Cthulhu
ScornfulHarp690
Cthulhu
Level 105
God Stats
29W - 16L
1,619 SR
Queue Stats
136W - 122L
1,548 Elo+
Party 2
Artio
Artio
Soalheiro385
Artio
Level 121
God Stats
1W - 1L
1,149 SR
Queue Stats
300W - 298L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ashborn3X
Danzaburou
9
1 / 1 / 2
5,238
524
4,230
5,400
1,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
MisutaCloudy
King Arthur
8
0 / 5 / 0
4,903
490
4,382
9,854
3,792
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Janus
SpaceMT
Janus
12
3 / 2 / 0
6,140
614
3,413
4,819
1,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
11
1 / 3 / 2
5,252
525
2,135
8,176
2,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charon
6
1 / 1 / 1
4,757
476
1,882
2,379
1,216
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
9
1 / 1 / 0
5,486
549
1,621
4,862
1,438
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
11
4 / 4 / 1
6,298
630
5,283
6,079
2,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Nemesis
Jgonz983
Nemesis
12
2 / 0 / 4
6,551
655
3,078
5,722
2,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
5 / 0 / 1
7,267
727
6,731
6,407
3,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
0 / 2 / 3
5,852
585
2,288
8,446
5,258
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
21
6
Kills
12
12
Deaths
7
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
1
1
0
1
W
Anubis
4
4
1
1.13
L
Danzaburou
Ashborn3X
Danzaburou
1
1
2
2
W
Nemesis
Jgonz983
Nemesis
2
0
4
4
L
King Arthur
MisutaCloudy
King Arthur
0
5
0
0
W
5
0
1
5.5
W
0
2
3
0.75
L
Janus
SpaceMT
Janus
3
2
0
1.5
L
Fenrir
1
3
2
0.67
L
Charon
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,042
Damage
19,001
30,628
Taken
31,516
10,370
Mitigated
14,813
9,325
Healing
11,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
1,621
709
445
1,996
4,862
1,438
749
605
4,257
0
28,352
W
Anubis
5,283
0
0
1,734
6,079
2,379
158
1,636
4,273
37,229
0
L
Danzaburou
Ashborn3X
Danzaburou
4,230
1,567
0
2,488
5,400
1,739
0
1,152
4,248
0
27,948
W
Nemesis
Jgonz983
Nemesis
3,078
1,639
0
1,530
5,722
2,075
63
252
5,418
0
47,045
L
King Arthur
MisutaCloudy
King Arthur
4,382
696
0
1,701
9,854
3,792
0
5,393
3,842
0
29,798
W
6,731
721
0
2,070
6,407
3,663
0
0
6,407
36,656
1,669
W
2,288
193
506
3,295
8,446
5,258
0
2,444
5,906
15,860
2,275
L
Janus
SpaceMT
Janus
3,413
187
0
1,019
4,819
1,280
0
2,162
2,601
40,807
508
L
Fenrir
2,135
204
0
3,636
8,176
2,343
0
3,501
4,545
0
30,415
L
Charon
1,882
743
0
481
2,379
1,216
0
718
1,661
7,721
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,290
Gold Earned
31,454
262
Minions Killed
329
0
Camps Cleared
0
913,350
Distance Traveled
1,076,202
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
5,486
549
62
6
0
197,138
0
W
Anubis
6,298
630
56
6
0
203,578
2
L
Danzaburou
5,238
524
51
5
0
181,965
0
W
Nemesis
6,551
655
83
8
0
262,906
2
L
King Arthur
4,903
490
52
5
0
185,573
2
W
Cthulhu
7,267
727
100
10
0
209,074
0
W
Artio
5,852
585
28
3
0
203,506
2
L
Janus
6,140
614
89
9
0
205,891
1
L
Fenrir
5,252
525
55
6
0
240,131
0
L
Charon
4,757
476
15
2
0
99,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role