Player Matchup

Cthulhu
Cthulhu
DEM0N DAM0N
Cthulhu
Level 17
God Stats
26W - 22L
1,530 SR
Queue Stats
28W - 26L
1,426 Elo+
Party 2
Amaterasu
Amaterasu
Emelete
Amaterasu
Level 16
God Stats
0W - 2L
1,296 SR
Queue Stats
24W - 23L
1,438 Elo+
Party 3
Loki
Loki
VIadlmIr
Loki
Level 28
God Stats
2W - 7L
1,206 SR
Queue Stats
28W - 37L
1,360 Elo+
Party 2
Xbalanque
Xbalanque
l1 Sin l1
Xbalanque
Level 66
God Stats
12W - 18L
1,435 SR
Queue Stats
231W - 277L
1,421 Elo+
Party 2
Fenrir
Fenrir
nxbchavosinho
Fenrir
Level 68
God Stats
0W - 3L
1,186 SR
Queue Stats
112W - 101L
1,450 Elo+
Party 3
Team Averages
Level 39
1,331 SR
1,419 Elo+

VS

Team Averages
Level 50
1,404 SR
1,355 Elo+
Ymir
Ymir
DRxD3RP
Ymir
Level 75
God Stats
3W - 4L
1,147 SR
Queue Stats
349W - 352L
1,405 Elo+
Party 1
Maui
Maui
FAZE B3RGURS
Maui
Level 64
God Stats
17W - 15L
1,481 SR
Queue Stats
232W - 242L
1,411 Elo+
Party 1
Tiamat
Tiamat
JrBizkit
Tiamat
Level 20
God Stats
5W - 10L
1,437 SR
Queue Stats
22W - 39L
1,303 Elo+
Party 1
Charon
Charon
LtCdr Third
Charon
Level 45
God Stats
102W - 86L
1,453 SR
Queue Stats
171W - 190L
1,346 Elo+
Party 1
Artemis
Artemis
shreksmistress
Artemis
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 17L
1,311 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DEM0N DAM0N
Cthulhu
9
1 / 4 / 1
5,840
531
3,837
11,993
6,032
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Amaterasu
Emelete
Amaterasu
11
2 / 3 / 0
6,914
629
5,755
10,570
7,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Loki
8
1 / 3 / 1
4,957
451
2,941
7,628
1,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xbalanque
l1 Sin l1
Xbalanque
8
0 / 1 / 2
4,952
450
3,850
7,490
1,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

9
1 / 4 / 1
5,666
515
2,181
8,217
3,560
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
DRxD3RP
Ymir
12
5 / 0 / 2
6,561
596
8,123
8,017
3,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 2 / 0
7,106
646
6,075
9,244
7,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
JrBizkit
Tiamat
9
0 / 0 / 6
5,395
490
4,994
4,514
2,342
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
10
1 / 2 / 6
6,106
555
2,942
9,063
4,507
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
5 / 1 / 2
6,624
602
8,497
5,516
1,930
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
5
Kills
15
15
Deaths
5
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
DEM0N DAM0N
Cthulhu
1
4
1
0.38
W
Ymir
DRxD3RP
Ymir
5
0
2
6
L
Amaterasu
Emelete
Amaterasu
2
3
0
0.67
W
4
2
0
2
W
Tiamat
JrBizkit
Tiamat
0
0
6
3
W
Charon
1
2
6
2
L
Loki
1
3
1
0.5
L
Xbalanque
l1 Sin l1
Xbalanque
0
1
2
1
L
1
4
1
0.38
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,564
Damage
30,631
45,898
Taken
36,354
21,211
Mitigated
19,321
13,010
Healing
13,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
DEM0N DAM0N
Cthulhu
3,837
111
1,584
2,425
11,993
6,032
326
7,386
4,607
23,132
0
W
Ymir
DRxD3RP
Ymir
8,123
1,492
0
4,609
8,017
3,384
0
1,271
6,704
50,830
0
L
Amaterasu
Emelete
Amaterasu
5,755
1,859
0
4,439
10,570
7,852
0
5,742
4,828
0
45,252
W
6,075
1,940
0
2,026
9,244
7,158
0
0
8,582
36,845
7,075
W
Tiamat
JrBizkit
Tiamat
4,994
656
0
1,316
4,514
2,342
0
1,096
3,418
19,797
433
W
Charon
2,942
504
1,425
2,366
9,063
4,507
262
890
8,131
17,105
0
L
Loki
2,941
237
0
2,030
7,628
1,816
0
2,295
5,333
0
20,996
L
Xbalanque
l1 Sin l1
Xbalanque
3,850
1,638
0
834
7,490
1,951
169
4,513
2,977
0
21,790
L
2,181
420
0
1,698
8,217
3,560
0
1,838
6,379
0
16,969
W
8,497
4,229
0
1,725
5,516
1,930
666
580
4,936
0
45,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,329
Gold Earned
31,792
227
Minions Killed
273
0
Camps Cleared
0
1,093,670
Distance Traveled
1,129,634
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,840
531
35
3
0
226,709
0
W
Ymir
6,561
596
76
7
0
264,768
1
L
Amaterasu
6,914
629
87
8
0
201,393
0
W
Maui
7,106
646
78
7
0
246,032
0
W
Tiamat
5,395
490
23
2
0
236,386
0
W
Charon
6,106
555
24
2
0
198,740
0
L
Loki
4,957
451
36
3
0
237,898
0
L
Xbalanque
4,952
450
39
4
0
221,223
0
L
Fenrir
5,666
515
30
3
0
206,447
0
W
Artemis
6,624
602
72
7
0
183,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role