Player Matchup

Hel
Hel
Aristoteles23
Hel
Level 156
God Stats
1W - 3L
1,479 SR
Queue Stats
447W - 270L
1,721 Elo+
Solo
Gilgamesh
Gilgamesh
Rateco
Gilgamesh
Level 72
God Stats
0W - 1L
1,252 SR
Queue Stats
25W - 38L
1,342 Elo+
Party 1
Jing Wei
Jing Wei
Xavier_Chopp
Jing Wei
Level 89
God Stats
0W - 3L
1,265 SR
Queue Stats
151W - 164L
1,499 Elo+
Solo
Merlin
Merlin
iHaschwalth
Merlin
Level 158
God Stats
15W - 21L
1,521 SR
Queue Stats
605W - 598L
1,540 Elo+
Solo
Odin
Odin
vinidpaula
Odin
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 43L
1,352 Elo+
Party 1
Team Averages
Level 127
1,403 SR
1,491 Elo+

VS

Team Averages
Level 120
1,601 SR
1,513 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Thenaitt
Ah Muzen Cab
Level 105
God Stats
15W - 11L
1,463 SR
Queue Stats
637W - 673L
1,549 Elo+
Solo
Ganesha
Ganesha
clodosaint
Ganesha
Level 68
God Stats
5W - 2L
1,510 SR
Queue Stats
417W - 419L
1,474 Elo+
Solo
Hel
Hel
untalwe1
Hel
Level 154
God Stats
2W - 0L
1,702 SR
Queue Stats
197W - 177L
1,590 Elo+
Solo
Kuzenbo
Kuzenbo
waillindi
Kuzenbo
Level 125
God Stats
2W - 0L
1,830 SR
Queue Stats
28W - 36L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
5,397
900
4,654
7,655
5,340
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
Rateco
Gilgamesh
5
0 / 0 / 0
4,536
756
0
130
140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jing Wei
Xavier_Chopp
Jing Wei
9
0 / 3 / 0
4,954
826
2,906
5,775
1,965
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
12
0 / 0 / 0
5,525
921
7,206
4,145
1,540
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 2 / 0
5,165
861
4,338
6,335
5,421
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
11
3 / 0 / 2
6,517
1,086
6,117
4,507
2,110
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ah Muzen Cab
Thenaitt
Ah Muzen Cab
11
1 / 0 / 4
6,091
1,015
5,924
5,033
2,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Ganesha
clodosaint
Ganesha
12
0 / 0 / 7
6,719
1,120
3,335
4,545
4,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

11
1 / 0 / 5
6,296
1,049
3,574
5,527
3,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Kuzenbo
waillindi
Kuzenbo
11
2 / 0 / 4
6,744
1,124
3,353
6,609
6,500
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
29
0
Kills
7
7
Deaths
0
0
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
3
0
2
4
L
0
2
0
0
L
Gilgamesh
Rateco
Gilgamesh
0
0
0
0
W
Ah Muzen Cab
Thenaitt
Ah Muzen Cab
1
0
4
3
L
Jing Wei
Xavier_Chopp
Jing Wei
0
3
0
0
W
Ganesha
clodosaint
Ganesha
0
0
7
3.5
L
Merlin
0
0
0
0
W
1
0
5
3.5
L
0
2
0
0
W
Kuzenbo
waillindi
Kuzenbo
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,104
Damage
22,303
24,040
Taken
26,221
14,406
Mitigated
18,367
11,928
Healing
15,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
6,117
307
0
0
4,507
2,110
278
2,904
1,603
10,248
0
L
4,654
55
4,846
4,719
7,655
5,340
0
5,342
1,989
10,865
0
L
Gilgamesh
Rateco
Gilgamesh
0
0
0
0
130
140
0
130
0
0
0
W
Ah Muzen Cab
Thenaitt
Ah Muzen Cab
5,924
1,428
0
421
5,033
2,235
790
2,045
2,988
0
13,982
L
Jing Wei
Xavier_Chopp
Jing Wei
2,906
1,867
0
848
5,775
1,965
0
4,003
1,646
0
7,639
W
Ganesha
clodosaint
Ganesha
3,335
203
58
866
4,545
4,457
0
2,070
2,475
14,498
0
L
Merlin
7,206
78
6
444
4,145
1,540
0
2,577
1,488
22,257
575
W
3,574
85
7,109
4,014
5,527
3,065
331
1,926
3,601
9,623
407
L
4,338
452
0
1,065
6,335
5,421
0
3,273
2,888
0
5,797
W
Kuzenbo
waillindi
Kuzenbo
3,353
1,178
1,720
1,576
6,609
6,500
28
2,649
3,960
5,285
885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,577
Gold Earned
32,367
80
Minions Killed
72
0
Camps Cleared
0
478,467
Distance Traveled
653,217
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
6,517
1,086
16
3
0
125,346
0
L
Hel
5,397
900
11
2
0
127,011
0
L
Gilgamesh
4,536
756
0
0
0
15,149
0
W
Ah Muzen Cab
6,091
1,015
11
2
0
132,863
0
L
Jing Wei
4,954
826
15
3
0
113,353
0
W
Ganesha
6,719
1,120
0
0
0
116,851
0
L
Merlin
5,525
921
42
7
0
111,063
0
W
Hel
6,296
1,049
40
7
0
138,350
0
L
Odin
5,165
861
12
2
0
111,891
0
W
Kuzenbo
6,744
1,124
5
1
0
139,807
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role